[Mod]-Overthrow-(Team Impact)*Video Up*

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MasterChief2829




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Post by MasterChief2829 »

grimkill wrote:so is the scarab actualy active omg please tell me that it is!!!!!!
well no, but it does shoot :P
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Post by Pyroman »

and it has collision :lol:
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Post by Grimkill »

does it shoot in different directions?
i like the fact that it is there in the first place niiiiiiiiccccceeeee is it in the place of the warthog or did u use a dark matter cuz i think i might make something out of this on a different map
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Post by Zigen »

^^^
lol that post up there reminds me of noobs , its amusing. :P
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Post by Pyroman »

Which post? Cuz they all look fine too me
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Post by supercoolguy117 »

the only words i can use to describe its:
So Sexy it Hurts
oh yea

i like the scarab
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Post by Pyroman »

Darn right sexy :lol:
Last edited by Pyroman on Sun Nov 13, 2005 7:47 pm, edited 1 time in total.
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Post by ScottyGEE »

wow this looks great!!!
expect a review from me in a couple of minutes while i play...
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MasterChief2829




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Post by MasterChief2829 »

Yeah that scarab is one sexy beast. *goes to start playing*

Is it SLC?
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Post by Pyroman »

Im leaning toward no...and falling
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Post by Punk Rock0905 »

Looks awesome, I will definately have to test it in a bit. Just a little advice, put uder teh scarab pic "not drivable and doesnt move" or else they will just keep asking.
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Post by ScottyGEE »

hmm well...first impressions: the mod looked good...the battle rifle i startted with felt nice in my hand and packed a good punch ;)

but then i realised that the fog makes things glary, and coagulation being a bright map made some areas really bad (almost awful) to look at...
your choice of shaders is good for the plasma rifle but thats almost as far as it goes...the brute shot does not look all the good...more messy then pretty...

The SMG although not entierley good shader suits the weapon niceley, i liked this gun.

The actual effects of the brute shot were ratgher good but the amount of things that come from the sky with it is a bit scary seeing as the brute shot can hold so much ammo...and then also note that "distortion_ripple or Distrotion_ring.effe dont work well unless used by an existing effect thagt uses it ie guass gun or colossus...otherwise you get the square effect like you have.

The Scarab...a very kool addition to coag...buit could have easily been used to shoot in more than one direction to give it more randomness so as to not avoid just one spot in the whole level...
There is no explosion or firing sounds of the scarab beam tho :( and personally i would have left the scarab effects untouched...

I dont like the seraph but i do like the longsword...although the longsword froze on me when i decided to boost (i was pulling the right trigger at the time but im not sure if that does anything in this mod)

The magnum is ok...but i never got time to test damage...coz if it has the sniper rifle damage then wooo watch out :P

Now heres a weapon i really loved...the rocket launcher...reminds me of my geyser cannon seeing as it uses the firing noise and its on coag...but thats got nothing to do wit it...Yours doestn lag yet it gives off a huge explosion that is really satisfying to watch...Gj on that one...

Seeing as this post is taking up valuable space here im just going to list what i think needs to be done:
No longsword freezing
skin brute shot or just change shaders.
give scarab original effects
make scarab shoot less often and more unpredicatbly to make the mod truley orsm.
reduce brute shot....shots...
Darken OR skin mod either doesnt matter...

Thats it!!! well until the mod froze i enjoyed playing this :P
GJ and hope you enojyed reading my feedback
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Post by Pyroman »

WOW thanks for all that explanitory feedback...its good to get that every now and then :lol:

Oh and the magnum doesn't shoot the sniper bullet so don't worry
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Post by DoorM4n »

cool and no the scarab doesnt move
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Post by P8ntballer24 »

DoorM4n wrote:cool and no the scarab doesnt move
I wished it moved maybe someday somone can mak it happen :wink:
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Post by Pyroman »

Yeah i hope cuz that would be awesomely awesome
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Post by dale181 »

looks good altho the bpr shaders are yuck everything else is good 9/10
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Post by {MBN}E.TitaiN007 »

yO MAN THAT IS NICE 8)
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Post by danz0r »

you need to stop using that horrible music in your videos.

my only criticism is that the legs of the scarab are a bit messed up, the back-left leg is halfway in the cliff and the back-right leg is floating in mid air. the front-right one is also going straight through the base, into where the banshee spawns.
first person warthog camera isnt too good of a view.

but seriously nice. maybe the sound effect of the scarab gun being in there would make it complete.
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Post by DoorM4n »

P8ntballer24 wrote:
I wished it moved maybe someday somone can mak it happen :wink:
ull be surprised when it happens, maybe today, tomorrow, 2 months. who knows :wink:
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