[Mod] Sanctus
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- Joined: Sun Oct 09, 2005 12:55 pm
- Location: On my Xbox 3Sexy
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- Posts: 248
- Joined: Sun Oct 09, 2005 12:55 pm
- Location: On my Xbox 3Sexy
- Contact:
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- Posts: 86
- Joined: Thu Feb 02, 2006 7:30 pm
well there is shader swaps on the weaps but the map is totally skineed, cept for the glass and cliffhigh6 wrote:its ok could use some work 6.5/10
heres some constructive critism
1. make it slc(theres a patch for i think everymap for systemlink)
2. lighten the map a little bit.
3. skin it dont do shader swaps(there bad for ur health)
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I've decided to make an update be4 i try it out for mimesis but it will take like 1-2 weeks
Things to see in the new update-
system link compatable
FP models for the brute pike and hammer
fixed so the jetpack is on your back
generators have collision
fuel rod cannon has right sounds
any other suggestions would be nice and if someone can model that'd be great becuz i can't model for *%$&
Things to see in the new update-
system link compatable
FP models for the brute pike and hammer
fixed so the jetpack is on your back
generators have collision
fuel rod cannon has right sounds
any other suggestions would be nice and if someone can model that'd be great becuz i can't model for *%$&
*BKbeaner slaps trepdimeflou around a bit with a large trout
* You were kicked from #TRP by trepdimeflou (trepdimeflou slaps BKbeaner around with a large ban)
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mod looks quite amazing yes, but too bad non SLC, even with the new patch shade45 made it isnt an easy fix nowadays, but it helps you along the road...
but looks amazing coz of total confusingness , i wonder what the gameplay will be like, i have to try this one out coz from the pics it doesnt seem that bad at all... too much shader swaps : makes a mod look cheap
good work on all the importing and making that work, must've took you lots of tuts ey?? 6/10
edit: i just played it and yeah i like it, good touch on making the map feel different really 10/10. too bad some things dont have collision but thats not the point. it looks great and the sky fits perfectly, the FRG is bad when u shoot it makes big screenlag..the collision on the jetpack is ugh... but still nice touch, although it seems a little bit confusing when u start it up, but thats a good thing i guess..
ps. i really doubt you can get this to work on SLC because it seems that you have added chunks and imported tons of things... but good luck
edit: i just saw haw many ITMC you had duplicated that isnt a good thing when fixing SLC
but looks amazing coz of total confusingness , i wonder what the gameplay will be like, i have to try this one out coz from the pics it doesnt seem that bad at all... too much shader swaps : makes a mod look cheap
good work on all the importing and making that work, must've took you lots of tuts ey?? 6/10
edit: i just played it and yeah i like it, good touch on making the map feel different really 10/10. too bad some things dont have collision but thats not the point. it looks great and the sky fits perfectly, the FRG is bad when u shoot it makes big screenlag..the collision on the jetpack is ugh... but still nice touch, although it seems a little bit confusing when u start it up, but thats a good thing i guess..
ps. i really doubt you can get this to work on SLC because it seems that you have added chunks and imported tons of things... but good luck
edit: i just saw haw many ITMC you had duplicated that isnt a good thing when fixing SLC
You won't be able to get the real FRG sounds most likely, just stick to using the lsnd and snd! files from the Banshee bomb for your projectile, and maybe the Rocket Launcher sounds for reloading.BKbeaner wrote:I've decided to make an update be4 i try it out for mimesis but it will take like 1-2 weeks
Things to see in the new update-
system link compatable
FP models for the brute pike and hammer
fixed so the jetpack is on your back
generators have collision
fuel rod cannon has right sounds
any other suggestions would be nice and if someone can model that'd be great becuz i can't model for *%$&