[mod]Fortressv1

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mechhunter





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[mod]Fortressv1

Post by mechhunter »

Hey guys this is my lastest mod Fortress and i have changed game play alot so heres a dll will have pics soon
this is for coag

Guess i can give some details

Levl lightmap is normal now will be darker
All game types supported most changed
best played in team games


haha now i have pics
Base
Red Base
Jail

This ones just for fun
Flying


All pics were taken with the newest screen cap trainer made by xbox7887


Dll:Here
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lilrob0126





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Post by lilrob0126 »

cool mod mech :P
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Tural




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Post by Tural »

Please try to avoid Rapidshare at all costs.

As for the mod, 5/10, it's just some machs.
Doom




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Post by Doom »

To tell you the truth Tural is right. I could literaly do this in 5minutes, 10 tops.

=P

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The Flying Dutchmen




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Post by The Flying Dutchmen »

looks ok i guess... not very special just a few machs, spawned inside of buildings and stuff... doesnt look that good, nothing special . 5/10
i doubt it will be SLC .. but keep trying :D
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I don't think the dds files work in the ppf o matic
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Post by Zigen »

this highly disappoints me
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Post by GreyAtom »

Well dude, it's a good setup, but it's so simple. Do some skinning and change the look of the map completely and do a different lightmap. Then, I'll download it. :)
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
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Post by xenowisp »

nullout the lightmap to fix the green on the mach

good ideas but you should elaborate on it more

do all the machs you added have proper physics?

also you should attach your pics and your download to the post and not host externally
mechhunter





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Post by mechhunter »

Hey thanks for the feedback, But I forgot to state this in my last post but this is a beta im adding on to it as i post this. Oh and about this being a five min modd I could not use the bsp viewer in dark matter so this was took all day figuring out all of the right pitch, yaw, and roll to get these in the exact position i wanted=) well gotta go finish it
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Post by jzimmer09 »

I like the green things and the jail but i dont like the containment ramps there kinda bad looking!
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Post by Snaku »

xenowisp wrote:nullout the lightmap to fix the green on the mach
Is that how you fix green machs? I don't quite understand, though: does the mach have a lightmap you're saying to null, or are you talking about the level's lightmap, 'cuz... wouldn't nulling it create some problems?
DWells55





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Post by DWells55 »

You null the level's ltmp in the scnr. It fixes the green. Yeha, it will make the map a bit darker, but it's not too bad.
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MasterChief2829




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Post by MasterChief2829 »

Seems slapped together, but very nice idea with the jail :)
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