Halo 2: Project .:AI:.-ZONES- (In progress)

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MilyardoX2




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Post by MilyardoX2 »

u no........ it isn't hard editing xbes and making etm and xbft u just need time. and if u can edit xbes for other games then nothing is stopping you from halo 2 don't say u can't because u can
i agree there should be a perment fix if some one will take the time to make one.
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Post by Doom »

Well when I played against the ai I got them to crouch, throw grenades, lock onto my warthog with the RL, and shoot some more. I didn't get them to walk around though.

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Shadow LAG
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Post by Shadow LAG »

no ai load in the map this is what i did.
Applyed super ppf.
signed map.
transfered it over.
loadeded up yelo with checksome and AI enabled.
loaded up caog with friends.
noda damn thing. help?
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Post by snakejknight »

u must be host, and did u get the right pach??? its not hosted on halomods
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Shadow LAG
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Post by Shadow LAG »

link me? Yes of course I am host. and if its that 5 meg patch called AI update. Its the one I applyed.
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VSG19902




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Post by VSG19902 »

Here is a tutorial for Basic AI in MP. (AI without running, just shoots) Have Fun. http://files.halomods.com/viewtopic.php?p=612977#612977 :D
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Post by StalkingGrunt911 »

VSG19902 wrote:Here is a tutorial for Basic AI in MP. (AI without running, just shoots) Have Fun. http://files.halomods.com/viewtopic.php?p=612977#612977 :D
I'm going to read/see the tutorial now. Just wondering in order to get the AI moving now we have to do something with the zones and get them into MP maps right?
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Post by PPFNOOB101 »

StalkingGrunt911 wrote:
VSG19902 wrote:Here is a tutorial for Basic AI in MP. (AI without running, just shoots) Have Fun. http://files.halomods.com/viewtopic.php?p=612977#612977 :D
I'm going to read/see the tutorial now. Just wondering in order to get the AI moving now we have to do something with the zones and get them into MP maps right?
ya, they have no paths for the MP bsp, so we have to make them :-(
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r0tten
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Post by r0tten »

someone should really change the name of this topic from complete this sounds no where near complete.
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Post by Shadow LAG »

I would have still liked to have loaded the coag for a test run, If I can't get this to run all bets say I cant get my own to run. Lets tackle one issue at a time. Any suggestions?
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Post by StalkingGrunt911 »

Shadow LAG wrote:I would have still liked to have loaded the coag for a test run, If I can't get this to run all bets say I cant get my own to run. Lets tackle one issue at a time. Any suggestions?
1st suggestion: Quit spamming about the same thing every 5 minutes.
2nd suggestion: VSG19902 just released a tutorial Click here for the link and you could do it for your own map. I haven't seen the tutorial so I don't know if it is all right or not.
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Post by Shadow LAG »

Im not spamming about the same thing... Its a new page therefore chances are people wont look at the previeous one so I re-stated my question, which in the first place was never answered, and that tut will not open in wordpad, so im guessing it is written in a format my computer cannot understand, But I should not be explaining myself because if I was spamming so much you would notice that I have been tring to test coag, before doing this myself. besides the reason I am so franic is because I have a bunch of kids screaming in my ear about false advertising on xlink cuz this thing wont work, and I'm also tring to get this ready for my lan party. So excuse me if I seem a bit hiped up to get this to work.

EDIT: for the record I followed the tut right down to the last drop and it still didn't show up.
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Post by VSG19902 »

I would try it again if I were you. I don't think I made any mistakes, but let me know. :D
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Post by neodos »

Ok now we have AI on MP, i am just wondering, could you enable the systemlink cooperation?
It's something in the .xbe i think because the start coutdown doesn't work for the syslink coop.
If you do that then we have just to add the tags to predicted resources, but that would be the best use of AI on MP :P

Thanks for AI on MP!!
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Post by Doom »

VSG19902,

I would love to download your tutorial, but my ISP Blocks it as a malicous website. Is it possible you could host it on halomods/rapidshare/yousendit or something else?

Thanks

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Post by JunkfoodMan »

By the way, whoever said something about fixing out-of-sync system link, a guy tested it with the final production, and it syncs. I think.
Agent ME (on halopatch) wrote:I just tried this out in system link with my 360 (which obviously did NOT have the mod) and it worked perfectly!

AI SYNCS IN MP!!!!
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Post by smacktalker »

this is suppose to be complete? 2 spartans acting like retards shooting at you whenever you come near? :?
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neodos
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Post by neodos »

eolf yeah, for me it's not complete, they should move too :P
easy to say...
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Post by snakejknight »

smacktalker wrote:this is suppose to be complete? 2 spartans acting like retards shooting at you whenever you come near? :?
the completed one hasn't been released yet, but that is fully functional ai, its the bsp thats off, so there gonna fix that and add more guys to fiight
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Post by smacktalker »

i think the complex ai of halo 2 is way out of everyone's lead if you ask me.
but so far it's going nice i have to say.
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