[MOD]~*The Dawn of Warfare*~ by Team DeFiance (Movie Up)

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Do you like this mod?

Yeah
21
14%
Nope not at all
20
13%
Oh lord thank you for DoorM4n and D3C we love them very much!
8
5%
Mod of the Month
45
29%
|-|0LY $|-|17!!!!
61
39%
 
Total votes: 155

HornyHornyHippo




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Post by HornyHornyHippo »

doorm4n u cant even laugh, ur lazier then both of us... get off ur lazy ass and GET A BETTER INTERNET! :wink: lol

anyway, back on topic, ya so did i mention how much ass this mod kicks?
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vanillity





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Post by vanillity »

this map would be so much funner if there were weapons on map... whats the deal with that?
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HornyHornyHippo




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Post by HornyHornyHippo »

well, maybe he was trying to make it more realistic. I mean they realy didnt have just random weapons laying around everywhere in the midevil ages. ya cant blame him for trying to keep it real
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Post by vanillity »

yeah me neither but I mean if your aiming for historical accuracy he's got it, but if your aiming for FUN. No I'm kidding but there's an easy solution for that, simply put dead bodies next to the weapons where you place them and then it's like they were killed and dropped there weapons. But i don't know I'm just a n
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HornyHornyHippo




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Post by HornyHornyHippo »

ya dude, thats exactly what i was thinking!
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Post by vanillity »

yeah exactly, but you could make cool models for the dead knights and such next to the weapons (not mc in play) so it doesn't just look like a 5 min. mod added in. I mean that would be pretty cool, at least I think...
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Post by HornyHornyHippo »

ya dude, or like in each castle have a weapon wrack/table! thatd be kool
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Post by vanillity »

yeah, or like a dungeon setup in the back behind the castle with all the weapons. the point is something needs to be done.
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Post by kornkidcrazy »

Or like where the teleporter you come out of is, since it is a square, make it a guillitine and put a switch on the outside of the box. When it is activated a blade will fall down in the box on people. That would be cool.
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Post by HornyHornyHippo »

o god, i have so many ideas but im scared people will take them, and i want doorm4n to put them in!!!!

edit: whatever, im to lazy to not tell u guys... lol

-ok, u can change the ghost into a dragon by extending the wings, skining it, and adding maybe a little bit of a model to it. o and make it fly of course. And change the projectile to fire!

-then u need to add a portculas to the entrance. You can just make it the gate from zanzibar, and put the switch on the inside of the base

-u should probably add a lance for jousting.

-o, and u could remodel the tank or wraith to be one of those giant archery launchers that launches huge arrows!... it would be really hard to hit anything, but it would be crazy!

-then inside the base u can put weapons leaning up agenst the walls on the inside where the flag is. I mean the diagonal walls.

-u COULD put some dead bodies around the map... MAYBE, it probably wouldnt look good, but u could try!

-make one of the gernades a throwing spear! its more acurate but dose less damage.

-if you really wanted u could make the shotgun a mini cannon, and place only one in the center of the map. So it would be the power weapon, just like the rocket launcher is in coagulation.

-maybe u could add some fire arrows in there. or take the stun from the plasma weapons, make it a longer period of time, and make Ice arrows!

ya... im really bored so i came up with some ideas. i dont know how to do most of these, or if they are even possible. but i think it sounds cool!
Last edited by HornyHornyHippo on Wed Oct 26, 2005 8:01 pm, edited 4 times in total.
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vanillity





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Post by vanillity »

lol yeah, there's so much that could be done to this great mod that would make it an awesome mod.
lol theres tons of stuff that could be done: the warthog could be a meatwagon, you could make a people catapult using a grav lift, you could make the ghost a horse and the banshee a dragon, you could make the overshield chainmail, you could make the gate from the original map a drawbridge, anyways i have no ideas[/code]
Last edited by vanillity on Wed Oct 26, 2005 7:53 pm, edited 1 time in total.
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Post by AMO1290 »

Well, I managed to get it to work. Either PPF-O-Matic doesn't work, or there's something with your mirror (I downloaded from Fileplanet and used DotHalo when it decided to work)

I'll try to get in the XBC game sometime later ^_^
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Post by vanillity »

yeah I use kai but can't even do that, I'm having trouble figuring out how to play with it, lol I'm such N
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MasterChief2829




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Post by MasterChief2829 »

This mod is awesome, too bad it cant be used in mimesis...
lol love the part in the video where they are wacking the guy off the horse with the axe lmao.
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[Miles]




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Post by [Miles] »

The reason doorman couldnt make weapons spawn on the map is because he had to use some of the existing chunks in the map to spawn the gates for the castles because he had met the limit of chunks you can add.
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northy




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Post by northy »

[Miles] wrote:The reason doorman couldnt make weapons spawn on the map is because he had to use some of the existing chunks in the map to spawn the gates for the castles because he had met the limit of chunks you can add.
no, just adding chunks is one of the many things you can do to make your mod not work on sys link, he didnt reach the the limit, the skys the limit, if you want a map to work on sys link you cant touch the chunks at all, just change what they are linked to, no weapons on map was just a good idea to make this work, nice one doorman
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Post by dec1234 »

MasterChief2829 wrote:This mod is awesome, too bad it cant be used in mimesis...
lol love the part in the video where they are wacking the guy off the horse with the axe lmao.
THAT WAS ME ON THAT GOD DAMMM HORSE!!!!!!!!!!!!!!!!!!!!!! :lol: :lol:

And miles is correst theres nothing we can do now that we cant open the map in dark matter or add anymore chucke or we would put stuff likt the sword in the stone :wink:
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Post by northy »

yes, but isnt it also true that adding chunks will make the map non-syslink compatible?
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DoorM4n
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Post by DoorM4n »

northy wrote:yes, but isnt it also true that adding chunks will make the map non-syslink compatible?
i have heard rumors about that and some people say yes and some peole say no, the only way to find out for sure!, is by me testing :wink:
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Post by DoorM4n »

i think above in ur chat , u guys were a little high :wink:
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