Plateau v1.2 - A 'new' Halo map | UPDATED 6/19/04

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joesbadday





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Plateau v1.2 - A 'new' Halo map | UPDATED 6/19/04

Post by joesbadday »

Plateau v.1.2

More cover added in the middle of the map. Some spawn points moved onto the ledges/ground. Makes capturing easier, b/c it was WAY to hard in earlier versions.

Plateau v.1.1

In v1.1, a few small changes were made. A sniper rifle was added on the distant hill with the oversheild/camo; All 'holes' in the tree wall were fixed; and all incorrect spawn points were moved.

Plateau v1.0 - A 'new' Halo map

I, personally, am a huge fan of CTF @ BG and was really sick of people making severely unbalanced mods with ridiculous weapons, so I decided to take the matter into my own hands. I wanted a level similar to BG (outside; medium-sized) and not as big as Sidewinder. So this is what I did...

After applying Stinger77's 'Spring Sidewinder' mod, I sectioned off a part of the level using trees as walls and repositioned the flags, teleporters, vehicles, weapons, spawns... EVERYTHING; and I didn't change any projectiles or anything about the weapons. The result is a level that is EXTREMELY balanced (both teams are equally as far from all powerups, rockets, flags, etc), easy to make, and a TON of fun. The level doesn't even feel like you're playing Sidewinder, it feels like a brand new map. There is no lag and Slayer/CTF are the only games supported. I hope everyone enjoys this map as much as my friends and I do. PLEASE GIVE IT A TRY! IT WILL BE WORTH YOUR TIME!

PS. Sorry about the bad digi-cam pics; They don't do it justice. The gameplay is where it's at.

PPS. This map is for CTF/Assault ONLY! If you want to go ahead and make it for other game types, by all means, do so.

PPPS. Include this in the NMP!!!! haha.

Thanks!

-JoesBadDay
Attachments
plateau4.jpg
plateau4.jpg (68.33 KiB) Viewed 3916 times
plateau3.jpg
plateau3.jpg (71.38 KiB) Viewed 3916 times
plateauV12.rar
(2.43 MiB) Downloaded 374 times
plateau1.jpg
plateau1.jpg (65 KiB) Viewed 4497 times
plateau2.jpg
plateau2.jpg (46.44 KiB) Viewed 4497 times
Last edited by joesbadday on Sat Jun 19, 2004 9:16 am, edited 7 times in total.
InfernO8





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Post by InfernO8 »

Just to let you know it looks sick, but doesnt work.
jkjk




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Post by jkjk »

yes it does
joesbadday





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Post by joesbadday »

Tried it from scratch. Works for me too.
powerpak





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Post by powerpak »

great job, were you able to get the building blocks to work?
fezzman




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Post by fezzman »

I tried this out with a friend and it is a pretty good map. It definately feels like a new level. The only problem is that there was a spot in the trees small enough to squeeze through. I watched my friend do it twice. Sorry, I didn't pinpoint where that was though.
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Post by powerpak »

sounds fixable though
joesbadday





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Post by joesbadday »

Hey, i'll go through all of the trees today and try to fix it. Was he able to just jump through? or did he crouch/warthog jump?

And Powerpak, I was going to use the building blocks as the walls to section off part of the level, but since duplicating the trees wasn't giving me any lag, i figured they looked better than blocks would anyhow.
fezzman




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Post by fezzman »

He just jumped through. I don't know which side it was but it was towards one of the ends of the row of trees.
SEHF





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Post by SEHF »

I think the place where you are talking about is in the trees close to the red base. I was able to crouch and walk to the other side in about the middle of the row of trees. :o
fezzman




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Post by fezzman »

Well, now that the blocks are out you could just put a row of them behind the trees. That way they won't really be visible and they will keep people from finding cracks. Just an idea.
JoePo





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Post by JoePo »

if you do put blocks behind the trees, you can just null out the link to the bitmaps of the blocks in HHT, then you would just have an invisible wall of blocks to prevent people from going past.

I haven't even played this mod yet though, so I don't know how much of the blocks would be visible anyway, but that should work.
joesbadday





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Post by joesbadday »

Although a good idea, i fixed the problem without having to use the platforms at all. Besides, whenever i applied the platform modd with this mod, it would freeze.

Check out the new version!

And, will someone PLEASE AIM me at screename 'joesbadday' to play this over xbc? I really want to give it a try over that.
slidellsimba2





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Post by slidellsimba2 »

what map is this supposed to take place of? i downloaded it already but this is the first "new" map that i am trying out
so can someone please help
joesbadday





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Post by joesbadday »

Just apply the ppf to a sidewinder cache file.
BlanK





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Post by BlanK »

I personally played it on XBC against JOE and it is a fun level with Little to no Lag(and on XBC that is Something!!!) Props Joe! And i think it should be added to NMP. By the way if anyone wants to try it out online my XBC name is Ass_Monkey and Joes is suprise JoesBadDay.
powerpak





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heh

Post by powerpak »

wish i could do that
Image
support DCR project>http://www.xboxcantread.com/
joesbadday





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Post by joesbadday »

UPDATED! download this new version!
Bassist-X





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Post by Bassist-X »

Nice, I like the newer version. It's easier to see too.
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thugster963





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Post by thugster963 »

Cooll mod but still needs some vechicle skins and weapon mods maybe some turrets instead of tanks
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