
(Yes, I know it's crappy, you don't have to remind me)
A BSP Conversion
Patch :. Broken Delta
Base Map :. Zanzibar
First of all, hey. This is the second mod that I've decided to release. My first mod was one of those utter failure "first mods" that involved running fast, jumping high, rapid fire/infinite ammo mods. Though, I will brag, I was smart enough not to include Auto Aim. I also edited the lightmap and switched out the sky, which were the only redeeming qualities of the mod. But. enough of that mod. More about this one.
For those of you that don't want to read a wall of text, you can skip down to a summary at the very bottom of the page, but I'd still read the wall of text anyway

It's a BSP Conversion of the first BSP of Delta Halo. I have added backwash's sky, and along came the fog. It really adds a nice, though unusual, effect to the map. I've added active scenery that consists of banshees flying into cliffs. I've edited a couple weapon effects, specifically, the plasma rifle's and the needlers. I pride myself on the plasma rifle's, seeing as I'm not the best at effects. As well as it's Minimum and maximum rate of fire has been increased, but only to make it a weapon worth using. Thanks to BSP conversions not being perfect, I have been able to add custom(kidding, they're just corrupted) sounds! Personally, I believe that they sound better than the normal ones. The needler, rockets(I think), sniper rifle, plasma rifle, and battle rifle all have custom(corrupted) sounds. Though, here's where it gets weird, when you fire the battle rifle, and you are NOT in a building, there will be some random magnum shots resounding through the level. For the sniper rifle, I've just decided to assume that it has a silencer. I was able to add a death zone, and it's not that bad either. I think there's a place near the first base where you can jump off way in a corner, and not die. I think that I fixed it in a later version, but as I've said, those maps are corrupted, and I was forced to go back to an earlier version of the mod. This being said, I apologize that it isn't finished. There are some objective bugs that you should know. If you play territories, with 8 territories, about 3 or 4 should show up. It was my first time fixing objective locations, so, give me a break. As well, I suggest not trying KOTH, I didn't dare even try that one yet. As well, I did some weapon/vehicle placement, which should be sort of balanced.
I really tried to get the theme that the Halo was destroyed, and sort of floating, lifeless. I think I semi-achieved that atmosphere. I tried adding random fires around the map, but that didn't work. You can judge for yourself whether I did a good job.
I congratulate you for reading this wall of text, but now onto Pictures!
Pictures





As well, I think I should be congratulated on figuring out how to use Yelo's picture feature, lol.
SUMMARY OF THE ABOVE WALL OF TEXT
BSP Conversion
Active Scenery
Custom Sounds

Gametype Bugs
Working Deathzones
Edited effects