Grey Gultch Ledges

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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Mystre





Posts: 8
Joined: Mon Jun 28, 2004 9:47 am

Grey Gultch Ledges

Post by Mystre »

I have lurked on the forum for a long time and read almost every single post and tutorial. I hope that by doing that, and this that when I do ask some questions I wont be fragged off the map *grin*

This is a first Mod, so be gentle. But a lot of effort went into it. There are a lot of small details changed as well as the obvious things. This isnt near the greatness of some but I have played almost every mod I have seen on here and this is a lot of fun.

-Many ledges and platforms with teleports everywhere. Very dificult for someone to look at your screen and know where you are.
-All spawn points changed
-Hidden Teleports (jump into them) Plus Teleports inside the base and caves (stand on an arrow in a base, in front of a blinking light and jump. Look for light on a rock and jump. Look for another light outside the other base and jump over it)
-Careful of a couple of hidden trap teleports, that drop you to your death.
-Entire color, feel of map different.. changed to dusk, different textures of ground, bases textured different and much more. Changed many bitmaps
-Banshe (from Pokecancer)
-Beamemitter (also Pokecancer)
-Blocks (Allister)
-Skinned Hog (Powerpak)
-Reticles (dang- I forgot his name- sorry, tell me and I will update this)
-All projectile changes, including damage differences
-Played with 4 with very little to no lag
-Added many small effects that add to the big picture such as wind, lighting details and lots more.

This is a first attempt so any and all feedback is welcome. I am still trying to learn modelsmetainjectingindicesvertices etc lol and trying hard to catch up to the great modders. Long way to go yet.

This is a very popular Mod to play here, it is often one shot kills and moves pretty fast. Seems to be pretty balanced and a lot of fun. Not trying to make BG disappear, just make it more fun.

I want other noob's to know, I did this without asking a single noob question to anyone, I read these forums through and through and made tons of mistakes and failed lots. I learned how to use HMT, HHT, SE, HXE, PPF-o-matic, PPF Studio, FlashFXP, Evolution and ever thing else I could find just by reading information already available. It takes some time and effort though, you cant just say "Tell me how to mod" and get a one line answer. So if you want to know how to do any of this, I can tell you from experience now, just read. If someone like me can do this you can too.

http://www.halo-scene.com/download.php?view.216
Last edited by Mystre on Sat Jul 03, 2004 6:15 am, edited 1 time in total.
Mystre





Posts: 8
Joined: Mon Jun 28, 2004 9:47 am

SE pictures... must see in Xbox

Post by Mystre »

Picture one... SE does NOT do this any justice at all
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GreyGultchLedge1.jpg
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Mystre





Posts: 8
Joined: Mon Jun 28, 2004 9:47 am

Post by Mystre »

SE Picture #2 ... again SE does ZERO justice to the appearance of this mod

Also tried to make this picture smaller
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GreyGultchLedge2.jpg
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Mystre





Posts: 8
Joined: Mon Jun 28, 2004 9:47 am

one moe pic

Post by Mystre »

#3
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GreyGultchLedge3.jpg
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(GT)Juggler




Revivalist Recreator

Posts: 213
Joined: Sun Mar 14, 2004 6:53 pm
Location: Danbury CT
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Post by (GT)Juggler »

heres a better picture
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;)  gj man
;) gj man
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Mystre





Posts: 8
Joined: Mon Jun 28, 2004 9:47 am

Post by Mystre »

Thank you GT. I appreciate it.

I loved your Damnation Mod BTW. I think you do great work :)
Master_Chief's_Daddy





Posts: 10
Joined: Sat May 29, 2004 5:48 pm

Post by Master_Chief's_Daddy »

You do great work GT and I loved your Damnation mod. I was so happy I could play it before you released it. You should definatly release some of your other mods. Trust Me!
ANTHRAX





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Joined: Sat Jun 19, 2004 11:32 am
Location: why do you want to know?

Post by ANTHRAX »

from what i can see for a first mod thats pretty good. good job
(GT)Juggler




Revivalist Recreator

Posts: 213
Joined: Sun Mar 14, 2004 6:53 pm
Location: Danbury CT
Contact:

Post by (GT)Juggler »

thanks man. im workin on a battle creek mod right now, using blocks - i hope to acheive even better gameplay in ts and ctf with that mod . we'll see how things work out
Mystre





Posts: 8
Joined: Mon Jun 28, 2004 9:47 am

thanx

Post by Mystre »

I appreciate it Anthrax.

I have a long way to go before I can even think of being as good as others here. I am running with scissors though. I have F**ked up plenty.

I am trying hard to learn more. I sure appreciate the really good modders giving me help with feedback and pehaps some questions, though I will try hard to keep the stupid ones to a minimum.
sp00geD





Posts: 33
Joined: Sun Apr 11, 2004 2:32 pm

Post by sp00geD »

-Reticles (dang- I forgot his name- sorry, tell me and I will update this)
Allister is his name ;)
fijipeevy





Posts: 8
Joined: Tue Feb 24, 2004 8:16 am
Location: tennessee

Post by fijipeevy »

Is there anyway to make the lights over the bases less bright. Just wondering....
Mystre





Posts: 8
Joined: Mon Jun 28, 2004 9:47 am

Post by Mystre »

Yeah it can be done. Just use HMT and go to "lights" I messed with that a bit and changed it as well as changed the colors in the light, kinda cool looking. The beam emitter is cool in that it makes it a bit more dangerous to fly a vehicle over the base, if you run into it you will die... that can also be varied of course
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