[MOD] Flood Juggernaut with AI in High Charity

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Good

AWSOME!
11
42%
good
6
23%
ok
3
12%
bad
2
8%
OMG I hate you worst thing ever!
4
15%
 
Total votes: 26

RA1N THE ELITE




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Post by RA1N THE ELITE »

I love the juggernaut. it's one of the most horiffic flood I've seen. I could have done this mod myself but I was too lazy. thx for doing it for me. It's awesome really.
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Sniper_Wolf





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Post by Sniper_Wolf »

God dammit, I came in here thinking this was MP...
The Flying Dutchmen




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Post by The Flying Dutchmen »

ive just played it. its pretty kool, but those things aren't finished, they are retarded and i played with them like i play with puppets :lol:
besides they hardly tried attacking me. artificial unintelligence lol
looks weird if they die though they just keep standing about.
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
RA1N THE ELITE




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Post by RA1N THE ELITE »

Sniper_Wolf wrote:God dammit, I came in here thinking this was MP...
Me too I thought "F*** yeah finally someone was able to fix that scnr tag. but well I guess for now we are just going to have to stick to SP.
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Snaku




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Post by Snaku »

I'm glad you posted this. Some of us haven't been in the modding scene long enough to remember this. First I've heard of it.
Last edited by Snaku on Sat Jun 17, 2006 7:58 am, edited 1 time in total.
Brianv





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Post by Brianv »

Video?
TeamModel_Leader





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Post by TeamModel_Leader »

Holy shacply. What is that I see before my eyes.
Its a infected hunter.
slaj





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Post by slaj »

Is it possible to play as a Flood Juggernaut in MP ?
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Dojorkan




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Post by Dojorkan »

Of course it has AI in SP. Thats completely normal.

The only reason it didnt hav AI before is because the person who made the first video with the juggetnaut just shot it out a plasma pistol.

AI wont have AI if they are just shot out of a gun.

Thats the point if using the AI spawns...
gruntboy





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Post by gruntboy »

Hey guys, I am sorry I got your hopes up about multiplayer. However, i've been trying some stuff and I am on to something. I might be able to figure out how to have elite AI on Backwash. Maybe in the next month or two.
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Du blev





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Post by Du blev »

Ok. Im working on something like that too...:D
The Flying Dutchmen




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Post by The Flying Dutchmen »

lol.. o well let me join the ai party
OMG OMG i might be able to make AI in MP, but i hardly know stuff about it. so i guess i should have it done in the next couple of months. also im making the sp skull working but i dont know where to start
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
Du blev





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Post by Du blev »

Fuel





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Post by Fuel »

P8ntballer24 wrote:
.
Be A Flood Juggernaut on High Charity by fuel new

Download Here
:wink: You can also pull the right trigger to smack around some biatches.
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kornkidcrazy




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Post by kornkidcrazy »

Hehe, its a flood carrier on steriods! I like it.
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gruntboy





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Post by gruntboy »

lol, yep. Also, if you need a break from them swinging wildly at you, if you shoot them just right in the round circle with the feelers, they will usually back off, unless they are charging at you.
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Agent ME




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Post by Agent ME »

TeamModel_Leader wrote:Its a infected hunter.
Hunters can't be infected - they are made up of smaller worms, smaller than an infection worm - too small to be infected. And if it was a hunter, it'd have half a ton of armor and a fuel rod cannon.

It's probably akin to an infected Brute, or a sort of combination of other infected flood.
Last edited by Agent ME on Sat Jun 17, 2006 4:20 pm, edited 1 time in total.
chrasherx





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Post by chrasherx »

nice looking mod
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Trigger_six




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Post by Trigger_six »

Omg. Dude you wont get AI in to MP. Or atleast i doubt it. If our greatest modders cant do it, i unno, but i doubt you can. You need to edit the .xbe for it to work.......
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Trulife8342




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Post by Trulife8342 »

gruntboy wrote:Hey guys, I am sorry I got your hopes up about multiplayer. However, i've been trying some stuff and I am on to something. I might be able to figure out how to have elite AI on Backwash. Maybe in the next month or two.
No you havent even scratched the surface, First off i'll give you and everyone here a small challange, First learn the AI script structure, Google works miracles, Then once you have a tiny bit of knowladge look threw the scnr reflexives, then figure out which one's you would need to to have in MP for the AI to work, once you've done that. Move those reflexives (have fun with that) use p8ntballers24's Tutorial on it, THEN after you moved it, transfer a squad from the SP map, if you dont know what a squad is then just stop at this point, But if you know what that is, transfer that squad (which ever you want) to your map, Then transfer all of its dependancies, The char/biped/ and if nessary the weapon it uses, Then after all of that (let me tell you we arent even 1/10th done) You would need to find the Script index, lol have fun, Once you've found it find out how it works, Meaning the commands, Then find out whats wrong with the xbe, have fun with that too, then make sure every little thing is linked together (dependancies,string id's, scnr pallets), after all of that then you need to fix its spawning info, meaning which script commands it uses, the path it uses, the cordinates, how many will spawn, which char will spawn, and the weapon it uses, if it drives a vehicle and the vehicle seat, and then you might be on your way to having AI in MP, please if anyone has done those things let me know, Have fun

[quote="Du blev
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