Snow Hog 2.0

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Snaku




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Post by Snaku »

The wheel itself might pivot too much too attack the fork to it, but that's not how I did it; I attached the suspension arm I was using for a fork to the steering wheel. Made the pivoting perfect (might've had to adjust a value in the jmad or something, but whatever I did, the result was awesome. I was also able to make the wheels a bit skinnier by attaching wheel blocs and resizing them (the hog's actual wheels had they're shaders nulled).

Anyway, X, you have permission to use any of the stuff I uploaded to tlm if you want. Can't remember if I uploaded the lava eruption thing (it was basically a fire effe with the particles swapped to splash ones) and there was something I was working on with adding the vibration from the mach in waterworks that made the ground shake near the volcano. It had potential, but there was still a lot that needed to be worked out. Maybe with newer plugins it would be easier.

Anyway, like I said, I pretty much lost interest in Halo and I'm not too thrilled with MS games at all these days, so I don't think I'll be back. Just got bored one day and wanted to see how things were going.
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xzodia




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Post by xzodia »

Snaku wrote:The wheel itself might pivot too much too attack the fork to it, but that's not how I did it; I attached the suspension arm I was using for a fork to the steering wheel. Made the pivoting perfect (might've had to adjust a value in the jmad or something, but whatever I did, the result was awesome. I was also able to make the wheels a bit skinnier by attaching wheel blocs and resizing them (the hog's actual wheels had they're shaders nulled).
well tbh i cant be bothered trying to work it out :P btw do you know we can scale the size of nodes now?
Snaku wrote:Anyway, X, you have permission to use any of the stuff I uploaded to tlm if you want. Can't remember if I uploaded the lava eruption thing (it was basically a fire effe with the particles swapped to splash ones) and there was something I was working on with adding the vibration from the mach in waterworks that made the ground shake near the volcano. It had potential, but there was still a lot that needed to be worked out. Maybe with newer plugins it would be easier.
thats great but it wouldnt be much fun doing it on my own :(
you sure you wont give it another shot?
Snaku wrote:Anyway, like I said, I pretty much lost interest in Halo and I'm not too thrilled with MS games at all these days, so I don't think I'll be back. Just got bored one day and wanted to see how things were going.
:( :( :( well guess i wont cya again anytime soon, if ever....doom was so sycked when i told him you'd posted.... :cry:
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CaptainPoopface




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Post by CaptainPoopface »

Xzodia, please finish the bike! You've developed the phmo scaler, and enough values (I'm guessing) in the [vehi] tag have been identified by now to make the task less daunting than it was 6 months ago.

It seems like modders are now hellbent on H3 and recreating it in H2, which is fine, but it's the unique, original content that butters my bread. Stuff that essentially must come from the old guard.

Give us something to look forward to.
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xzodia




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Post by xzodia »

i seem to recall i did finish it...but didnt release it but cause for some unknown reason the mombassa bridge lowers its maximum speed...its great in mp though :wink:
i guess i could dig it out again and see if its release worthy :P
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Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
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Post by Monkey Terd »

Wow. I remember you working on this long ago. It turned out really nicely. Good Job.
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JUSTREC2
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Post by JUSTREC2 »

nice great job :D
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HaloPro13





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Post by HaloPro13 »

realy ns :wink: 10/10
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