This forum is for files only, Utilities and Hacks go here, not skins.
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
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by Doom » Mon Nov 06, 2006 10:04 am
If I were you I would move the door bone and chute bone in the HEV's mode tag. puth the Bone's z's to like -50 or something. then there will be no door or chute, so it looks like it deployed properly.
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
UpsetSpy
Posts: 146 Joined: Fri Jun 16, 2006 6:05 am
Location: Emerging from that dark hole in which hid for the past months
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by UpsetSpy » Mon Nov 06, 2006 10:18 am
mmm thanx, never tohught of that, ill do that and fix up few more bugs and put and updated serentity in a little bit
Ripper
Posts: 5 Joined: Mon Jul 17, 2006 12:43 pm
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by Ripper » Mon Nov 06, 2006 12:42 pm
is there a change that you can move the wall (the big one by the water)
a little bit to the spinning thing
Munsie
Posts: 1485 Joined: Mon Aug 29, 2005 11:07 am
Location: Canada
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by Munsie » Mon Nov 06, 2006 1:40 pm
Can somebody please edit the post on the first page? So that it doesn't stretch the page out that much?
Thanks.
Btw- KEEP WORKING ON THIS IT'S AMAZING!
~Munsie
MilyardoX2
Posts: 821 Joined: Mon Jun 26, 2006 9:16 pm
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by MilyardoX2 » Mon Nov 06, 2006 1:50 pm
um u mean the post of the picture for every one to see and convince them to download and try this mod?
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Mon Nov 06, 2006 1:52 pm
MilyardoX2 wrote: um u mean the post of the picture for every one to see and convince them to download and try this mod?
Yeah I am pretty sure that is the post he is talking about, please do edit it. Mod looks awesome I love how you have all the weapons spawned nicely.
heyitsme!
Posts: 26 Joined: Wed Sep 20, 2006 2:45 pm
Location: Houston
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by heyitsme! » Mon Nov 06, 2006 2:08 pm
i think more weapons set up like in the base in a different location would be awesome!
JMHen wrote: i dont know but when i was playin i noticed my Please ban me got all screwy and it wouldnt turn red when i aimed at people and it got really hard. so then the only Please ban me i knew was to put actual Please ban me back on
Geo
Forum Manager
Posts: 4404 Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
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by Geo » Tue Nov 07, 2006 1:07 am
Use a higher res Munsie, myne doesn't stretch
This an awesome mod, it looks amazing. The only suggestion I really have is some custom skins. Other then that 8/10.
For
extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:
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by Doom » Tue Nov 07, 2006 4:31 am
Looks A LOT better with those Covie and Human HEV's open then they were before
Good Job and awesome mod =].
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
uncutshadow
Posts: 447 Joined: Sat Jul 22, 2006 2:50 pm
Location: new jersey
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by uncutshadow » Wed Nov 08, 2006 9:45 pm
this mod never ceases to amaze me ( lol i spelled it wrong.... i think) but It would look pretty cool on relic, headlong or possibley coagulation. (im not sure how it would look on coagulation)
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Thu Nov 09, 2006 8:01 pm
do containment like this it would be tight
pac-man
Posts: 12 Joined: Sat Nov 04, 2006 11:09 pm
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by pac-man » Sat Nov 11, 2006 6:48 pm
Underdog
Posts: 142 Joined: Sat Sep 11, 2004 6:06 am
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by Underdog » Sun Nov 12, 2006 4:52 pm
im working on containment!
*DIBS*
ive actually been working on a mod like this for some time!
Id be great if we released like a pack of some sorts together man.
I love this map its inspired me alot on my mod..
ill be certain to give you credit when i get mine working to speed
8/10!
Munsie
Posts: 1485 Joined: Mon Aug 29, 2005 11:07 am
Location: Canada
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by Munsie » Sun Nov 12, 2006 5:07 pm
iGeo wrote: Use a higher res Munsie, myne doesn't stretch
Before the edit, or after? Before the edit you would have needed a resolution like 8000 x 6000, rather then 800 x 600.
Keep us updated on this mod.
~Munsie
Loonycgb2
Posts: 233 Joined: Wed Jun 21, 2006 6:46 am
Location: HoUsToN
Contact:
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by Loonycgb2 » Sun Nov 12, 2006 6:26 pm
wow at 1st i trhought it was a sp mod till i saw the zanzibar wheel i love this mod lets see if i can convince hsm to put this on killtrocity mappack v2 it would be really cool
[ScAn]dudz
Posts: 44 Joined: Sat Sep 23, 2006 1:36 pm
Location: with yo momma
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by [ScAn]dudz » Sun Nov 19, 2006 9:04 pm
can u fly the pelicans im gonna download its SHWEET
You are not Frankie.