[mod]Project ORSM! new pics || working v1
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ive got a few effects done im gonna apply them to a ppf.
i did the tank explosion and the sticky, i think they look awsome but im gonna let Scotty check them out after i make a patch.
edit:are you thinking about changing what spawns where the boxes and cones and such are, because if not i will skin all that stuff.
i did the tank explosion and the sticky, i think they look awsome but im gonna let Scotty check them out after i make a patch.
edit:are you thinking about changing what spawns where the boxes and cones and such are, because if not i will skin all that stuff.
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Holy Cow I missed a lot... I'll be posting a new effect... Lemme work on it and I'll Attach it..
EDIT: I made a new explosion for the Super detonation of the needles... You need to edit the Satchel Charge and then switch Dependancies of the Projectile of the needler and switch the Depandcies of the Proj Super_detonation with the Satchel charge...
EDIT: I made a new explosion for the Super detonation of the needles... You need to edit the Satchel Charge and then switch Dependancies of the Projectile of the needler and switch the Depandcies of the Proj Super_detonation with the Satchel charge...
- Attachments
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- This is what the explosion should look like
Note: This is the Satchel Charge Explosion Effect... - Effect.GIF (19.65 KiB) Viewed 1644 times
Last edited by Mission_Blade on Wed Nov 30, 2005 2:09 pm, edited 2 times in total.

Got a good draft of the wraith skin goin', any thoughts?
Wraith Skin Pic
Wraith Skin Pic
- Attachments
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- Any thoughts?
- Project ORSM Wraith Skin.jpg (60.03 KiB) Viewed 1709 times

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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yeah nice skins...post more 
sorry but its kinda hard right now to be testing everything as i have 2 very big skool tests...but the good thing is that im finished by fri night...so ill have the honour of testing EVERYTHING and then ill post the updated version on the initial post...
and thats a kool wooden shotty...ill check out the shotguns effects before i decide to post that one in the mod
haha thats orsm blue! change the text type and ill put it in but nice idea!

sorry but its kinda hard right now to be testing everything as i have 2 very big skool tests...but the good thing is that im finished by fri night...so ill have the honour of testing EVERYTHING and then ill post the updated version on the initial post...
and thats a kool wooden shotty...ill check out the shotguns effects before i decide to post that one in the mod
haha thats orsm blue! change the text type and ill put it in but nice idea!
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just an idea!
it would be pretty sweet if we threw in some active scenery.
*note* not crashing, exploding whatever.
i was just thinking we could have a few banshee's go way up over the buildings ever now and then.
coming from one side of the map to another.
it gives a kinda warish feel if you think about it.
it would be pretty sweet if we threw in some active scenery.
*note* not crashing, exploding whatever.
i was just thinking we could have a few banshee's go way up over the buildings ever now and then.
coming from one side of the map to another.
it gives a kinda warish feel if you think about it.
Uh, well, since there were some 'ice cream truck' models and wondering of making the bus drivable, I thought maybe I'd draw up a spawnpoint map of new human/covenant vehicle spawn points (Note: I used Glitchy's jpeg for Coord finder)
KEY:
Small red dot= Warthog
Big red dot= Scorpion
Small blue dot= Ghost/Specter
Big blue dot= Wraith
Small orange dot= Optional Covenant vehicle (Dropship shadow, etc.)
Small yellow dot= Optional Human vehicle (Longsword, Bus...Ice cream truck, etc.)
EDIT: Maybe we could put some sort of platform or something out in the water? (I was screwing around with 3dsmax on day and extracted the mesh of some of the levels using BSP tools, could we put a piece of another level into the water as a model injection?)
KEY:
Small red dot= Warthog
Big red dot= Scorpion
Small blue dot= Ghost/Specter
Big blue dot= Wraith
Small orange dot= Optional Covenant vehicle (Dropship shadow, etc.)
Small yellow dot= Optional Human vehicle (Longsword, Bus...Ice cream truck, etc.)
EDIT: Maybe we could put some sort of platform or something out in the water? (I was screwing around with 3dsmax on day and extracted the mesh of some of the levels using BSP tools, could we put a piece of another level into the water as a model injection?)
- Attachments
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- Thoughts?
- head.JPG (14.51 KiB) Viewed 1666 times
Last edited by G.I.R. on Wed Nov 30, 2005 2:08 pm, edited 1 time in total.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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Ya i was mainly talking about the picture.casuela wrote:The text needs ALOT of work though.HornyHornyHippo wrote:***, that bilboard is really sexy!
-cas
Last edited by HornyHornyHippo on Wed Nov 30, 2005 2:19 pm, edited 2 times in total.

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can you give me the location?like bitmaps/effects/adljafdlskjf something like that lol so i can find what ur talking about?
edit: that sniper is awesome post a download... post the meta though its easier
edit: that sniper is awesome post a download... post the meta though its easier
Last edited by - on Wed Nov 30, 2005 2:13 pm, edited 1 time in total.
-New Account- [ The Next Generation ] = TnG 

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heres a sniper i whipped up...if u like it ill post the dl
ok, heres the dl (i cant inject models. idk y but i followed tuts and even got punk rock to follow me through it on IM and i couldnt do it so its not a ppf, its a .OBJ)
http://rapidshare.de/files/8406133/my_sniper.obj.html
Last edited by wasserbrunner on Wed Nov 30, 2005 2:18 pm, edited 2 times in total.