HXE Version 3.0 (Map Building!!!!!!!!)

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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HXE Version 3.0 (Map Building!!!!!!!!)

Post by The Swamp Fox »

New Features:
Version 3.0
- Map Building
Lets you add tags to a map, without overwriting anything. In its current form it
messes up some tag names, I plan to fix this soon. I just wanted to release this
so everyone could use it now rather than later! Tutorial on how to add tags is
in the readme. (I suggest you read it.)


Version 2.0
- Guerilla Tag Converter
A purely beta stage algorithm for converting Guerilla tags without reflexives to
a metadata format usable by the xbox or computer, without needing to compile it.

- Save & Inject Metadata
Straightforward, HMT-Style saving and injecting. Nothing special. You can use
Direct Inject if you want the metadata inconsistancies auto-fixed.

- Offset Swap Dialog
Shows all tags, you can select the tag you want to swap the offset with.

- Data Insertion
A feature for more advanced modders, it allows placement of data at the map's
end of data "slack space" area. It will automatically update the pointer to
this location in the map header.

- Free Gift
The Cyclone ;P


Version 1.1
- Built-In Hex Editor
- A Few Bug Fixes
(More info in the readme.)


Version 1.0
- Double Map Capability
Can open two maps at once, both maps have the same features and controls.

- Meta Scanner
Finds and can edit Dependencies, Reflexives, LoneIDs, Floats, and Shorts.

- Direct Injection
Select a tag from either map, select another tag to write over in the other map,
click "Direct Inject" and it copies the metadata, fixing dependencies, loneids,
and reflexives.

- Data Copy
After Direct Inject, click copy to transfer the tag data to the map you are
injecting over. If the new name is longer, it automatically selects "Update
Name Size".

- Advanced Tag Info
Can edit almost every property of the index page, and can update tag names to
longer than the original size.

- Advanced Map Info
Can edit many properties of the map. BEWARE: Don't change this stuff if you
do not know what it does. These can render your map inoperable if you make a
mistake.

- Opens Halo PC and Halo CE maps (And obviously xbox maps)
Self explanitory.

- Hex Float Conversion & Reflexive Calculator
The only two parts that are identical to the way they were in the beta.
Attachments
HXE Version 3.0.rar
HXE Version 3.0 with Map Building :D
(136.26 KiB) Downloaded 1115 times
Last edited by The Swamp Fox on Tue Jun 22, 2004 12:18 pm, edited 3 times in total.
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Post by Lightning »

Wait! So press 'Direct inject', then 'Data copy' And models are injected?!? No manual fixing?! ...woah...
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Post by Stinger77s »

Wow!
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Post by The Swamp Fox »

no...raw data isnt injected here (yet), use xinject for that...this is for metadata, and "Copy" just copies the tag information from one tag to the one ur injecting. im gonna do models, bitmaps, and sounds soon.
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Post by Stinger77s »

I am new at hex editing so I just want to say sorry in advance if this is a lame question. I have been messing around alot with Xinject and can only get a white model with no collision, so does this mean i can use HXE after I use Xinject for the meta and it will fix everything?
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Post by The Swamp Fox »

if you use hxe to fix the dependencies of the model, and inject the collision model and object, yes it should work.
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Post by Lightning »

Umm..exactly how DO you do model injections with this? (IE: I wanna get elites in BC)
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Post by The Swamp Fox »

you DO them with xinject, not this
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Post by Lightning »

Heh...sorry to bother you then, (Stupid caps lock)

Off topic: Looking at your webpage, you actually heard of/played Decent II?
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Post by The Swamp Fox »

ha! that game owns
on topic: hxe is for metadata, not raw data.
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Post by Lightning »

ha! that game owns
You're telling me!

Anyways, I understand the program now, thanks!
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Post by Stinger77s »

Thanks Swamp Fox can't wait to get home and try it out!
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Post by The Swamp Fox »

hope u like it :D
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Post by zero_cool »

TSF, you never cease to please lol, and decent 2 kicks so much ass, its been a long ass time since i played though
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Whats the compatability like?

Post by mmmjoy »

Great work!

Does this work with both NTSC and PAL?
How about HaloPC?
This could make inserting a HaloPC rocket hog alot easier.
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Post by The Swamp Fox »

it works with everything i know of: xbox NTSC, xbox PAL, halo pc, and halo ce
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Post by Gabs »

So are you planning on making it extract / inject raw data anytime soon?
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Post by The Swamp Fox »

eventually, yes
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new tags

Post by The Swamp Fox »

ive made some cool stuff with the tag converter, like radioactive fog, a liquid grenade, and a sweet plasma shader. someone make a cool tag with that and tell me how it went! ive not had too much luck with anything that has reflexives in it...and the box you see above "Fix Shorts" is a sentinel value, that should be equal to what you think is the absolute highest short in the metadata. sometimes u cant use it at all because some things resemble shorts but are not, and that confuses the program into fixing it like its a short, which skrews the file...so good luck! ;)
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Post by Bassist-X »

wow, I'll have to give this a try.
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