NTSC Panel Pack all maps

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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MrMurder




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NTSC Panel Pack all maps

Post by MrMurder »

Ok guys have added a panel into every map replacing the flag base so no real loss of scenery to worry about.
Sorry about the skin on the panel but im sure its easy for all to change.
Hope it comes in handy and we see some of the unused maps getting some attention.
Thanks for your time.
Sorry no pics but its a bit of a long story at the mo
Attachments
NTSC-PANNEL-PACK.rar
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Last edited by MrMurder on Wed Jun 23, 2004 9:56 am, edited 1 time in total.
(GT)Juggler




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Post by (GT)Juggler »

Very nice.

You are about to be mentioned in a LOT of mods. GJ
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Post by jkjk »

Thanks MrMurder.
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Post by (GT)Juggler »

j/w there are some misplaced shrubs and extra health packs in the Battle creek ppf. . . on purpose or an accident?

:D very easy to change obviously but wanted to know whats up with that.
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Post by CJC »

I don't get it, what does this mod do exactly?
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Post by jake07777 »

It gives you panels in every map so you can make some crazy mods for you and your friends to play. Build stuff with the blocks. the block are your friend, and they want you to play with them. If you build it, they will come.
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MrMurder




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Post by MrMurder »

Hmmmmmm the added stuff is not me so a weird freaky random thing ah well btw it was a bit of a pain to get the panel in2 battle creek so maybe its just one of those pain in the butt levels.
And cjc its not a mod its just some panels I imported to every level in the crazy hope people would start using the other maps instead of bloodgulch.Thanks for your time.
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Thanks for your time.
(GT)Juggler




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Post by (GT)Juggler »

im already startin on BC - I CALLED IT! lol
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Post by Lightning »

Did not! I started a while ago! lol
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Post by (GT)Juggler »

not bad to have a little friendly competition. . .

unless it turns unfriendly :twisted:
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THANK YOU!

Post by thescottishguy »

thanks man, this is perfect, i'd been asking around for something like this for a lil bit now. props to ya.
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Post by sp00geD »

i <3 j00 :D:D:D:D:D i wanted this so badly THX SO MUCH
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Post by JoePo »

I was gonna attempt importing the blocks to every level when I found some time, but I'm glad to see that it's already been done. Great job MrMurder.
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Post by fezzman »

What the heck is that on the texture for the Prisoner blocks? It almost looks like an exhaust tip on one side. :lol:
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Post by deathtoall »

wow.. nice
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Post by mister2 »

very awesome but wheres hang em?
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MrMurder




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Post by MrMurder »

Oh crap im sorry mister 2 but i was doin stuff with hang em high and simply forgot to add in the ppf.
So now its done ok all the maps with panels
Like halo lego evolved lol enjoy cant wait to see some of the new levels.
Thanks for your time.
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Thanks for your time.
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Post by mister2 »

sweet, thanks, i was gonna rip apart a mod that had blocks in hang em already but i rather start from scratch if i do anything.

also im workin on boarding action, i know its been done but i have other ideas i wanna bang out. cant find the texture tho, might u know where it is in the bitmaps in hmt? imma photoshop it rather than use an existing boarding action texture so i need to find it, thanks

*edit: nevermind, once i started flippin panels in spark edit i noticed its the hog tires texture.... so... how would i change the panel texture without changin the hog tires? sorry, im an idiot =(
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Post by Stinger77s »

Just wondering if you were going to update any of the levels with the new panels, I have tried importing them over yours but they have no collision, and I would use Vengence but I was using logs in the level I was making. If not thanks for the panel pack in the first place it helps alot to people like me who can't get the damn collision importing figured out.
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Post by Evolved »

First off, thanks for the panels MrMurder, I have been waiting for this forever. Also, I am trying to change the texture of the panel, so I edit the .dds file for the panel, and then I try to inject it back to the cache (using HMT) but it won't work? It says must be... DXT1 or something like that, so I save it as that, but it still doesn't work. What do I need to do?
Last edited by Evolved on Wed Apr 27, 2005 8:05 pm, edited 1 time in total.
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