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DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Sat Aug 05, 2006 7:10 pm
What up G
The maximum signature size is 500x120px at 75kb.
kornkidcrazy
Posts: 1032 Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
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by kornkidcrazy » Sat Aug 05, 2006 7:18 pm
Nice mod man!
LostWithin
Posts: 483 Joined: Mon Jul 17, 2006 4:10 pm
Location: Massachusetts Team:FoxHalo.com
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by LostWithin » Sat Aug 05, 2006 7:26 pm
DoorM4n wrote:
What up G
You better share that cookie! Jks, Anyone wanna play this tommorow or right now?
Click my sig and register or get in my belly!
New clan and new leadership.
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
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by Pyroman » Sat Aug 05, 2006 7:33 pm
Nicely done, Doorman.
Listen to Protest the Hero.
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
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by ScottyGEE » Sat Aug 05, 2006 7:41 pm
Well at least everyone knows the truth
Damn you Mike! Releasing your trainer and ruining easter eggs!
Or its a blessing...forcing people like me to be more creative in easter egg placement
This collaboration is not endorsed by Halomods
Technically its only me animating though
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Sat Aug 05, 2006 8:00 pm
pyroman31 wrote: Nicely done, Doorman.
lmao, i couldnt make out the lilypad bitmap. It said like Pyroman was here when i viewed the bitmap
The maximum signature size is 500x120px at 75kb.
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
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by Pyroman » Sat Aug 05, 2006 9:42 pm
Alright guys, let's set up a game tomorrow so we can all play on xlink.
Listen to Protest the Hero.
greennc
Posts: 220 Joined: Fri Feb 04, 2005 3:50 am
Location: in my tree house haveing some tea
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by greennc » Sat Aug 05, 2006 11:44 pm
looking good pyroman31 as always great mod look forward to playing it
My sig was 15 pixels too high!
jkjk
Posts: 537 Joined: Sun Feb 29, 2004 9:00 am
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by jkjk » Sun Aug 06, 2006 7:07 am
cool map. you need to shift over the 2 base machs over closer to each other by like 2 ft. you can get on to the part of "sentinel base" without collision through that big hole.
I'd like to see more XBC mods and less projectile mods!
xheadshotmastax
Posts: 1029 Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
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by xheadshotmastax » Sun Aug 06, 2006 8:36 am
nicely done pyroman.
im waiting for some feedbacks and if no bugs found ill put this on mimesis ( or dwells will do )
looking forward to have a good game one it!
HOCKEY FREAK4
Posts: 374 Joined: Mon Aug 22, 2005 9:17 pm
Location: California
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by HOCKEY FREAK4 » Sun Aug 06, 2006 12:16 pm
Awesome job Pyro
I cant wait to play it
smacktalker
Posts: 935 Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D
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by smacktalker » Sun Aug 06, 2006 12:43 pm
best map so far made from this BSP.. excellent teamspawn thou
very nicely done.
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
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by Pyroman » Sun Aug 06, 2006 2:57 pm
jkjk wrote: cool map. you need to shift over the 2 base machs over closer to each other by like 2 ft. you can get on to the part of "sentinel base" without collision through that big hole.
Um that's the BSP...not machines.
Thanks for all the feedback dudes.
Listen to Protest the Hero.
dec1234
Posts: 823 Joined: Thu Jun 09, 2005 2:07 pm
Location: England
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by dec1234 » Mon Aug 07, 2006 2:52 am
Yeah this is a nice mod i was playing it yesterday with my friend and i beat him like 15 - 0.
GJ Pyro
daggerx
Posts: 246 Joined: Tue Jul 06, 2004 9:29 am
Location: Long Island, New York
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by daggerx » Mon Aug 07, 2006 3:43 am
Great work man...
jkjk
Posts: 537 Joined: Sun Feb 29, 2004 9:00 am
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by jkjk » Mon Aug 07, 2006 9:04 am
pyroman31 wrote:
Um that's the BSP...not machines.
Thanks for all the feedback dudes.
Nevermind then. I didn't look closely enough and I don't play single player. I assume the Arbiter has the grenade toss delay? Then the MC has a major advantage.
I'd like to see more XBC mods and less projectile mods!
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
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by kibito87 » Mon Aug 07, 2006 9:40 am
Looks good man. Isn't too big and not to small. juuuuuust right.
Domnio
Posts: 199 Joined: Sun Jul 16, 2006 3:44 pm
Location: Earth
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by Domnio » Mon Aug 07, 2006 11:38 am
that cool lol
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
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by Pyroman » Mon Aug 07, 2006 3:15 pm
Nah there is no grenade delay on the Arbiter.
Listen to Protest the Hero.