Here is a map that I made with SparkEdit. It isn't REALLY awesome, but it's fun for CTF. The blocks disappear at certain angles, I wasn't sure how to fix that, but if someone could tell me that'd be great.
Also, can anyone rebuild this map with the same concept idea, but better quality scenery, and maybe make it more interesting. I would definitely appreciate it.
I am pretty new at all of this; give me criticism, but don't be an ass.
Thanks.
Map: CTF Bliss _-_-_--
Map: CTF Bliss _-_-_--
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- CTF_Bliss.zip
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- Posts: 45
- Joined: Sat Mar 13, 2004 7:37 pm
- Location: Pennsylvania
To make blocks not disappear you must change the "bounding radius" & "render bounding radius" in the scenery meta.
Open up the scenery meta in a hex editor and look at offsets 0x4 & 0x104.
These are floats.
The first one is the bounding radius and the second one is the render bounding radius.
Change these so that the float is a larger number.
The amount that you need to increment these radii depends on the size of the object. For the blocks doubling that float should do it.
Open up the scenery meta in a hex editor and look at offsets 0x4 & 0x104.
These are floats.
The first one is the bounding radius and the second one is the render bounding radius.
Change these so that the float is a larger number.
The amount that you need to increment these radii depends on the size of the object. For the blocks doubling that float should do it.
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- Posts: 9
- Joined: Fri Jan 23, 2004 4:50 pm