[C# Source] - YeloDebugTools (2-03-09)

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Post by Evil3 »

All your updates are belong to us.
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Eaton




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Post by Eaton »

Thanks for releasing the source! :D Hopefully I can find the problem and be able to do some real time edits.
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Post by OwnZ joO »

Thanks for all the work you have put into this. I know that you did this for yourself mostly, but I'm glad that you have shared this with the community. Thank you very much.
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Post by grimdoomer »

This is so much more powerfull then I ever thought. Thanks for the release.
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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by xbox7887 »

Small bugfix with a little demo app to retrieve Halo 2 map information realtime ;)
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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by theycallmechad »

Mike's my hero
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"plz" Image "Please!!!" plz lurn tihs!
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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by xbox7887 »

theycallmechad wrote:Mike's my hero
ohai :D

Update: I've been working a bit more on the HaloDemo code and should be close to another release within the next week or so. It will basically provide an easy to use interface for viewing/modifying/adding/removing tags realtime 8)
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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by SpecOp44 »

xbox7887 owns everything
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grimdoomer




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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by grimdoomer »

Hey, I'm havng a issue, maybe its just my code idk. So made a list of connections, and my xbox was in the list. But when I try to connect, the response is "407- unknown command". Here is the code I used, also "Grim" is a debug kit xbox.

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xbox.Connect("Grim");
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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by xbox7887 »

Maybe its a case sensitive issue or something. For 99% of the people that use this they will just have one box connected to the network, so just do this instead...

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xbox.Connect();
and it will connect to whatever xbox it detects on the network.
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grimdoomer




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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by grimdoomer »

I tried that, and it returns the same error.
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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by xbox7887 »

grimdoomer wrote:I tried that, and it returns the same error.
Could you maybe post a stack trace so I can figure out whats wrong? I have an idea of what could be causing the issue but id prefer a place to start.
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Re: [C# Source] - YeloDebugTools (1-26-09)

Post by grimdoomer »

This dll ROCKS! A couple things I have noticed though, the Screenshot method gives me an image that looks like its swizzeled/unswizzeled.
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Re: [C# Source] - YeloDebugTools (2-03-09)

Post by xbox7887 »

I went ahead and updated the Halo Demo application. It now has plenty of features to get anyone started with modifying maps realtime. It supplies a direct way to communicate with the tags in memory through the Tags and Tag classes which could easily be expanded upon to make an extremely powerful editing tool. Have fun :)
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Re: [C# Source] - YeloDebugTools (2-03-09)

Post by Eaton »

xbox7887 wrote:I went ahead and updated the Halo Demo application. It now has plenty of features to get anyone started with modifying maps realtime. It supplies a direct way to communicate with the tags in memory through the Tags and Tag classes which could easily be expanded upon to make an extremely powerful editing tool. Have fun :)
YES! :shock: Great job on all of this research! This DLL is amazing.
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Re: [C# Source] - YeloDebugTools (2-03-09)

Post by Eaton »

Where do you get XBDMPatcher.exe?
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Re: [C# Source] - YeloDebugTools (2-03-09)

Post by xbox7887 »

Eaton wrote:Where do you get XBDMPatcher.exe?
It's included with the download :P
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Re: [C# Source] - YeloDebugTools (2-03-09)

Post by Eaton »

xbox7887 wrote:
Eaton wrote:Where do you get XBDMPatcher.exe?
It's included with the download :P
You sure? I've looked through it and I can't find it. :?
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Re: [C# Source] - YeloDebugTools (2-03-09)

Post by xbox7887 »

Yeah I forgot to include it in the new release :X So I'm trying to upload another one and I'm getting this error "Sorry, the board attachment quota has been reached." PM me your aim and I'll send it directly to you.
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Re: [C# Source] - YeloDebugTools (2-03-09)

Post by Eaton »

Are you going to release the bug fix we discussed a while ago soon?
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