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Now *truely* perfect banshee

Posted: Thu Jun 10, 2004 3:15 pm
by animex2
ok, this is basicly Allister's banshee, nothing is changed accept one vehicle setting, this is the one that replaces the tank. Now when the vehicle explodes, the person that made the vehicle explode, gets the kill, instead of it just going (you died) and noone gets a kill....

So thanks to Allister for the original banshee!

::EDIT::
BTW, This is for BG incase you didnt know :wink:

Posted: Thu Jun 10, 2004 3:33 pm
by Lightning
Mind making a Ghost one?

Posted: Thu Jun 10, 2004 4:53 pm
by th3gh05t
Do you just patch the ppf file? and that's it?

Posted: Thu Jun 10, 2004 5:27 pm
by animex2
yeah, you just patch the ppf file to cache003.map

Posted: Thu Jun 10, 2004 5:28 pm
by BigSnaggle
do you know if the flight ceiling can be adjusted? (so that the banshee cannot fly above the rendered portion of the level), or is that tied in w/ the bsp?

Posted: Thu Jun 10, 2004 5:33 pm
by animex2
no clue

Posted: Thu Jun 10, 2004 7:43 pm
by zonfar
Looks nice! is there any possible way you could not overwrite any veichles?

Posted: Thu Jun 10, 2004 7:52 pm
by th3gh05t
I don't think that is possible right now. ;)

Edit: This Mod works really well. Great job!

Posted: Sun Jun 13, 2004 8:20 am
by PALMAN
Well, adding a fourth vehicle is the Holy Grail to Banshee goodness.
Can someone contact Gearbox on how they did this in Halo PC?

Posted: Sun Jun 13, 2004 9:12 am
by locutusofworm
uh, i think gearbox had the original source code for halo, so they could add extra stuff in maps without having to overwrite anything

its probably possible, but i don't think it can be done the way gearbox did it...

Posted: Sun Jun 13, 2004 1:26 pm
by animex2
hah, want me to apply this fix to allisters banshee that replaces no vehicles? its possible =)

Posted: Tue Jun 29, 2004 4:02 pm
by jake07777
what map is it for

Posted: Fri Jul 16, 2004 3:35 am
by h4xx3d
BigSnaggle wrote:do you know if the flight ceiling can be adjusted? (so that the banshee cannot fly above the rendered portion of the level), or is that tied in w/ the bsp?
until we can inject custom bsps, just use the ultrablock with the shader's nulled to make your own