[3volved]Darkshallfall and DemonicSandwich's Havok
- newbymodder
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- Sgt.Peppers
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- newbymodder
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- DemonicSandwich
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crap, I know I forgot to something about the jmads......Sgt.Peppers wrote:I'm guessing no one has tried out the Warthog turret yet...
>.<
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- Sgt.Peppers
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The thing that REALLY disappoints me about this, is that there are no custom sounds. New sounds (in my opinion) really make a big difference, it gives the new weapon/equipment/vehicle a completely new feel. I was pretty disappointed when I picked up the Spartan Laser and it was the sound of a Plasma Pistol and a Beam Rifle shot.
I'm hoping you guys will at least attempt to throw in some custom sounds in 3volved.

- Aumaan Anubis
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I loaded up Halo 2, started up Coag, and, NOOO!! IT FROZE!!!!
but it just took a few moments for it to load
, so everything worked out great.
Anyway, I played it, and I found it to be a very different map than the normal Coag, which is what I wanted/expected. The thing that mostly does this is the gate. I don't know why, but I'm obsessing about how amazing that gate is. It seems like such a simplistic idea, yet it can completely change the map. The flamethrower, splazer, mongoose, it's all great. The only thing that I find myself able to criticize, is the turret of the warthog, though it's already been mentioned. In final, I have to give this a 9.5/10
Amazing Job.
but it just took a few moments for it to load

Anyway, I played it, and I found it to be a very different map than the normal Coag, which is what I wanted/expected. The thing that mostly does this is the gate. I don't know why, but I'm obsessing about how amazing that gate is. It seems like such a simplistic idea, yet it can completely change the map. The flamethrower, splazer, mongoose, it's all great. The only thing that I find myself able to criticize, is the turret of the warthog, though it's already been mentioned. In final, I have to give this a 9.5/10
Amazing Job.

It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- DemonicSandwich
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The stuck in turret thing was kinda due to the mongoose.
In order to create the animations for the mongoose, I had to sacrafice two existing animations that utilized limb placement.
The Warthog gunner (warthog_g) was setup as the Mongoose driver.
The human stationary turret (h_turret_ap_d) was set up as the Mongoose passenger.
I then setup the spectre turret to be a universal animation for all turrets and simply forgot to fix the warthog and stationary turret seats.
In order to create the animations for the mongoose, I had to sacrafice two existing animations that utilized limb placement.
The Warthog gunner (warthog_g) was setup as the Mongoose driver.
The human stationary turret (h_turret_ap_d) was set up as the Mongoose passenger.
I then setup the spectre turret to be a universal animation for all turrets and simply forgot to fix the warthog and stationary turret seats.

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Thats really nice to sayuncutshadow wrote:this looks much like the us/mexican border if you ask me. very nice though. u gave me an idea for an immagrant mod

Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now



"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
- -[-QuicKScopE-]-
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- DemonicSandwich
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It will be continued. However since a majority of the team has a 360 and Halo 3, it may be a while before a next release.Halo4Ever wrote:Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now

This mod didn't reach all of my own expectations with but we had a deadline so quality had to be somewhat sacraficed to beat the Halo 3 deadline.
*we were also supposed to have 2 other maps and a MM, no clue where they went*
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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lmao i ddnt like how the grav lift only had one ammo so i used yelo, the i llined up like 10 lifts on a hill near the fence on the red base side(i love how its full auto), got in a mongoose and FLEW over the fence, i tried again and did a full backflip, after a while i just tried new locations etc. and once i launched from blue base side and about 5 ft from hitting the ground a mortar hit me and blew me up! XDD it was funny
Oo lol, ok, Well I am glad to hear it will be continueddemonicsandwich wrote:It will be continued. However since a majority of the team has a 360 and Halo 3, it may be a while before a next release.Halo4Ever wrote:Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now![]()
This mod didn't reach all of my own expectations with but we had a deadline so quality had to be somewhat sacraficed to beat the Halo 3 deadline.
*we were also supposed to have 2 other maps and a MM, no clue where they went*


"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
- DemonicSandwich
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Since the next set of maps won't have a deadline the mod wont lack in overall quality.
I have already began a few things because unlike my other team mates, I'll be getting my 360 and halo 3 a bit late.
An thanks to Bungies picture function will make new models a peice of cake.

I have already began a few things because unlike my other team mates, I'll be getting my 360 and halo 3 a bit late.
An thanks to Bungies picture function will make new models a peice of cake.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- newbymodder
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- JacksonCougAr
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The entire time I played halo 3 all I could think about was what was wrong with my Javascript app, and what I should do for my 3volved map. Seriously >_> I got sensory overload when I started up Halo 3... I mean there was so much... life. The fact that I do no have some form of HD video display is very sad.
But enough about that! Is there going to be a V2 of HaVoK? (Yes... I am that cool. I capitalize the "V").
Or at least a "bug-fix" version?
But enough about that! Is there going to be a V2 of HaVoK? (Yes... I am that cool. I capitalize the "V").
Or at least a "bug-fix" version?