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New Map - Speedball 2
Posted: Tue Jul 13, 2004 9:26 am
by fezzman
I posted this one over on halome to save resources here. This is from my post:
This is my second Speedball mod. This particular version is a bit larger than Snipeway Speedball and the glitchy walls are fixed. All in all it is a whole new looking map with a similiar feel.
It supports slayer (naturally), ctf, and koth.
This is another mod made possible by butchering NMP's Vengence. Enjoy
This ppf is for bloodgulch.
http://halome.com/forum-files/viewtopic.php?p=2806#2806
Posted: Tue Jul 13, 2004 9:40 am
by blink182house
Looks good, I'm going to play it in a bit.
Posted: Tue Jul 13, 2004 9:48 am
by Dollars
very cool. I'll check it out tonight!
Posted: Tue Jul 13, 2004 1:13 pm
by NinjaMaster
Cant wait to check it out!
Re: New Map - Speedball 2
Posted: Tue Jul 13, 2004 8:19 pm
by Sain
fezzman wrote:I posted this one over on halome to save resources here. This is from my post:
This is my second Speedball mod. This particular version is a bit larger than Snipeway Speedball and the glitchy walls are fixed. All in all it is a whole new looking map with a similiar feel.
It supports slayer (naturally), ctf, and koth.
This is another mod made possible by butchering NMP's Vengence. Enjoy
This ppf is for bloodgulch.
http://halome.com/forum-files/viewtopic.php?p=2806#2806
Fezzman, dude, I've been trying to catch up with you, this map would be awsome to have powerpak, and me test out your playing skills on, if you wanna get some xbc up on it ill try to get powerpak to bring his 'box over and we'll do it, my xbox cant be modded (supposedly) if someone could tell me how to mod my xbox without a modchip its is a v 1.6 (that is why it cant be modded the normal way.)
Posted: Wed Jul 14, 2004 11:08 am
by sp00geD
hey fezz, i dont have my xbox with me right now, but did u add any of the vehicles?
Posted: Wed Jul 14, 2004 12:44 pm
by fezzman
sp00geD wrote:hey fezz, i dont have my xbox with me right now, but did u add any of the vehicles?
Nope, sorry. I did fix most of the spots that you pointed out though. There was just one wall that I couldn't get the angle of perfectly. For the most part that is done though.
I believe I left two Ghosts down on the floor of BG. If you want them in the level you could easily move them up to the new map using SparkEdit.

Posted: Wed Jul 14, 2004 4:03 pm
by sp00geD
alright
Re: New Map - Speedball 2
Posted: Tue Aug 17, 2004 7:41 am
by skateanddestroy
Sain wrote:fezzman wrote:I posted this one over on halome to save resources here. This is from my post:
This is my second Speedball mod. This particular version is a bit larger than Snipeway Speedball and the glitchy walls are fixed. All in all it is a whole new looking map with a similiar feel.
It supports slayer (naturally), ctf, and koth.
This is another mod made possible by butchering NMP's Vengence. Enjoy
This ppf is for bloodgulch.
http://halome.com/forum-files/viewtopic.php?p=2806#2806
Fezzman, dude, I've been trying to catch up with you, this map would be awsome to have powerpak, and me test out your playing skills on, if you wanna get some xbc up on it ill try to get powerpak to bring his 'box over and we'll do it, my xbox cant be modded (supposedly) if someone could tell me how to mod my xbox without a modchip its is a v 1.6 (that is why it cant be modded the normal way.)
you can put a modchip in a v1.6 xbox it is just a pain in the ass, because m$ disconnected the LCP points where u solder the modchip to, so you have to extend the wire to the other side of the mobo.goto
www.xbox-scene.com they have all the info you need on this
Posted: Tue Aug 17, 2004 7:52 pm
by forhaloonly
you can mod your x box without a chip by using the mechassault hack that can be downloaded. maybe check out kevinrose.com