{Mod} The Covenant War V1.0 [Team Impact]

This forum is for files only, Utilities and Hacks go here, not skins.

Should I....

Update it!
18
72%
Leave it how it is!
1
4%
take candy from a baby
6
24%
 
Total votes: 25

casuela





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Post by casuela »

looknbarrel wrote:you could have atleast edited the wraith mortar effect to make it look cool :(
Do this and it will be super awsome.
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ScottyGEE




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Post by ScottyGEE »

DoorM4n wrote:im guessing this isnt system link compatible due to the fact u took the sky from a sp map:(

unless u no how to link them throught the scenarios :)

to my knowledge taking another sky does not ruin system link compatability...
unless you find a way of doing it...ie trying to type the whole hex of it out yourself with no knowledge of hex... :)

but good! im glad im seeing some more effort from you mr infection...


ideas:
add ruined vehicles as in bloc/mach form so they dont bounce around everywhere...

skin the rocks :) although youve said it already...it ruins it

take a note from tycko mans 1337 meteors and make a seperate scnr just for the mortars as to avoid no weapons...

oh and i havnt tried opening the map so im not sure...but encrypt the map like all the other mods u seem to like encrypting...
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Post by Zigen »

ScottyGEE wrote:
DoorM4n wrote:im guessing this isnt system link compatible due to the fact u took the sky from a sp map:(

unless u no how to link them throught the scenarios :)

to my knowledge taking another sky does not ruin system link compatability...
unless you find a way of doing it...ie trying to type the whole hex of it out yourself with no knowledge of hex... :)

but good! im glad im seeing some more effort from you mr infection...


ideas:
add ruined vehicles as in bloc/mach form so they dont bounce around everywhere...

skin the rocks :) although youve said it already...it ruins it

take a note from tycko mans 1337 meteors and make a seperate scnr just for the mortars as to avoid no weapons...

oh and i havnt tried opening the map so im not sure...but encrypt the map like all the other mods u seem to like encrypting...
skies from another map doesnt ruin slc , it just corrupts some sound thats all pretty much and sg i wish i could hex :D he duplicated scnr? awesome wow how interesting..... .
Oh and im sorry if i secured it i dont want to do it but this person(DarkModz) keeps taking my mods and playin it with other people and claim it as his own. Then when i dont secure some of my mods he modifies them and releases it to some people which angers me.....
and if you cant encrypt it guys use the TF6 tool. Here ill link you guys to it
http://files.halomods.com./viewtopic.ph ... hlight=tf6 - i know thats not exactly the topic but it includes it.
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Zenon




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Post by Zenon »

Although very simple, is very effective i must say, the skin looks very nice, i'll be sure to play this at some poinjt during the day, after i sorted out the bleeding house lol, visters who'd have'em lol
I'd like to see you modify the wraith motrers more and use either Dark Atter or the SCNR plugin with cord finder to make them rain just over the bases or something, put them in a slighlty more uniform fashion ( maybe have them bombarding the canyon from outside of it?

Anyway i'll post more later on when i get a chance to have a go at this :wink:

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Post by dec1234 »

Trulife8342 wrote:Doorman lol linking through senarios lol, now your just showing off (inside joke)
LMFAO

Yeh nice mod!
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Post by shade45 »

Looks pretty sweet
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Post by bgb_is_masta »

9.5/10 rocks could have used some skinning. but def dl
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Post by Zigen »

yeah im glad i got alot of feedback from you guys
/me updates it and doesnt release
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Post by GH0STce11 »

As the convenant rages on ,the battle is take on coagulation for the fight of hell, Wraith shots flying everywhere as coagulation has been covenatized.
That sounds so amazingly retarded, I can't evan explain it.

But the mod looks pretty amazing, it looks like it's got a lot of action, which is good.

Also, for an update, re-skin the rocks.
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Post by Zigen »

GH0STce11 wrote:
As the convenant rages on ,the battle is take on coagulation for the fight of hell, Wraith shots flying everywhere as coagulation has been covenatized.
That sounds so amazingly retarded, I can't evan explain it.

But the mod looks pretty amazing, it looks like it's got a lot of action, which is good.

Also, for an update, re-skin the rocks.
hheeeh lmao and stop suggesting that stuff only suggest stuff that i havent suggested yet. Im already done with a few updates
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TheTyckoMan




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Post by TheTyckoMan »

I could add the weapons back in if you want (since you didn't understand how on aim.....)
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Post by Zigen »

thetyckoman wrote:I could add the weapons back in if you want (since you didn't understand how on aim.....)
yeah yeah yeah~! w00t! awesome 1337 yay thx! dude
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Post by TheTyckoMan »

just give me a pm of the un-protected patch (so I can steal it :P )
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Post by Zigen »

thetyckoman wrote:just give me a pm of the un-protected patch (so I can steal it :P )
you got it , btw aim is faster it takes like an hour for me to upload here. when i did this patch
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Post by Sarb »

can u make a tut please :wink:
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Post by Zigen »

sarbjit wrote:can u make a tut please :wink:
of?
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Post by Pyroman »

Probably spawning the projectiles
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Post by Zigen »

pyroman31 wrote:Probably spawning the projectiles
oh...I guess I could lend you guys a hand in active scenery
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Zenon




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Post by Zenon »

IF you need a hand with the Active Scenery Tut i can help, remember i'm the creater (Of active scenery) :wink: lol
It's quite simple, just takes a lot of trial and error, unless of course, you use dark matter

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Post by Zigen »

Zenon wrote:IF you need a hand with the Active Scenery Tut i can help, remember i'm the creater (Of active scenery) :wink: lol
It's quite simple, just takes a lot of trial and error, unless of course, you use dark matter

Zenon
it wasnt actually hard when i figured it out myself.
and i didnt even know you used it this way zenon so simple yet attractive and effecting. Ill be sure you help out with the tut. but for now im eating bacon
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