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Loonycgb2
Posts: 233 Joined: Wed Jun 21, 2006 6:46 am
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by Loonycgb2 » Sat Aug 12, 2006 8:42 pm
no i did it manually i added all the new weapons like plasma rifle2 and the flak cannons and stuff its slc i tested before patching
XxXFYCNXxX
Posts: 68 Joined: Fri Mar 10, 2006 1:24 pm
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by XxXFYCNXxX » Sat Aug 12, 2006 8:48 pm
i had all the alien weapons swapped with human weapons. its not going to change that is it?
*Sig too large* ~Halomods Staff
Loonycgb2
Posts: 233 Joined: Wed Jun 21, 2006 6:46 am
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by Loonycgb2 » Sat Aug 12, 2006 8:50 pm
nope shouldnt
When Shrubs Attack
Posts: 63 Joined: Sun Jan 08, 2006 9:36 am
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by When Shrubs Attack » Sat Aug 12, 2006 8:52 pm
soo, does the slc work? because i tried, and it froze the map, and i tried the long way.... and the map froze
BUT thansk for teh compliments
drewboi
Posts: 255 Joined: Tue Jan 24, 2006 5:55 am
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by drewboi » Sat Aug 12, 2006 8:53 pm
it looks pretty good... but this seems to be like alot of past mods... a map with some fog bunch of trees and a few new models
r0tten
Readers Club
Posts: 1734 Joined: Sun Jan 22, 2006 8:41 pm
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by r0tten » Sat Aug 12, 2006 9:02 pm
Loonycgb2 probably should get rid of that sig, i love it but come on, theres little kids here and shit.
XxXFYCNXxX
Posts: 68 Joined: Fri Mar 10, 2006 1:24 pm
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by XxXFYCNXxX » Sat Aug 12, 2006 9:05 pm
drewboi wrote: it looks pretty good... but this seems to be like alot of past mods... a map with some fog bunch of trees and a few new models
We dont have fog in this map. And i really havent seen any other mods like this. So, until you provide me some proof. I think this is an origional mod.
*Sig too large* ~Halomods Staff
drewboi
Posts: 255 Joined: Tue Jan 24, 2006 5:55 am
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by drewboi » Sat Aug 12, 2006 9:12 pm
i was describing the past mods. i wasent saying your map had fog.. oh yea... i forgot to add i n darker lightmaps... just never mind... what i said is obviously too much for you to think about
XxXFYCNXxX
Posts: 68 Joined: Fri Mar 10, 2006 1:24 pm
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by XxXFYCNXxX » Sat Aug 12, 2006 9:16 pm
your right. haha
*Sig too large* ~Halomods Staff
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
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by MrBalll » Sat Aug 12, 2006 10:13 pm
Doesn't look too bad.
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
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by StalkingGrunt911 » Sat Aug 12, 2006 10:17 pm
Too many pics of the same textured guns but other than that looks pretty good.
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
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by kibito87 » Sat Aug 12, 2006 10:34 pm
The texture that's used for the BR and the magnum look good on them but i dunno about the rest. The sniper's barrel looks neat but sticks out a bit too much. Overall not bad. Especially because of the tree's having collision.
PPFNOOB101
Posts: 271 Joined: Sat Mar 04, 2006 2:02 pm
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by PPFNOOB101 » Sat Aug 12, 2006 10:49 pm
fix SLC in entity
1.2.1
works amazingly ive double and triple checked on a few maps that werent slc and i clicked it, and it worked fine
Jubakuba , no its not in the dictionary! {inactive profile: now known as Jubakuba}
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When Shrubs Attack
Posts: 63 Joined: Sun Jan 08, 2006 9:36 am
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by When Shrubs Attack » Sat Aug 12, 2006 10:58 pm
PPFNOOB101 wrote: fix SLC in entity
1.2.1
works amazingly ive double and triple checked on a few maps that werent slc and i clicked it, and it worked fine
yea, thats what i did the first time, and it froze the xbox, on both of our xboxes, and then i did it the long way (after re applying the working patch) and it still froze the xbox..
x088x
Posts: 837 Joined: Sun Nov 06, 2005 1:46 pm
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by x088x » Sat Aug 12, 2006 11:21 pm
Looks okay. Just trees doesn't give it much of a forest feel..
Halo 3 ruined everything..
Mr N
Posts: 125 Joined: Mon Aug 22, 2005 11:23 am
Location: Eslewhere
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by Mr N » Sat Aug 12, 2006 11:50 pm
I like this mod. It gives Beaver Creek a whole new look. Skins look great and its fun mod to play. 8/10
- sober
When Shrubs Attack
Posts: 63 Joined: Sun Jan 08, 2006 9:36 am
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by When Shrubs Attack » Sun Aug 13, 2006 6:20 am
Mr N wrote: I like this mod. It gives Beaver Creek a whole new look. Skins look great and its fun mod to play. 8/10
thanks alot, that make me feel good...LOL
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
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by RA1N THE ELITE » Sun Aug 13, 2006 7:17 am
well it's good but some of the weapons look like they are made out of grass. 8/10
The Elites cannot be stopped.
SerpentKnights
Posts: 271 Joined: Sun Jan 22, 2006 9:46 pm
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by SerpentKnights » Sun Aug 13, 2006 7:48 am
maybe that's the idea
think camoflauge
anyway, nice mod, i like it. kinda like beaver creek makeover :p
Beware the ninja spaz... >_>