Map: Gate

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SpecOp44




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Post by SpecOp44 »

xbox7887 wrote:Nice work...I would play but then theres that whole dialup dillema I'm faced with ;(
I feel you're pain. I am also cursed with Dial-up.. :(
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ILYAS EN FORCE





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yoyo

Post by ILYAS EN FORCE »

yo

super maps thank you :D
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Snaku




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Post by Snaku »

Awesome. I've been really hoping somebody would get this bsp working right.
Couple of issues: (very minor issues that don't affect gameplay, but I'm pointing them out anyway 'cuz it makes me feel smart)
1. some of the uberchasses seem to be indestructible for some reason.
2. The lamp posts on the sides of the bridge remain there even after you shoot them and the parts fall down. Also, the ones that aren't there to begin with drop parts when you shoot them.

Now a question: would you mind if others used this map as a base for future mods, since none of the rest of us have been able to get the bsp converted without freezing and with SLC?
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Post by The Swamp Fox »

Please do, it's apparent that it still has some issues, and if someone wants to fix them or make their own map with it, I don't mind at all... I think that saying no to something like that would be extremely unfair to Bungie...
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smacktalker




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Post by smacktalker »

how did you fix slc anyway? the amount of tags injected is massive.
good map though i like it alot. doesnt look like there's a decent gameplay tho.
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The Swamp Fox




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Post by The Swamp Fox »

I rebuilt the predicted resource index and the scenario tag as a whole, so it would fit...
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gamefreak249





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Post by gamefreak249 »

This beats my attempt at the metro bridge by a mile :)

Awesome job man :) I'm so playing this when I get home.
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jzimmer09




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Post by jzimmer09 »

Monkey Terd wrote:I can honestly say that this is the best part of the map...

(Don't quote images. Thanks.)


I spent nearly 15 minutes rolling it to the end, and had a blast. :P
How did u gte that through the tunnel
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Very Nice! :wink:
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PyroBlizzard




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Post by PyroBlizzard »

I think this is a good map and since it it the perfect normal mombassa bridge but in mp. I would personally like to make a mod of it. And i bet many others would want to
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DrXthirstold





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Post by DrXthirstold »

I love this - Im glad someone finally made the bridge w/o faults :P

Anywayz , this is going straight to my main menu :D
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SerpentKnights





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Post by SerpentKnights »

O-O

o
m
g

laskdjf;lasjdfoasidfjasle! this is soooo awsome dude... now u teach me so i can make one of my dream map, k? lol
<3 TSF
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augie doggy





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Post by augie doggy »

These 3 mods are simply amazing. I can't imagine what kind of effort this would take. Now begins the waiting game. I'm wishing I didn't sell my modded Xbox to my friend right now. I thought that he would come over more often, but he took a trip to Mexico. When he gets back I'll have a blast. :)
subzero1





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Post by subzero1 »

can u please make a SPPF for this map, i have truble with Serenity, :( doesnt work good 4 me. :( But I like the map itself thoguh, I might make a Vid of it if you want
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Post by The Swamp Fox »

No; Serenity works fine, as the 100 or so other people who've used this mod have proved... And, a Serenity patch of this map is very close to 10MB... SPPF wouldn't even be allowed on the site...
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xbox7887




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Post by xbox7887 »

wuts wrong wit ppfz? just use dothalo 2 make uber patches :P
x088x




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Post by x088x »

Yea dat works real gud itz jus tat i have a prob puttn the ppf on my AR. :(
Halo 3 ruined everything..
subzero1





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Post by subzero1 »

I like the mod dude, to make it shine more i made a little vid on it

http://useruploads.mythica.org/view.cgi?f=gate-4.wmv
dragoblaster





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Post by dragoblaster »

anyone want to play this on xbc???? mines is "shadowgode"
SEHF





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Post by SEHF »

I like this map, but I would like to see all the destructible objects fixed. Also, during one part a bus spwans on top of a ghost and you can't get the ghost out. Also, you can use the ghost to go through the wall blocking the tunnel. I think there may be too many destructible objects and the halo 2 engine can't handle it, maybe...anyways, hope some of the glitches and the small freezing problem gets fixed and then put on mimesis. This map would be awesome for some 8v8 CTF or TS. aim me at greySEHF, and I can host this map on XBC whenever you want.
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