Sentinel HQ *Test*

This forum is for files only, Utilities and Hacks go here, not skins.
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Re: Sentinel HQ *Test*

Post by MasterChief2829 »

tyler893 wrote:First off:
- This is NOT a full mod, but rather a demo for those unfortunate enough to not know how to do a bsp conversion and would like to see the result.
I would appreciate that if this was much before Entity, however people should not be unfortunate enough to be able to do a bsp conversion. They litterally take a minute.

I agree with P8ntballer.
Image
xtremegamr457





Posts: 33
Joined: Tue Mar 29, 2005 3:53 pm
Location: Washington
Contact:

Post by xtremegamr457 »

I admit, I am one of the modders that doesnt know how to do bsp.

That said, this mod is awesome man, good job. I love being able to play in sp maps on mp.
Sniper_Wolf





Posts: 464
Joined: Thu Jan 19, 2006 6:05 pm
Contact:

Post by Sniper_Wolf »

Well, who cares if it can be done easily? Atleast he actually did it.

But I do agree with the others. You should have fixed everything before releasing it.
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

Sniper_Wolf wrote:Well, who cares if it can be done easily? Atleast he actually did it.

But I do agree with the others. You should have fixed everything before releasing it.
I never said that I didn't like this release, however people can test this themselves, they shouldn't need people to hold their hand for them. I would understand if this had actual spawns and stuff to make it playable but since it is just one spawn with no weapons and testing, people should be able to do it by themselves. Takes no more than 5 minutes. (Transfer BSP, open up in the BSP View in Entity, click on Set one spawn point, add banshee, done.) I'm not saying this bsp test being released is bad (and I would definatley love it if it was much before Entity), however modders need to learn to do this, it takes very little effort and they should be able to do it on their own. I understand this makes it easier though for the more lazy people. (Who should hopefully be modders that could do this anyways)
Image
User avatar
Pyroman




Recreator Artisan Connoisseur Enthraller
Droplet Firestorm Blacksmith

Posts: 2451
Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
Contact:

Post by Pyroman »

Why is this a test when you know it works.
Image
Listen to Protest the Hero.
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

pyroman31 wrote:Why is this a test when you know it works.
Indeed... Tranferring a BSP takes minutes I really think these should not be made..
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
mm-IRONMAN





Posts: 191
Joined: Mon Mar 06, 2006 5:07 am

Post by mm-IRONMAN »

You have never been more wrong in your life, I clocked a BSP in under a minute :)
dead username...
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

haha its funny how you guys all seem to think this takes under a minute or so. This can actually be quoted as well "this can be done easily with entity". Guess what so can every other mod that has been done with Insolence. The programs used for this is what makes them so easy. So unless your the swamp fox and do everything in hex as i've heard dont state this kind of nonesense. Transferring a machine to a map and adding spawns and weapons to it can be very easy if you know what your doing. So how can you say this is pointless when half the other mods that come out can be done just as easily. I'm not individually picking anyone out but all i've seen in this topic is how easy and fast this can be done. I dont see anywhere where it says you must have a completed and skinned mod to upload it. And im sure anyone else doesnt want their topic to be consisting off... "this can be done easily. This is pointless and not worth it. This shouldnt be posted". seriously...
Image
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

No matter how easy the tools make it, the real mods still require creativity.
Trigger_six




Connoisseur

Posts: 581
Joined: Wed Dec 07, 2005 3:16 pm
Location: You stalkers... I aint tellin you shizzle :P

Post by Trigger_six »

kibito87 wrote:The programs used for this is what makes them so easy. So unless your the swamp fox and do everything in hex as i've heard dont state this kind of nonesense.
I did hex ones before........Also, I dont intend to flame, so dont take it seriously, but time should be put into this.......This seems like a projectile swap mod kinda with Entity, Unless you spawned Some Weapons and vehicles and changed Gametypes, it really is lol.......Im not telling you to do anything, any of you, im just asking that you put time into the BSP mods....Make it a new map, not a one spawn point BSP without Gametypes, Weapons, or Vehicles :wink: Please take it into consideration. (I am on Vacation i may post in a couple of days :wink: )
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

