[mod]Swamp Meadows
hmmm so basicalyl if someone does something first and releases it they get 10/10 automatically? well i could be the first person to make a mod that kills everyone instantly, spawns 30 scarabs, activates 2 teleporters and spawns some currpted AI that freezes the game! but since i released it first i must get 10/10high6 wrote:yeah first mod released with added teleporters
and just for that i give it a 10/10 but now thats just me but really good job
active scenery itself was never overused...just people thought it would be good to copy the one idea over and over again ...and then it got put down after some certain people went around flaming themshade45 wrote:lol no man im not talking about anyone in gerneral, just the fact that its overused lately ...But im glad people like this mod so far
but sorry just saying those things...as for the mod its pretty good...its a step down from a "Typical Team DeFiance mod" but its still fair good nonetheless.
i like the skin...but are the brown walls the coagulation clifffaces?
oops i forgot a winkScottyGEE wrote:hmmm so basicalyl if someone does something first and releases it they get 10/10 automatically? well i could be the first person to make a mod that kills everyone instantly, spawns 30 scarabs, activates 2 teleporters and spawns some currpted AI that freezes the game! but since i released it first i must get 10/10high6 wrote:yeah first mod released with added teleporters
and just for that i give it a 10/10 but now thats just me but really good job
- P8ntballer24
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Good job!
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- Iron_Forge
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- Joined: Sat Sep 20, 2003 9:21 pm
Here's a serenity patch of this...Map had no holes, just the model2 bug in Serenity...
For the record, you can probably do better than TD shade... ;oP
For the record, you can probably do better than TD shade... ;oP
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- swamp_meadows.rar
- Swamp Meadows Serenity.
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- Trulife8342
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Hmm they where working for me when i tested :S, and yes i used high6's teleporter adder then i just duplicated it properly for my map.Tural wrote:Nobody has yet to criticize that the teleporters don't work?
High6's app will add teleporters, then you add some Scenery chunks, but the teleporters don't work, I assume because the teleporter scenery is not attached to the teleporter that High6's application adds.
The teleporter scenery has nothing to do with the teleporter flags, it shouldn't affect them working in anyway.Tural wrote:Nobody has yet to criticize that the teleporters don't work?
High6's app will add teleporters, then you add some Scenery chunks, but the teleporters don't work, I assume because the teleporter scenery is not attached to the teleporter that High6's application adds.