It freezes when you look at them on System Link. Try split screen. Then kill the big fat flood carriers, when they die, little ones will come out and run at you.smacktalker wrote:hax this map freezes after 1 second of playing
workin flood infection form in mp
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thats a very good tut, but just so u guys no u can spawn them w/out the flood carrior, just import the effe "silo can destroyed" and and use that, it will spawn the flood infection as wellTural wrote:http://files.halomods.com/viewtopic.php?t=57480
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well
ok u really need to make a beta on coag and have the elites or humans respond and if u can do it wit the flood thand do it wit the main charactors on really hard. ty
MasterMike123
MasterMike123
M-Shizzal
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what dose that thing in yelo acctually do? from the looks of it (i have no clue what you had to do to make this, so im guessing) without the trainer active, there just like lifles biped, so was there anything special that you did? or can yo just inject a grut with the trainer on and have it move?
Dont eat the fish!
Nobody seems to realize this, the only AI that will work this way is the Flood Infection, because it requires no complex AI, it's as simple as a script. That means no Grunts, Marines, Elites, nothing else can be done this way. True AI is far more complex than a Flood Infection. So let's get off the "Well, if you can do it for them, do it for Grunts/Elites/Marines" idea.
blood dimond, Yelo enables the AI to function in multiplayer in the XBE. Without it, the XBE is coded to stop all AI if you're playing in multiplayer.
blood dimond, Yelo enables the AI to function in multiplayer in the XBE. Without it, the XBE is coded to stop all AI if you're playing in multiplayer.
OWN3D! wrote:What would be kool was if xbox7887 told us what xbe to edit to activate AI in multiplayer, then we used a XBE editor to hax the XBE... but xbox7887 is mean and wont tell me
OWN3D!, it's not his code to give.xbox7887 wrote:IMO, Kornman00 was the first to produce an ai mod since it is his trainer code thats required to do such a thing
ScottyGEE wrote:I'd just wanna know why really...Maybe because AI can't sync over sys link hence the dropping of xbl co-op too...
I don't know if thats been said though, I apologise for not reading all 9 pages
xbox7887 wrote:Also, I'm seeing lots of talk from those wanting to play with these types of mods over syslink...AI will not sync so you can throw all those ideas away.
