(mod)AI War [Containment]-Now w/ Respawns-
- StalkingGrunt911
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- T Beezie
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I added the respawn script to four different squads, I would like to add it like you say, to each individual character, but then I would have to redo all of my squads. But, my next mod wil have individual respawn for each and every bipd independantly.Battery wrote:if only once one soldier dies one takes there place, not just from one part of the map, all around the map that would be awesome
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- StalkingGrunt911
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- T Beezie
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Not all of my bipds were referenced thru the hlmt, so there-fore no SLC, sryDISTURBED RULES wrote:This is awesome! So you don't know if it's SLC at all or is it just not?
Last edited by T Beezie on Sun Nov 05, 2006 9:06 pm, edited 1 time in total.
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surely this could systemlink
use entity 1.3
use entity 1.3
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
Visit headshotmasta his new site! (Click burning insolence)
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
Visit headshotmasta his new site! (Click burning insolence)
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That looks awesome. I'm downloading.
I haven't been on here in what seems like months. Sounds great the AI mods are taking off.
I haven't been on here in what seems like months. Sounds great the AI mods are taking off.
Last edited by CHAOSWEAV3R on Mon Nov 20, 2006 1:13 pm, edited 1 time in total.
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- MilyardoX2
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I might be understanding you wrong but do you mean that when one squad dies then it will respawn or do you have it set on a timer? also with that new program script tools(great app) you can respawn each char in a squad so u don't have to respawn the whole squad, and many other ways of respawning specific squads/char, but any way I was just curious.T Beezie wrote:I added the respawn script to four different squads, I would like to add it like you say, to each individual character, but then I would have to redo all of my squads. But, my next mod wil have individual respawn for each and every bipd independantly.Battery wrote:if only once one soldier dies one takes there place, not just from one part of the map, all around the map that would be awesome
Oh and BTW at first I didn't see the big deal but now that I notice all the stuff you modded(not just ai and jmad) this is a really good mod and u desirved to win that contest. Nice mod and congratulations
If I can help you in anyway just ask
- T Beezie
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I put the respawn on the entire squad, well each of the four main infantry squads. After a squad is dead, that squad respawns, they kinda come in waves. I didn't know there was a way to respawn specific chars I'm still pretty new to SOL's scripting app, so I just did it the only way I knew how. Spawning specific chars sounds like a better way, a script example, mb?
- MilyardoX2
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um it is hard to explain how because it isn't the script it seems like a feature of that new app script tools.
Oh and I just tested it and it will spawn the char of the squad you pick.
I could type out how to do it but I'm not sure if u would rather chat on AIM or something like that. It is up to you
Oh and I just tested it and it will spawn the char of the squad you pick.
I could type out how to do it but I'm not sure if u would rather chat on AIM or something like that. It is up to you
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He's right. You can point to an actor with squadname/actorname. It would involve a MUCH bigger script, but a cooler effect.
EDIT: I just looked at the script he was talking about. Basically it just repeatedly respawns whatever members of the squad have died. If you spawn a squad that's already been spawned, it will only spawn the actors that are no longer alive.
EDIT: I just looked at the script he was talking about. Basically it just repeatedly respawns whatever members of the squad have died. If you spawn a squad that's already been spawned, it will only spawn the actors that are no longer alive.
- MilyardoX2
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Oh thats cool. I've never seen that script before. and I'll try to explain how to select the actor of the squad. ummm... PICTURE!!
O and BTW that script was one of the scripts from my failed attempt of a good turf. if any one wants it I'll put it up but it is kinda a beta and I'll put it at version 0.5
O and BTW that script was one of the scripts from my failed attempt of a good turf. if any one wants it I'll put it up but it is kinda a beta and I'll put it at version 0.5
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I was looking at the respawn script you used for your zombie mod... But yeah, that's what I was saying. Also... the actors are supposed to have names which go after the /. If you tried to do that with just text it wouldn't work. The constructor assigns each drop down the proper value beforehand.
Last edited by Soldier of Lite on Sun Nov 05, 2006 12:32 pm, edited 1 time in total.
- MilyardoX2
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- MilyardoX2
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um not unless some one would like to make us the fixed xbe.
because trainers edit the xbe file or exe(trainers work with many other games too incuding pc games) and the halo 2 xbe file does not allow ai in mp so the yelo edits that to disable that part and allow ai in mp.
but if some one was to edit the xbe them selfs by hex editing or how ever and disabling that "no ai in mp" section then yes we could have ai in mp with no yelo but you would have to have that edit xbe file.
which I believe would be illeagal so no one could host it anyways unless some one made a torrent....... so see how much work it would be and risks that person would be taking... so just use yelo.
because trainers edit the xbe file or exe(trainers work with many other games too incuding pc games) and the halo 2 xbe file does not allow ai in mp so the yelo edits that to disable that part and allow ai in mp.
but if some one was to edit the xbe them selfs by hex editing or how ever and disabling that "no ai in mp" section then yes we could have ai in mp with no yelo but you would have to have that edit xbe file.
which I believe would be illeagal so no one could host it anyways unless some one made a torrent....... so see how much work it would be and risks that person would be taking... so just use yelo.
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It's a stringid that the plugin doesn't have. The first value in the actors chunk is a stringid.MilyardoX2 wrote:sry to delete part of your quote but how do you assign names because i can't find that string in entity anywhere.Soldier of Lite wrote:Also... the actors are supposed to have names which go after the /. If you tried to do that with just text it wouldn't work.