Arbitration *Update 1.1*
- Shadow LAG
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- kornkidcrazy
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- Posts: 24
- Joined: Sun Jun 18, 2006 3:11 pm
Spammy,
I must say you did an awesome job on this map. I really liked how you positioned the containment gate. The map is a little big but still deserves a slot on my box. A couple of minor things I've noticed that could be improved if you wanted to:
1. One of the small rooms is really dark.
2. You can fly into that room with the image with a banshee, but can't fly out.
3. Add a banshee barrier so you can't fly to the far tower.
4. Add a barrier so you can't get to the mtn.
5. Does the gate pull back without a sound?
Hope to see more cool maps from ya.
I must say you did an awesome job on this map. I really liked how you positioned the containment gate. The map is a little big but still deserves a slot on my box. A couple of minor things I've noticed that could be improved if you wanted to:
1. One of the small rooms is really dark.
2. You can fly into that room with the image with a banshee, but can't fly out.
3. Add a banshee barrier so you can't fly to the far tower.
4. Add a barrier so you can't get to the mtn.
5. Does the gate pull back without a sound?
Hope to see more cool maps from ya.
I'd like to see more XBC mods and less projectile mods!
Sorry man, didn't use you're tutorial, just figured it out myself. Tut prolly woulda been useful but I didn't have inet access for most of the time I was working on this map (stupid ISP...). So it was all figuring out things for myself(special spawns still get me as well...)FFIIMan wrote:and i would like to thank FFIIMAN for writing an excellent tutorial on connecting a machine to a control using Entity, Thank you FFIIMAN!
Thanks. By big do you mean filesize(it's only like 40 something MBs...or should be...) or just play area? And the banshee can get out of the room, it's just a little tricky...I found that lowering the ceiling made it feel too cramped with the banshee almost making it useless(as it is it still feels too cramped...); as for Banshee barrier walls, I don't know how to add them...jkjk wrote:Spammy,
I must say you did an awesome job on this map. I really liked how you positioned the containment gate. The map is a little big but still deserves a slot on my box. A couple of minor things I've noticed that could be improved if you wanted to:
1. One of the small rooms is really dark.
2. You can fly into that room with the image with a banshee, but can't fly out.
3. Add a banshee barrier so you can't fly to the far tower.
4. Add a barrier so you can't get to the mtn.
5. Does the gate pull back without a sound?
Hope to see more cool maps from ya.
The gate doesn't make a sound when it pulls back. IDK why, but it doesn't bother me that much...
Some glitches - the death zone is too small - you should extend it so it covers the whole lake - really annoying to fall down from a banshee and not die.
About the banshee walls - it's possible to add a second spherical banshee barrier - the first playable area in Metropolis has the banshee floor and ceiling, plus some sort of sphere barrier centered from the center of the bridge if I remember it right. That'd be worth looking into to duplicate. Ascension probably has one too.
About the banshee walls - it's possible to add a second spherical banshee barrier - the first playable area in Metropolis has the banshee floor and ceiling, plus some sort of sphere barrier centered from the center of the bridge if I remember it right. That'd be worth looking into to duplicate. Ascension probably has one too.
Yeah, I've tried before to figure out the ascension spherical barrier thing but couldn't find it even. I would assume there'd be 4 values; position and radius...no?
And I tried extending the deathzone(it was one of the first things I did after I created the map and injected the Banshee) but if I make it too big, it seems to just completely disappear...maybe I'll just be lazy and remove the Banshee.
And I tried extending the deathzone(it was one of the first things I did after I created the map and injected the Banshee) but if I make it too big, it seems to just completely disappear...maybe I'll just be lazy and remove the Banshee.