[C# Source] - YeloDebugTools (2-03-09)
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
This is so much more powerfull then I ever thought. Thanks for the release.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: [C# Source] - YeloDebugTools (1-26-09)
Small bugfix with a little demo app to retrieve Halo 2 map information realtime
- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
Re: [C# Source] - YeloDebugTools (1-26-09)
Mike's my hero
Re: [C# Source] - YeloDebugTools (1-26-09)
ohaitheycallmechad wrote:Mike's my hero
Update: I've been working a bit more on the HaloDemo code and should be close to another release within the next week or so. It will basically provide an easy to use interface for viewing/modifying/adding/removing tags realtime
Re: [C# Source] - YeloDebugTools (1-26-09)
xbox7887 owns everything
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Re: [C# Source] - YeloDebugTools (1-26-09)
Hey, I'm havng a issue, maybe its just my code idk. So made a list of connections, and my xbox was in the list. But when I try to connect, the response is "407- unknown command". Here is the code I used, also "Grim" is a debug kit xbox.
Code: Select all
xbox.Connect("Grim");
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: [C# Source] - YeloDebugTools (1-26-09)
Maybe its a case sensitive issue or something. For 99% of the people that use this they will just have one box connected to the network, so just do this instead...
and it will connect to whatever xbox it detects on the network.
Code: Select all
xbox.Connect();
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Re: [C# Source] - YeloDebugTools (1-26-09)
I tried that, and it returns the same error.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: [C# Source] - YeloDebugTools (1-26-09)
Could you maybe post a stack trace so I can figure out whats wrong? I have an idea of what could be causing the issue but id prefer a place to start.grimdoomer wrote:I tried that, and it returns the same error.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Re: [C# Source] - YeloDebugTools (1-26-09)
This dll ROCKS! A couple things I have noticed though, the Screenshot method gives me an image that looks like its swizzeled/unswizzeled.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: [C# Source] - YeloDebugTools (2-03-09)
I went ahead and updated the Halo Demo application. It now has plenty of features to get anyone started with modifying maps realtime. It supplies a direct way to communicate with the tags in memory through the Tags and Tag classes which could easily be expanded upon to make an extremely powerful editing tool. Have fun
Re: [C# Source] - YeloDebugTools (2-03-09)
YES! Great job on all of this research! This DLL is amazing.xbox7887 wrote:I went ahead and updated the Halo Demo application. It now has plenty of features to get anyone started with modifying maps realtime. It supplies a direct way to communicate with the tags in memory through the Tags and Tag classes which could easily be expanded upon to make an extremely powerful editing tool. Have fun
Re: [C# Source] - YeloDebugTools (2-03-09)
Where do you get XBDMPatcher.exe?
Re: [C# Source] - YeloDebugTools (2-03-09)
It's included with the downloadEaton wrote:Where do you get XBDMPatcher.exe?
Re: [C# Source] - YeloDebugTools (2-03-09)
You sure? I've looked through it and I can't find it.xbox7887 wrote:It's included with the downloadEaton wrote:Where do you get XBDMPatcher.exe?
Re: [C# Source] - YeloDebugTools (2-03-09)
Yeah I forgot to include it in the new release :X So I'm trying to upload another one and I'm getting this error "Sorry, the board attachment quota has been reached." PM me your aim and I'll send it directly to you.
Re: [C# Source] - YeloDebugTools (2-03-09)
Are you going to release the bug fix we discussed a while ago soon?