[Mod] Teh Descended port (Beta)

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Th3 BeaR





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Post by Th3 BeaR »

Very nice but you should defientaly add more to it. Make it a bit bigger. Expand somehow. It would be cool to have a big platform map that just has a bunch of twists and turns and stuff. But again, Great Job! Can't wait till the final version. :D
Dojorkan




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Post by Dojorkan »

r0tten wrote:looks good, now to make it reeeeeeeeeal badass, add a mac gun to both sides of it and have active scenery with pelicans flying just overhead as if they are coming in to land but they cant cause theres a bunch 0 spartans woopin' ***. and fix those holes!

looks good so far, i cant wait to see a finished product.

seems like it should have like 12 banshees on it.
I dont see any MAC guns. Do you not know what a MAC gun is?
Zigen




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Post by Zigen »

the mac gun is in echostation its functional but theres no effect >_>
that hugeass thing that makes it look like your tiny
Snaku




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Post by Snaku »

[quote="xheadshotmastax
i give 100 points for both of you.
i agree,
since released one after another version of my sentinel base i wont do it in future.
work as much as u can and then release.
releasing a few versions is confusing for the ppl.
not everyone is checking everyday the download section for a newer version of a mod.
its like programming a app and release every new thing in it,but it shouldnt.
[/quote]
While I agree on the beta issue and the releasing of incomplete mods, I feel that what you did, headshot, was exactly right. As far as I could tell, the first one was good and it was enough to be considered a complete mod. You received some feedback and constructive criticism, implemented it and released v.2. To me, that was a perfect way to go about it.
But, yes, to release a mod while admitting you're going to redo it or make a new version does seem pointless. Unless, of course, you don't know HOW to fix the issues and you want people to take a look and offer their insight. I'll probably check this one out when the new version comes out.
nifebender





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Post by nifebender »

this is a pretty cool map. i got to try it out the other day. it will be really sweet if those holes get plugged!
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Zigen




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Post by Zigen »

Well I am a completely different type of modder from the other people.....I keep my word :P
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Agent ME




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Post by Agent ME »

Looks cool!

I personally think if you used Active Scenery well it could add a very cool effect to the level - maybe a few pelicans flying by, but very far away in the distance, not skimming right over the level game play 10 feet away.

Do all gametypes work?

(I haven't gotten a change to try it yet)
D0NTT CARE





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Post by D0NTT CARE »

Agent ME wrote:Looks cool!

I personally think if you used Active Scenery well it could add a very cool effect to the level - maybe a few pelicans flying by, but very far away in the distance, not skimming right over the level game play 10 feet away.
I agree
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ScottyGEE




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Post by ScottyGEE »

Infection4389 wrote:Well I am a completely different type of modder from the other people.....I keep my word :P
Woo! Infection4389 FTW! :P

And the active scenery would work fairly well with the mach. Either with pelicans roaring overhead or dropships going for the attack like the little bastards that they are...
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Technically its only me animating though ;)
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