Plugins:Community Tag Research Project
- TheTyckoMan
- Posts: 854
- Joined: Fri Apr 02, 2004 11:22 am
- Location: Tea co not Tie co...
btw, if anybody has Halo ce (for pc) then you can use guerilla to compare halo 1 tags to halo 2 and sometimes they are almost the same, so you can find out what some of the values are just by that, no need to blindly test on them
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
that would be very hard, I bet someone could make one. nice model btw.TJ213 wrote:is there a way to make plugin (s) that let you put on / move turrets on vehicles, or add / move weapons, because I want to put a model I made ingame:
PIC
thanks, I'm still working on itzaphir wrote: nice model btw.
or i could do my spanish homework
nope, definatly working on the ATV thing
oh, and back on topic, sorta, I remember Shade45 did some work for that kind of thing, and xbox posted something I couldn't understand at insolence, and then someone else said he was crazy, and there was an easier way, and then the topic just kinda died.
- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
dude i was tlaking to nate about floating hogs in waterxbox7887 wrote:Thanks, if you're looking for anything in specific I'm always open to suggestions
anyway to get hogs to float in water and still move?
(cough*plugin suggestion*cough)
nate says its impossible because halo 2 water doesnt have buoyancy
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doorman, i think you quoted the wrong person . and plugins can only modify existing values, not completely reprogram the game lol. im not sure how easy it would be to have floating hogs.
and tj213, if you want to get that ingame with custom weapons and stuff youre going to need to add it all manually by hexing.
and tj213, if you want to get that ingame with custom weapons and stuff youre going to need to add it all manually by hexing.
- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
lmfao, i no that, BUT can it be done??xbox7887 wrote:doorman, i think you quoted the wrong person . and plugins can only modify existing values, not completely reprogram the game lol. im not sure how easy it would be to have floating hogs.
and tj213, if you want to get that ingame with custom weapons and stuff youre going to need to add it all manually by hexing.
The maximum signature size is 500x120px at 75kb.
okay, but I thought there was a way to add turrets without hexing it, and for the weapons I guess I'll just add a proj using the chunk adder and try to move that around.xbox7887 wrote:and tj213, if you want to get that ingame with custom weapons and stuff youre going to need to add it all manually by hexing.
and I'll start looking at the hex tutorials, is there any one that is good for addind custom weapons?
btw, I updated the render:
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- Posts: 663
- Joined: Thu Aug 04, 2005 8:22 pm
- Location: dunno...but the padded walls look nice
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there are default.xbe editors out there, but i doubt you could do that
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- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
does any1 have any hacking skillz?xbox7887 wrote:possible, yes...but nobody in their right mind would want to attempt it. its basically out of the question unless you have bungies sourceLavix wrote:Would it be at all possible to edit the .xbe to make it look for that?
just curious.
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