[Mod] Sanctus

This forum is for files only, Utilities and Hacks go here, not skins.
Schabutt_got some





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Post by Schabutt_got some »

good job,I like the it
high6




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Post by high6 »

its ok could use some work 6.5/10

heres some constructive critism

1. make it slc(theres a patch for i think everymap for systemlink)
2. lighten the map a little bit.
3. skin it dont do shader swaps(there bad for ur health)
Dragonleaderx





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Post by Dragonleaderx »

I like it just the way it is :o 8.5/10
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shade45




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Post by shade45 »

high6 wrote: 1. make it slc(theres a patch for i think everymap for systemlink)
Yeah BKbeaner follow the s/l link in my sig theres patches for every map execpt the two new ones that insolence cant open.

It should help u out on your next mod ;)
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Dootuz





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Post by Dootuz »

this is what you call a good mod.... but maeby its alitle over corweded

:) dootuz :)
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Tural: Conversation over.
Dragonleaderx





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Post by Dragonleaderx »

I d/led and I love it :o
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Skayter
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lol

Post by Skayter »

Awesome job!!! Tehts very cool and did anywon noticed glitchieguardian posted! is he back!
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~CrimsonCloud~





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Post by ~CrimsonCloud~ »

xheadshotmastax wrote: i give it
6/10
i dont like the shader swappings.
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||||||| modding skill!
Marc05





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Post by Marc05 »

nice, like the skin and objects in the map, also the character
BKbeaner




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Post by BKbeaner »

high6 wrote:its ok could use some work 6.5/10

heres some constructive critism

1. make it slc(theres a patch for i think everymap for systemlink)
2. lighten the map a little bit.
3. skin it dont do shader swaps(there bad for ur health)
well there is shader swaps on the weaps but the map is totally skineed, cept for the glass and cliff
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Trigger_six




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Post by Trigger_six »

DWells55 wrote:Not a huge shader swap fan, but those look pretty sick.
same. but a cool mod,but i was going to release a lockout. DANG IT.
EDIT: i just noticed, there are floating grav coumns? weird.......
cdonecker




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Post by cdonecker »

ur just jealous headshotmasta lol only kidding this kicks a$$ awsome mod 9/10
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wasserbrunner




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Post by wasserbrunner »

cool!!
BKbeaner




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Post by BKbeaner »

I've decided to make an update be4 i try it out for mimesis but it will take like 1-2 weeks

Things to see in the new update-

system link compatable
FP models for the brute pike and hammer
fixed so the jetpack is on your back
generators have collision
fuel rod cannon has right sounds

any other suggestions would be nice and if someone can model that'd be great becuz i can't model for *%$&
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jumbosize





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Post by jumbosize »

BKbeaner wrote:The Fox Swamp- for ADI
lol, I think you mean The Swamp Fox.
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The Flying Dutchmen




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Post by The Flying Dutchmen »

mod looks quite amazing yes, but too bad non SLC, even with the new patch shade45 made it isnt an easy fix nowadays, but it helps you along the road...

but looks amazing coz of total confusingness , i wonder what the gameplay will be like, i have to try this one out coz from the pics it doesnt seem that bad at all... too much shader swaps : makes a mod look cheap
good work on all the importing and making that work, must've took you lots of tuts ey?? 6/10

edit: i just played it and yeah i like it, good touch on making the map feel different really 10/10. too bad some things dont have collision but thats not the point. it looks great and the sky fits perfectly, the FRG is bad when u shoot it makes big screenlag..the collision on the jetpack is ugh... but still nice touch, although it seems a little bit confusing when u start it up, but thats a good thing i guess..

ps. i really doubt you can get this to work on SLC because it seems that you have added chunks and imported tons of things... but good luck

edit: i just saw haw many ITMC you had duplicated :shock: that isnt a good thing when fixing SLC
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
DWells55





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Post by DWells55 »

BKbeaner wrote:I've decided to make an update be4 i try it out for mimesis but it will take like 1-2 weeks

Things to see in the new update-

system link compatable
FP models for the brute pike and hammer
fixed so the jetpack is on your back
generators have collision
fuel rod cannon has right sounds

any other suggestions would be nice and if someone can model that'd be great becuz i can't model for *%$&
You won't be able to get the real FRG sounds most likely, just stick to using the lsnd and snd! files from the Banshee bomb for your projectile, and maybe the Rocket Launcher sounds for reloading.
Da_Jman39





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Post by Da_Jman39 »

hey nice effects but i have a problem patch didn't work 4 me
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Xero




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Post by Xero »

Why is your sig so large?
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Logan is dead. :(
BKbeaner




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Post by BKbeaner »

Da_Jman39 wrote:hey nice effects but i have a problem patch didn't work 4 me
did u use Super PPF to apply the .sppf?
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