The AI Challenge- Completed

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Devilshadow934





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Post by Devilshadow934 »

Would there be a rift in the space-time continuum if there was an AI mod that wasn't too dark?
Last edited by Devilshadow934 on Sun Oct 01, 2006 7:57 am, edited 1 time in total.
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Zone 117




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Post by Zone 117 »

OMG! Why would you even bring up that topic? If someone were to even try, the polarization of the universe would reverse creating a virtual particle explosion imploding every thing known to man kind!!!!!!!!!
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Post by Enlighten3d-one »

Zone 117 wrote:OMG! Why would you even bring up that topic? If someone were to even try, the polarization of the universe would reverse creating a virtual particle explosion imploding every thing known to man kind!!!!!!!!!
OMFG
im gonna go cause that now ;)
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
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Zone 117




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Post by Zone 117 »

Lol, but Devilshadow,
I'm sure if you just PM someone who makes AI mods with a good paragraph explaining why you would want a lighter AI mod, I'm sure they will consider it. Unless it's MonkeyTerd, he's to mean.
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Devilshadow934





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Post by Devilshadow934 »

Zone 117 wrote:Lol, but Devilshadow,
I'm sure if you just PM someone who makes AI mods with a good paragraph explaining why you would want a lighter AI mod, I'm sure they will consider it. Unless it's MonkeyTerd, he's to mean.
I don't want to tamper with the fabric of existance by requesting such a thing..
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Zone 117




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Post by Zone 117 »

Yeah I see your point. It's useless asking. Just forget it.
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snakejknight




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Post by snakejknight »

well in my defense the same mod on a nermal coag (lighting and sky) doesn't feel half as good
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Post by Devilshadow934 »

snakejknight wrote:well in my defense the same mod on a nermal coag (lighting and sky) doesn't feel half as good
I would argue, but I can see distortion waves already rippling through the sky... God must be angry that I thought of even ASKING for an AI mod where you could see past the end of your barrel... silly me -_-
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Post by MilyardoX2 »

in my AI mod on Ivroy tower you can see about a foot and a half past the end of your barrel!!!!! lol
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Zone 117




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Post by Zone 117 »

There's the Beavercreek one, that isn't dark.
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Post by snakejknight »

ok, ok... i'll make a headlong one... and i'll make it bright
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Post by MilyardoX2 »

i'm going to get sum new scripts working and i'll use coag
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Post by snakejknight »

try to make a respawner that applies to all squads, cuz i know it isn't currently possible to specify one...
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Post by Zone 117 »

Ok
Make it like this:

- The new momabase BSP

- 50 convi on one side, 50 human and another

- have it split up like this on each side:
10 snipers - further back
10 medium range (smg, battlerifle, carbine, etc) - kinda in the middle
10 guys in ground vehicals - in the middle
10 guys in flying vehicals - in the middle
10 guys sitting back - guarding the base (for CTF)

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That would be a tight a$s mod.
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Post by snakejknight »

sounds good, problem is the 80 mb limit... to have all the bipds in it wouldn't be easy cuz u have to have all the blocs and scen that belong in the level
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Post by Devilshadow934 »

I didn't say make it BRIGHT, I'm just saying, it's nice to know if you're running into a wall or not...
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Zone 117




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Post by Zone 117 »

Oh I see. But didn't xbox7887 post something on fixing that limit? Like editing the xbe or something? I can remember.
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Post by snakejknight »

i ment like daylight bright... i personaly like the fog and semi darkness, it works with the active scenery and the flood
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Post by skeet123 »

i was just wondering if it would be possible to put some of those HUGE flood jugernauts (or however you spell it) into multiplayer cuz personaly i think that it would be pretty cool
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Post by destroyer69 »

They have no death animations so they would freeze when you kill them.
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