map: Containment - Chain Of DOOM

This forum is for files only, Utilities and Hacks go here, not skins.
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Would it be possible to just duplicate the proj tag a dozen times? Then you could have the first spawn 3 of the second, which spawns 3 of the the third and so on. When it gets to the last one it'll only spawn one of itself. That way it starts off with 1, then 3, then 9, etc.... but then it reaches a certain amount and sticks with that one. There'd still get to be some lag if too many chains were started, though.
LiquidGrunt





Posts: 31
Joined: Fri Oct 07, 2005 11:41 am

Post by LiquidGrunt »

Hey guys this mod sounds absolutely amazing but I have a problem.
PErhaps one of you good fellows could help me. You see i patch Containment.map, Ive tried using PPF-O-Matic and DotHalo just one problem when I transfer it to my Xbox and test it out I load up Containment it takes a while to load like I expected after clearing cache but then I load it up and its not anything different the plasma grenades don`t multiply and blowing up the mines doesnt do anythign either.

Whatever sounds like an awsome I only wish i could experience it myself Mod Good job Dude!
Signature exceeded 75KB.
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

what did you use to resign it? and did you patch it correctly? is it a .ppf or a .sppf? i dont know, i havent looked just coming up with ideas.
LiquidGrunt





Posts: 31
Joined: Fri Oct 07, 2005 11:41 am

Post by LiquidGrunt »

Resign? I use Dothalo to patch it then i click yes to Fix Encryption with all due respect what do you mean by Resigning ive never ever had to do something liek that all of my mods have always worked fine.
Signature exceeded 75KB.
F1N3ST





Posts: 322
Joined: Fri Sep 30, 2005 10:39 am

Post by F1N3ST »

Resigning=Fixing Encryption=Checksum Recalculator, there all the same thing.
Last edited by F1N3ST on Wed Mar 15, 2006 8:02 pm, edited 1 time in total.
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

LiquidGrunt wrote:Resigning ive never ever had to do something liek that all of my mods have always worked fine.
wtf?!?!? are you drunk or high? or am i assuming too much?
The maximum signature size is 500x120px at 75kb.
F1N3ST





Posts: 322
Joined: Fri Sep 30, 2005 10:39 am

Post by F1N3ST »

DoorM4n i win, i used h4x.
"darkns"





Posts: 35
Joined: Wed Mar 15, 2006 7:44 pm

Post by "darkns" »

umm I know this is repetitive but can you get some pics up plz
http://www.halokit.com all your modding needs
LiquidGrunt





Posts: 31
Joined: Fri Oct 07, 2005 11:41 am

Post by LiquidGrunt »

Well no Im not drunk or high but Ive never ever had to do that all the time i would just patch it and wa la! Itd be ready but I use DotHalo to patch maps so it shouls have Fixed Encryption (Resigned) so I dont know whats wrong :(

If i can get it working I will take some pictures.
Signature exceeded 75KB.
Raiden*47





Posts: 3
Joined: Thu Jun 23, 2005 11:20 am

Post by Raiden*47 »

Nice mod :) It's very entertaining for a lazy day :)
And nice little easter egg, lol

*Raiden.
jake110





Posts: 49
Joined: Mon Nov 28, 2005 1:32 pm
Location: england
Contact:

Post by jake110 »

wow i havent checked this topic since i went to bed the night i posted it but man have alot of people replyed.

ok first:
The Swamp Fox wrote: The only logical way to limit chain spawning that I know of is to prevent recursion - that is, having the effect of one projectile reference itself. You could make like, 3 projectiles, the first references the second, the second references the third, and the third doesn't chain spawn at all.
What the hell are you going on about? how do you do that? lol im kind of new to modding.

monkey14 wrote: I like this mod but i made it 2 months ago and decided to not release it afraid of being flamed.....But good job anyways(insert smiley that has a big big smile).

P.S. My mod was based on chain spawning...
was yours any better? i just want to know so i can improve my modding :D

Snaku wrote: Would it be possible to just duplicate the proj tag a dozen times? Then you could have the first spawn 3 of the second, which spawns 3 of the the third and so on. When it gets to the last one it'll only spawn one of itself. That way it starts off with 1, then 3, then 9, etc.... but then it reaches a certain amount and sticks with that one. There'd still get to be some lag if too many chains were started, though.
i think you can do this but the problem is, my Insolence dosent work for some reason so i cant duplicate any tags :cry:

LiquidGrunt wrote: Hey guys this mod sounds absolutely amazing but I have a problem.
PErhaps one of you good fellows could help me. You see i patch Containment.map, Ive tried using PPF-O-Matic and DotHalo just one problem when I transfer it to my Xbox and test it out I load up Containment it takes a while to load like I expected after clearing cache but then I load it up and its not anything different the plasma grenades don`t multiply and blowing up the mines doesnt do anythign either.