kibito87 wrote:haha its funny how you guys all seem to think this takes under a minute or so. This can actually be quoted as well "this can be done easily with entity". Guess what so can every other mod that has been done with Insolence. The programs used for this is what makes them so easy. So unless your the swamp fox and do everything in hex as i've heard dont state this kind of nonesense. Transferring a machine to a map and adding spawns and weapons to it can be very easy if you know what your doing. So how can you say this is pointless when half the other mods that come out can be done just as easily. I'm not individually picking anyone out but all i've seen in this topic is how easy and fast this can be done. I dont see anywhere where it says you must have a completed and skinned mod to upload it. And im sure anyone else doesnt want their topic to be consisting off... "this can be done easily. This is pointless and not worth it. This shouldnt be posted". seriously...
Because nothing is on it. It's like converting a tree into a blank map, adding a banshee, and releasing the mod.

You should correct the gametypes and be creative. This is pointless. I don't usually care how long or quick something takes, but come on, this is a simple few clicks of a mouse along with adding a banshee. You compare it to Insolence... (I have no idea why since everybody who had insolence just used it for a portion of their mod or if they just used it, they actually added other stuff and took their time on adding gameplay enhancements. People can handle converting a bsp with Entity it takes less than a minute.
Image
User avatar
ali954
Readers Club





Posts: 150
Joined: Mon Oct 11, 2004 1:20 pm
Location: VA
Contact:

Post by ali954 »

to stop the sounds go to the scnr and null the lnsd's linked to the bsp
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

Is this SLC?
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Finally got around to checking this map out. Ho-Ly Crap! It's huge. I mean, I've been wanting a huge map to work with, but this is... HUGE! There's enough here that with a few machs, you could easily make four complete maps. One in each base, one that's ground level, and one that's a huge dogfight in the middle; or rather a whole lot of flying to get to the dogfight in the middle.
So I looked everywhere for glitches or freezes. Didn't find any. Has anybody else found any? Are we looking at a bsp that's actually easy to mod?
Also, does this bsp bring any inherent slc problems, like the mombassa bridge is said to?
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

Snaku wrote:Finally got around to checking this map out. Ho-Ly Crap! It's huge. I mean, I've been wanting a huge map to work with, but this is... HUGE! There's enough here that with a few machs, you could easily make four complete maps. One in each base, one that's ground level, and one that's a huge dogfight in the middle; or rather a whole lot of flying to get to the dogfight in the middle.
So I looked everywhere for glitches or freezes. Didn't find any. Has anybody else found any? Are we looking at a bsp that's actually easy to mod?
Also, does this bsp bring any inherent slc problems, like the mombassa bridge is said to?
No, I converted this about four days ago, and someone was testing with me in SL. Everything ran smoothly.
Halo 3 ruined everything..
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

MasterChief2829 wrote: Because nothing is on it. It's like converting a tree into a blank map, adding a banshee, and releasing the mod.

You should correct the gametypes and be creative. This is pointless. I don't usually care how long or quick something takes, but come on, this is a simple few clicks of a mouse along with adding a banshee. You compare it to Insolence... (I have no idea why since everybody who had insolence just used it for a portion of their mod or if they just used it, they actually added other stuff and took their time on adding gameplay enhancements. People can handle converting a bsp with Entity it takes less than a minute.
lol i dunno anybody else but i'm lazy :D and if i can get an already partially completed bland project i would. So instead of some people having to do the conversion themselves they could come get the already started project instead of the whole thing themselves. Am i wrong?
Image
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Well, I intend to build on top of this conversion, so I guess not. At least this way, I can put off figuring out how to set up a player spawn until I'm closer to where I want the map to be.
]{.][.Moha





Posts: 15
Joined: Thu Nov 25, 2004 9:04 pm
Location: Xtag-]{.][.Moha
Contact:

Post by ]{.][.Moha »

anyone know where i can find a tutorial on how to do this in under a minute?
Image
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

Look in the enity topic for tuts.. It's really easy.. Also I don't trust this I rather do it my self for assurance..
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
User avatar
Ryu





Posts: 221
Joined: Sat Apr 10, 2004 6:14 pm
Location: Over and To the Right

Post by Ryu »

Im glad that someone is doing blank sp maps. Cuz i cant use Entity. This way i can still mod the map however i like. So i say good job :D
YOUR THREE LINES OF TEXT!!!!!!
Locked