[MOD]DoorM4n and SU8ZERO's MODZ (ALL PPF PATCHES NOW)

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Team DeFiance





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Post by Team DeFiance »

Awesome mod dude and thanks for the props too. Although I don't mod much anymore, I am here to help on any questions that you may have in the future.

But by the looks of this mod it doesn't appear that I could be of much help anymore. LOL

Keep up the awesome work.

Apache
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DoorM4n
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Post by DoorM4n »

hey thx alot

and well......u still know a lot more than me :wink:
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Team DeFiance





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Post by Team DeFiance »

LOL,

Dude don't under estimate yourself, you know a lot more then you think and some technigues I don't even know how to do.

You've become one of the better modders recently that I have seen and I am sure you will continue to grow and learn at time goes on.

Good Luck buddy in your future mods.

Apache
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DoorM4n
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Post by DoorM4n »

Team DeFiance wrote:LOL,

Dude don't under estimate yourself, you know a lot more then you think and some technigues I don't even know how to do.

You've become one of the better modders recently that I have seen and I am sure you will continue to grow and learn at time goes on.

Good Luck buddy in your future mods.

Apache

Hey well, thx a lot, good to hear that the one who practicily trained me, is telling me im a great modder. Means a lot.

Hope you keep modding.
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Arby77





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Post by Arby77 »

Skye high has to be on eof the best planned out mods ive eevr played ill love it its the longest ive ever played one mods its so fun its like a maze u should make more like those.
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DoorM4n
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Post by DoorM4n »

arby77 wrote:Skye high has to be on eof the best planned out mods ive eevr played ill love it its the longest ive ever played one mods its so fun its like a maze u should make more like those.
hehe thx
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BeastlyHands





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Post by BeastlyHands »

Hey I was wondering can you give us an estimate for the release of that new coordinate finder?
Stealthy





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Post by Stealthy »

about a week
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DoorM4n
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Post by DoorM4n »

nah man today at noon
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link_36p





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Post by link_36p »

doorm4n im not sure if u havent noticed this but the dark matter with sbsp viewer doesnt save the cords quite right, and pitch, roll, and yaw are totally f'ed up.......... Im trying to help poke find wuts wrong but i dont think ive been that much help to him :(
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Post by shortysk8monkey »

daaam, skye high looks amazing, great work guys :D
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DoorM4n
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Post by DoorM4n »

hey man thx a lot
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Seven Signz





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Post by Seven Signz »

Yeah, these maps are awesome. When is you're next map like these coming out?
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Post by TheTyckoMan »

Seven Signz wrote:Yeah, these maps are awesome. When is you're next map like these coming out?
people usually don't like to give exact dates because modding can take a lot of turns over time when making mods, so they might not even know :wink:
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dec1234





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Post by dec1234 »

Well lets just say be on the lookout for doormans and mine next mod it will maybe be even better than all these :wink:

also i noticed that darkmatter screwed up thr pitch and shi7 when i was moving stuff any ideas what to do to fix it?
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Stealthy





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Post by Stealthy »

I noticed that too... the object will look fine in the bsp viewer, then it will look offset in actual gameplay
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dec1234





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Post by dec1234 »

yeah it so annoying :evil:
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TheTyckoMan




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Post by TheTyckoMan »

is it like the actual position? or just rotation?
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Post by xbox7887 »

my guess would be that his ypr calculations are messed up so im sure it will be fixed eventually, just be patient
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dec1234





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Post by dec1234 »

yeah dude i no but i cant wait till it is :D
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