The AI Challenge- Completed
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- Posts: 406
- Joined: Thu Aug 31, 2006 5:14 pm
- Location: Queens
I know i was being sarcastic.
Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
Haha, you guys are funny. You just made my day. How about this, when I ge $800 paypalled to me, I will finish it, haha, jk.
Here's a sh*tty story I made when I was 12, I just turned it into a sh*tty program because I was bored:
http://files.halomods.com/viewtopic.php?t=59433
Here's a sh*tty story I made when I was 12, I just turned it into a sh*tty program because I was bored:
http://files.halomods.com/viewtopic.php?t=59433
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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Lemme guess - The person is part of the prometheus research team and is only allowed to release information to them or they lose all involvement in the project?Trulife8342 wrote:Im not able to make a new topic because the information I found half of it isnt mine and I cant release any info on it, so making a new topic without that info is useless, I would tell you to go complain to the person not letting me give you the information, But I cant give the name out either.
[size=0]*HINT HINT* Tell someone else the info, and have them release it. Make sure the person is someone that'd be believable they found it out on their own. Maybe even leave out a few parts that don't matter so it looks less like it was copied. [/jokes][/but/seriously/bug/that/person/to/release/info/so/we/get/uber/ai/mods][/size]
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- Posts: 406
- Joined: Thu Aug 31, 2006 5:14 pm
- Location: Queens
So whats the prize?
Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
I feel you.t_mann05 wrote:Can someone please make a tutorial for adding scripts like the simple respawn one?
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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- latinomodder
- Posts: 1040
- Joined: Tue Sep 20, 2005 5:51 pm
- Location: Costa Rica
Respawn Script Tutorial
You need
1.Entity
2. Shalted
You need
1.Entity
2. Shalted
- Attachments
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- Entity with AI and script compiler.rar
- (2.11 MiB) Downloaded 78 times
Last edited by latinomodder on Sat Sep 30, 2006 8:55 pm, edited 2 times in total.
- latinomodder
- Posts: 1040
- Joined: Tue Sep 20, 2005 5:51 pm
- Location: Costa Rica
Someone should make a complier for scripting, I mean it's so much like a programming language. I mean a complier like VB, you just click "AI Respawn" Then select how many and that crap. Then when you are all done, you hit a button and it makes the whole code. That way scripting can be newb proof.
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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Oh I see.
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
Blood Gulch Containment by, SnakeJKnight
Author:SnakeJKnight
Mod Name:Blood Gulch Containment
Mod type:Serenity
Base map:Coagulation
Video:
Download:
AI
Pictures:
Discription:
Fight head to head agains covenent and/or marines to keep the flood from breaking out
this is my first entry for the ai contest, i though it was gonna be better than it was but o well,
NOTE:
don't look at the sky right away... its best to stay still for a while if u can. Rarly the game will freeze at the begining if u look at the active scenery while the ai iniciates.
CREDIT:
Broken halo (for entity)
Punk Rock0905 (for adding ai in the bsp viewer)
dec1234 (for his excelent asult rifle model)
This topic was generated with theUniversal Halo Post Generator
Author:SnakeJKnight
Mod Name:Blood Gulch Containment
Mod type:Serenity
Base map:Coagulation
Video:
Download:
AI
Pictures:
Discription:
Fight head to head agains covenent and/or marines to keep the flood from breaking out
this is my first entry for the ai contest, i though it was gonna be better than it was but o well,
NOTE:
don't look at the sky right away... its best to stay still for a while if u can. Rarly the game will freeze at the begining if u look at the active scenery while the ai iniciates.
CREDIT:
Broken halo (for entity)
Punk Rock0905 (for adding ai in the bsp viewer)
dec1234 (for his excelent asult rifle model)
This topic was generated with theUniversal Halo Post Generator
- Attachments
-
- Blood Gulch Containment.serenity
- Don't press the pretty bottun, then the monsters come out
- (8.05 MiB) Downloaded 1091 times
Re: The AI Challenge
i got a 48-hour trail to the winnersnakejknight wrote:The AI Challenge
The race is on...
It seems that recently many ai mods have come out, and many people have taken interest in it. So now its time to see who can make the best all around Ai Mod, also halo remaped is looking for maps to put in ther new halo 2 ai map pack.
I want everyone to be able to join, so for those that do not know how to add the reflexives, here is a pach pack made by MilyardoX2, it has Ai Requirements In Every Map
The end date of this contest will be october 15th... good luck
Rules
1. Only We prefer original bungie mp maps, including their map pack... however we will accept bsp conversions if the ai is fully fuctional (respawn not included)
2. Must have to set teams, ex: yellow vs green, inorder for the mod to count
there must be balanced gameplay for team slayer
3. All mods must consist of ai characters using 2 bipds
4. All mods must be slc
5. It only counts as ai if it has been spawned through the Scnr 352
reflexive
6. All mods must have pics, and preferably a video (not necessary) If pics are needed contact me or anyone else in the Request Pictures for your mods thread before u post
7. You may enter multiple maps, but we are going for quality not quantity.
Judges
Currently the only Judges are...
1. SnakeJKnight (me)
2. Zone 117
3. Trulife
4. dec1234
5. Latinomodder
6. WastingBody
Credit: While i am not releasing a mod here (yet) it is still important to give credit to all those who have helped in making ai possible...
Trulife (for his vast knowledge of ai)
Wastingbody (for being the first to spawn ai in mp through the 352 reflexive)
Xbox (for for yellow)
Broken Halo (for entity)
MilyardoX2 (for Ai Requirements In Every Map)
and any other who i have forgotten to mention
Signature was animated.
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- Joined: Thu Jun 22, 2006 7:10 pm
- Contact:
Re: The AI Challenge
Trial for what?sobman wrote: i got a 48-hour trail to the winner
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.