[3volved]Darkshallfall and DemonicSandwich's Havok

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newbymodder




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Post by newbymodder »

lol i realized this is like safari, one of my ai mods, i had zanzi gates and made 2 walls in front of each base, i never got around to finishing it though, but i love the gameplay on this, kia for anyone who isn't going to be playing h3?
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DJ_Gnomey




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Post by DJ_Gnomey »

Very good job guys. I will play later when i finish studying! :)
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Sgt.Peppers




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Post by Sgt.Peppers »

I'm guessing no one has tried out the Warthog turret yet...:?
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Post by newbymodder »

no i will, also i thought the carrier hog was going to be on this?

edit: um i got stuck in the turret standing up???
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Post by sniper1443 »

8) AWSOME U GUYS GOT MY DL!
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DemonicSandwich




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Post by DemonicSandwich »

Sgt.Peppers wrote:I'm guessing no one has tried out the Warthog turret yet...:?
crap, I know I forgot to something about the jmads......
>.<
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Sgt.Peppers




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Post by Sgt.Peppers »

The thing that REALLY disappoints me about this, is that there are no custom sounds. New sounds (in my opinion) really make a big difference, it gives the new weapon/equipment/vehicle a completely new feel. I was pretty disappointed when I picked up the Spartan Laser and it was the sound of a Plasma Pistol and a Beam Rifle shot. :? I'm hoping you guys will at least attempt to throw in some custom sounds in 3volved.
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Post by Aumaan Anubis »

I loaded up Halo 2, started up Coag, and, NOOO!! IT FROZE!!!!

but it just took a few moments for it to load :D , so everything worked out great.

Anyway, I played it, and I found it to be a very different map than the normal Coag, which is what I wanted/expected. The thing that mostly does this is the gate. I don't know why, but I'm obsessing about how amazing that gate is. It seems like such a simplistic idea, yet it can completely change the map. The flamethrower, splazer, mongoose, it's all great. The only thing that I find myself able to criticize, is the turret of the warthog, though it's already been mentioned. In final, I have to give this a 9.5/10

Amazing Job.
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DemonicSandwich




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Post by DemonicSandwich »

The stuck in turret thing was kinda due to the mongoose.

In order to create the animations for the mongoose, I had to sacrafice two existing animations that utilized limb placement.
The Warthog gunner (warthog_g) was setup as the Mongoose driver.
The human stationary turret (h_turret_ap_d) was set up as the Mongoose passenger.

I then setup the spectre turret to be a universal animation for all turrets and simply forgot to fix the warthog and stationary turret seats. :?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by xxQTip05xx »

ne1 else think outstanding or is it just me?
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Post by Nemihara »

Nice; it looks great with the fence. DLing.
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Halo4Ever




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Post by Halo4Ever »

uncutshadow wrote:this looks much like the us/mexican border if you ask me. very nice though. u gave me an idea for an immagrant mod
Thats really nice to say :?

Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now :wink: This mod is great, some bugs, but its still quite remarkable :)
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Post by -[-QuicKScopE-]- »


Thats really nice to say :?

Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now :wink: This mod is great, some bugs, but its still quite remarkable :)

agreed
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Post by Lavix »

Very nice work. The map does have a new feel, in a good way.
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DemonicSandwich




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Post by DemonicSandwich »

Halo4Ever wrote:Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now
It will be continued. However since a majority of the team has a 360 and Halo 3, it may be a while before a next release. :lol:

This mod didn't reach all of my own expectations with but we had a deadline so quality had to be somewhat sacraficed to beat the Halo 3 deadline.
*we were also supposed to have 2 other maps and a MM, no clue where they went*
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by modded4life »

lmao i ddnt like how the grav lift only had one ammo so i used yelo, the i llined up like 10 lifts on a hill near the fence on the red base side(i love how its full auto), got in a mongoose and FLEW over the fence, i tried again and did a full backflip, after a while i just tried new locations etc. and once i launched from blue base side and about 5 ft from hitting the ground a mortar hit me and blew me up! XDD it was funny
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Post by Halo4Ever »

demonicsandwich wrote:
Halo4Ever wrote:Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now
It will be continued. However since a majority of the team has a 360 and Halo 3, it may be a while before a next release. :lol:

This mod didn't reach all of my own expectations with but we had a deadline so quality had to be somewhat sacraficed to beat the Halo 3 deadline.
*we were also supposed to have 2 other maps and a MM, no clue where they went*
Oo lol, ok, Well I am glad to hear it will be continued 8)
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DemonicSandwich




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Post by DemonicSandwich »

Since the next set of maps won't have a deadline the mod wont lack in overall quality. :D

I have already began a few things because unlike my other team mates, I'll be getting my 360 and halo 3 a bit late.

An thanks to Bungies picture function will make new models a peice of cake.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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newbymodder




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Post by newbymodder »

if u put like 1 guy on fixing the sounds ect for coag 3volved and havok then let the rest of the guys start focusing on the next set of maps, which i hope will be all of the maps on the pack, then it ought to be really kick ars even more so than it is now. 8)
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Post by JacksonCougAr »

The entire time I played halo 3 all I could think about was what was wrong with my Javascript app, and what I should do for my 3volved map. Seriously >_> I got sensory overload when I started up Halo 3... I mean there was so much... life. The fact that I do no have some form of HD video display is very sad.

But enough about that! Is there going to be a V2 of HaVoK? (Yes... I am that cool. I capitalize the "V").

Or at least a "bug-fix" version?
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