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Plateau v1.2 - A 'new' Halo map | UPDATED 6/19/04

Posted: Wed Jun 16, 2004 4:21 pm
by joesbadday
Plateau v.1.2

More cover added in the middle of the map. Some spawn points moved onto the ledges/ground. Makes capturing easier, b/c it was WAY to hard in earlier versions.

Plateau v.1.1

In v1.1, a few small changes were made. A sniper rifle was added on the distant hill with the oversheild/camo; All 'holes' in the tree wall were fixed; and all incorrect spawn points were moved.

Plateau v1.0 - A 'new' Halo map

I, personally, am a huge fan of CTF @ BG and was really sick of people making severely unbalanced mods with ridiculous weapons, so I decided to take the matter into my own hands. I wanted a level similar to BG (outside; medium-sized) and not as big as Sidewinder. So this is what I did...

After applying Stinger77's 'Spring Sidewinder' mod, I sectioned off a part of the level using trees as walls and repositioned the flags, teleporters, vehicles, weapons, spawns... EVERYTHING; and I didn't change any projectiles or anything about the weapons. The result is a level that is EXTREMELY balanced (both teams are equally as far from all powerups, rockets, flags, etc), easy to make, and a TON of fun. The level doesn't even feel like you're playing Sidewinder, it feels like a brand new map. There is no lag and Slayer/CTF are the only games supported. I hope everyone enjoys this map as much as my friends and I do. PLEASE GIVE IT A TRY! IT WILL BE WORTH YOUR TIME!

PS. Sorry about the bad digi-cam pics; They don't do it justice. The gameplay is where it's at.

PPS. This map is for CTF/Assault ONLY! If you want to go ahead and make it for other game types, by all means, do so.

PPPS. Include this in the NMP!!!! haha.

Thanks!

-JoesBadDay

Posted: Wed Jun 16, 2004 5:05 pm
by InfernO8
Just to let you know it looks sick, but doesnt work.

Posted: Wed Jun 16, 2004 5:10 pm
by jkjk
yes it does

Posted: Wed Jun 16, 2004 5:43 pm
by joesbadday
Tried it from scratch. Works for me too.

well

Posted: Wed Jun 16, 2004 6:26 pm
by powerpak
great job, were you able to get the building blocks to work?

Posted: Wed Jun 16, 2004 6:57 pm
by fezzman
I tried this out with a friend and it is a pretty good map. It definately feels like a new level. The only problem is that there was a spot in the trees small enough to squeeze through. I watched my friend do it twice. Sorry, I didn't pinpoint where that was though.

well

Posted: Wed Jun 16, 2004 9:34 pm
by powerpak
sounds fixable though

Posted: Thu Jun 17, 2004 4:02 am
by joesbadday
Hey, i'll go through all of the trees today and try to fix it. Was he able to just jump through? or did he crouch/warthog jump?

And Powerpak, I was going to use the building blocks as the walls to section off part of the level, but since duplicating the trees wasn't giving me any lag, i figured they looked better than blocks would anyhow.

Posted: Thu Jun 17, 2004 4:05 am
by fezzman
He just jumped through. I don't know which side it was but it was towards one of the ends of the row of trees.

Posted: Thu Jun 17, 2004 6:04 am
by SEHF
I think the place where you are talking about is in the trees close to the red base. I was able to crouch and walk to the other side in about the middle of the row of trees. :o

Posted: Thu Jun 17, 2004 6:45 am
by fezzman
Well, now that the blocks are out you could just put a row of them behind the trees. That way they won't really be visible and they will keep people from finding cracks. Just an idea.

Posted: Thu Jun 17, 2004 7:51 am
by JoePo
if you do put blocks behind the trees, you can just null out the link to the bitmaps of the blocks in HHT, then you would just have an invisible wall of blocks to prevent people from going past.

I haven't even played this mod yet though, so I don't know how much of the blocks would be visible anyway, but that should work.

Posted: Thu Jun 17, 2004 8:09 am
by joesbadday
Although a good idea, i fixed the problem without having to use the platforms at all. Besides, whenever i applied the platform modd with this mod, it would freeze.

Check out the new version!

And, will someone PLEASE AIM me at screename 'joesbadday' to play this over xbc? I really want to give it a try over that.

Posted: Thu Jun 17, 2004 8:42 am
by slidellsimba2
what map is this supposed to take place of? i downloaded it already but this is the first "new" map that i am trying out
so can someone please help

Posted: Thu Jun 17, 2004 8:46 am
by joesbadday
Just apply the ppf to a sidewinder cache file.

Posted: Thu Jun 17, 2004 8:53 am
by BlanK
I personally played it on XBC against JOE and it is a fun level with Little to no Lag(and on XBC that is Something!!!) Props Joe! And i think it should be added to NMP. By the way if anyone wants to try it out online my XBC name is Ass_Monkey and Joes is suprise JoesBadDay.

heh

Posted: Thu Jun 17, 2004 9:39 am
by powerpak
wish i could do that

Posted: Sat Jun 19, 2004 7:43 am
by joesbadday
UPDATED! download this new version!

Posted: Sat Jun 19, 2004 2:15 pm
by Bassist-X
Nice, I like the newer version. It's easier to see too.

Posted: Sat Jun 19, 2004 4:00 pm
by thugster963
Cooll mod but still needs some vechicle skins and weapon mods maybe some turrets instead of tanks