As i stated in the first one... you die. I wasnt asking a question but thank you for your breakdown.MENTALY INSANE wrote:there is nothing there past the roof because thats the end of the skybox therefor no matter what u do your going to die
.:.Mod/Patch pack.:. No invis' barriers patchpack 800+ dl's!
-
- Posts: 31
- Joined: Thu Feb 10, 2005 5:55 pm
- Location: at my house
- Contact:
is it legal for him to be posting obj files for the maps????stoner4life wrote:alright for the ones who dont feel like patching
this app has been released ages ago by Team Expiscor this was the original post http://files.halomods.com/viewtopic.php ... t=expiscor
anyway i extracted the .obj files from each patched map, and all you need to do with this program is inject the .obj files in your own map in stead of applying a PPF, so you can inject (and remove) the invisible walls using this. which will please most of us people here i think, coz you can inject it into your own existing map that has already been modded... and a ppf cannot do that
-
- Posts: 4
- Joined: Mon Mar 06, 2006 5:33 pm
Ive tried doing this pack.. it works fine for all the .map files that are in my F:/Games/Halo 2/Maps/* locations, but on any of the new maps in the E:/TDADA/****064/$C/* maps it does not work and gives "failed to load map" when selected in game...
Any one know how or what I may be doing wrong to get the berriars gone in Turf.
Thanks.
-Larry
Any one know how or what I may be doing wrong to get the berriars gone in Turf.
Thanks.
-Larry
-
- Posts: 120
- Joined: Fri Apr 29, 2005 11:36 pm
-
- Posts: 4
- Joined: Mon Mar 06, 2006 5:33 pm
-
- Posts: 4
- Joined: Mon Mar 06, 2006 5:33 pm
- GametagAeonFlux
- Posts: 9320
- Joined: Sun Jun 06, 2004 7:27 pm
- Location: Lincoln, NE
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
I know, no one posted a link to CMR, it was just a warning.
But anyways, the TDATA maps don't work unless they have the same signature, so to get them to work, you'll have to add them to your Main Menu. There's a fine tutorial written by a very nice man here:
http://files.halomods.com/viewtopic.php?t=31955
And if you're adding maps after the Auto Update, another very nice man wrote a similar tutorial found here:
http://files.halomods.com/viewtopic.php?t=37383
But anyways, the TDATA maps don't work unless they have the same signature, so to get them to work, you'll have to add them to your Main Menu. There's a fine tutorial written by a very nice man here:
http://files.halomods.com/viewtopic.php?t=31955
And if you're adding maps after the Auto Update, another very nice man wrote a similar tutorial found here:
http://files.halomods.com/viewtopic.php?t=37383
-
- Posts: 73
- Joined: Sun Mar 12, 2006 9:05 am
- Location: Bothering xxSilencedDeathxx
-
- Posts: 182
- Joined: Wed Jan 04, 2006 2:26 pm
-
- Posts: 8
- Joined: Wed Mar 15, 2006 6:02 pm
-
- Posts: 90
- Joined: Tue Nov 22, 2005 7:41 pm
- Contact:
hey, i was just wonderin how did you do this, how did you take of the barriers, what program and how, i want to make my own cool mod, with no barriers, i could use the patch and go from there, but i want to learn how anyways
Roses are red, Violets are blue, AIDs are contagious, So watch who you screw.
-
- Posts: 120
- Joined: Fri Apr 29, 2005 11:36 pm
-
- Posts: 120
- Joined: Fri Apr 29, 2005 11:36 pm