Arbitration *Update 1.1*

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Shadow LAG
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Post by Shadow LAG »

9/10 for you sir congrats. rare I give anyone higher then 6-7.
Long live Detox
Long live leo
Long live the trust.

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Spammy




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Post by Spammy »

Well, thanks :D.
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Post by kornkidcrazy »

mmmmmmmmmmmm...this mod looks tasty!
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Post by Pyroman »

Holy crap KKC is alive!

Still need to load this up myself...
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Post by Dragonfire2006 »

i like this, nice job

*downloads it*

:D
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rick6969





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cool

Post by rick6969 »

juste wanted to tell you good job man finally a working bsp all others i tried juste froze after 2 secondes dont know what you did to make it work but nice job 10 on 10 for me so if you can please make some more tanks :wink:
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Post by Spammy »

Don't worry. I have some ideas and projects that are WIP. I'm not sure which will see the light of day(if any :P) but I'm sure you'll see some more maps from me :D .
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Post by missi0n »

nice work.

wikd map :P
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Nomad68
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Post by Nomad68 »

Just wanted to post and say, I don't even know wth bsp stands for but I got it working lol. Awesome mod. Map is freakin huge. Makes me wish I could video capture it for you.
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Post by Spammy »

The playable area isn't that huge. The BSP is though. And glad you like the map :D .
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Nomad68
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Post by Nomad68 »

Spammy wrote:The playable area isn't that huge. The BSP is though. And glad you like the map :D .
Thats true, I don't think i'd fly across the map to fight...I did go up off to the right to the top of that high as heck hill lol.
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Post by FFIIMan »

and i would like to thank FFIIMAN for writing an excellent tutorial on connecting a machine to a control using Entity, Thank you FFIIMAN!
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Post by jkjk »

Spammy,
I must say you did an awesome job on this map. I really liked how you positioned the containment gate. The map is a little big but still deserves a slot on my box. A couple of minor things I've noticed that could be improved if you wanted to:
1. One of the small rooms is really dark.
2. You can fly into that room with the image with a banshee, but can't fly out.
3. Add a banshee barrier so you can't fly to the far tower.
4. Add a barrier so you can't get to the mtn.
5. Does the gate pull back without a sound?

Hope to see more cool maps from ya.
I'd like to see more XBC mods and less projectile mods!
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Post by Spammy »

FFIIMan wrote:and i would like to thank FFIIMAN for writing an excellent tutorial on connecting a machine to a control using Entity, Thank you FFIIMAN!
Sorry man, didn't use you're tutorial, just figured it out myself. Tut prolly woulda been useful but I didn't have inet access for most of the time I was working on this map (stupid ISP...). So it was all figuring out things for myself(special spawns still get me as well...)
jkjk wrote:Spammy,
I must say you did an awesome job on this map. I really liked how you positioned the containment gate. The map is a little big but still deserves a slot on my box. A couple of minor things I've noticed that could be improved if you wanted to:
1. One of the small rooms is really dark.
2. You can fly into that room with the image with a banshee, but can't fly out.
3. Add a banshee barrier so you can't fly to the far tower.
4. Add a barrier so you can't get to the mtn.
5. Does the gate pull back without a sound?

Hope to see more cool maps from ya.
Thanks. By big do you mean filesize(it's only like 40 something MBs...or should be...) or just play area? And the banshee can get out of the room, it's just a little tricky...I found that lowering the ceiling made it feel too cramped with the banshee almost making it useless(as it is it still feels too cramped...); as for Banshee barrier walls, I don't know how to add them...

The gate doesn't make a sound when it pulls back. IDK why, but it doesn't bother me that much...
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Post by jkjk »

I meant the play area seems big but it's somewhat open so it could be ok. I gotta test it out with more players. I'll let you know.
I'd like to see more XBC mods and less projectile mods!
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Post by Agent ME »

Some glitches - the death zone is too small - you should extend it so it covers the whole lake - really annoying to fall down from a banshee and not die.

About the banshee walls - it's possible to add a second spherical banshee barrier - the first playable area in Metropolis has the banshee floor and ceiling, plus some sort of sphere barrier centered from the center of the bridge if I remember it right. That'd be worth looking into to duplicate. Ascension probably has one too.
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Post by FFIIMan »

no problem, the tutorial probably wouldnt have been that helpful anyways.
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Post by DWells55 »

Yeah, if that Banshee issue got fixed (whether you added barriers and fixed the deathzones or removed the Banshee entirely), this seems like a fantastic Mimesis candidate assuming I can get the project up and running again.
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Post by Spammy »

Yeah, I've tried before to figure out the ascension spherical barrier thing but couldn't find it even. I would assume there'd be 4 values; position and radius...no?

And I tried extending the deathzone(it was one of the first things I did after I created the map and injected the Banshee) but if I make it too big, it seems to just completely disappear...maybe I'll just be lazy and remove the Banshee.
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