[mod]fixed flying elites

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turk645




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Post by turk645 »

actually the only whay you could mess up if you dont know what you are doing and you change the wrong number, the only reason i can swap spacific animations is because i understand the way animations are sorted and linked to certain numbers. Its funny though when you swap the jump animation with the airborn death animation though.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
InflamedJMan





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Post by InflamedJMan »

Thanks man, this is sweet! :D
http://www.mindistortion.net/iwantyours ... 7K1ck5tand I want your soul......

BTW if anyone has figured out how to make everyone fly besides me, let me know plz. Message me on AIM=InflamedJMan
The Flying Dutchmen




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Post by The Flying Dutchmen »

nice job on modding

like does anyone know if there's a wallwalker where you walk up the walls and not like go through. it would tear me apart if i saw mc walking up the walls just like there's no gravity
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
CamDaMan607





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Post by CamDaMan607 »

hey when i went 2 try this and injected it over dervish in jmad the dependencies disappeared. in the game the elite spawned w/ nothing and couldn't pick up anything. what's wrong? can u fix it?
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turk645




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Post by turk645 »

im guessing you injected into one of the new maps, so far people are having trouble with the new maps and im working on fixing it.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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