Whatever sounds like an awsome I only wish i could experience it myself Mod Good job Dude!
i have no idea whats wrong, so sorry dude but i cant help you, plus when ever i try using the fix encryption button it never works lol

Darkns wrote: umm I know this is repetitive but can you get some pics up plz
i dont have anything that can take screen shots for my xbox so can anyone make some pic's? it would realy be helpfull

Raiden*47 wrote: Nice mod It's very entertaining for a lazy day
And nice little easter egg, lol
i dont even know what your talking about, i thort this was called chain spawning, were did you get easter egg from???
___________[__(__||____||__)_]_
|----------.===.-.~,~~:_____:______|=============[_]
|____/___/_/``` [____]
User avatar
-Legendary-




Recreator Connoisseur Renovator Mad Hatter
Snitch!

Posts: 2272
Joined: Mon Aug 02, 2004 8:06 pm
Location: SC
Contact:

Post by -Legendary- »

Gj, and i figured out if you play on xbconnect (for some reason) its a little less laggy (note no one can be in the room with you)
Image
lilgjw





Posts: 32
Joined: Mon Jan 30, 2006 12:52 am
Location: pimping your mom
Contact:

Post by lilgjw »

ya i just played it nice idea and it was fun for about 10 seconds until my xbox froze
Signature exceeded 75KB.
clownshoes19





Posts: 6
Joined: Fri Mar 31, 2006 10:19 pm

Post by clownshoes19 »

Here you go chainspawning in Beaver Creek. All guns launch (not drop) plasma grenades. Thanks halvorsen for this post, Team Desperation for Super PPF, tjc2k4 and his crew for Insolence, farklem for DotHalo1.0b3.0, all those involved with modding the xbox, Microsoft for the easily exploitable gaming console "xbox", Bungie and all others that devolved Halo 2, Mom, Dad, Grandpa, Frank Zappa, etc.

Map file name beavercreek_chain.map

"scenario name"

Code: Select all

scenarios\multi\beavercreek_chain\beavercreek_chain
EDIT: Thanks go to thefreindly0ne, MrBalll and r0tten without them I would not have made a shoutout comparable to the back of a Backstreet Boy's album for this rather basic mod. I'm JK guys I understand the importance of citing recourses, but things can get out of hand.
Attachments
beavercreek_chain.rar
Apply to Beaver Creek. SPPF patch file.
(230.66 KiB) Downloaded 9 times
Last edited by clownshoes19 on Tue Apr 04, 2006 1:37 pm, edited 3 times in total.
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

What are you doing?
Image
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

well obviously he is stealing somones thread...
clownshoes19





Posts: 6
Joined: Fri Mar 31, 2006 10:19 pm

Post by clownshoes19 »

r0tten wrote:well obviously he is stealing someones thread...
[quote="jake110, author of "Chain of DOOM","]and if anyone makes this mod better in anyway can you please post it here because i would like to see how i can improve this mod[/quote] Does my mod deserve a thread? No. This is the proper place to put it. If the author feels that I have hijacked his thread. HE can PM me and I will gladly remove it. Your a good Halo 2 modder, r0tten, but did you read the whole thread? If the author feels I am in error he can PM me. This matter doesn't concern you.
When Shrubs Attack





Posts: 63
Joined: Sun Jan 08, 2006 9:36 am
Contact:

Post by When Shrubs Attack »

WOW, that blowas the otherone i have AWAY, i like it
Image
thefreindly0ne





Posts: 524
Joined: Mon Feb 27, 2006 4:23 pm
Location: in reahab for being addicted to rehab

Post by thefreindly0ne »

no hes using plagiarism and it can be considered it if he didnt ask for his permission to take his work but its allright if he asked :wink:
Tural wrote:Cheating, Live modding, and illegal content. Three rules broken in one post, doesn't look good.
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

For one how did he plagerize if he used a different map? And 2 you sig is too tall.
Image
Locked