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Spammy's Banshee w/Better Damage Model

Posted: Sun Jun 06, 2004 7:01 pm
by jkjk
I didn't want to release this because it wasn't balanced yet. Like Allister's banshee, it still takes 30 shots of a pistol to kill the person inside. But I didn't want people to release mods with the real bad damage model. The best way to balance against this current banshee is to use strong plasma weapons. This one replaces the tanks for SW and BG. The sound is still a ghost. The person that kills does get credit for the kill.
I think that the reason that the damage model is wrong is because the banshee protects the MC entirely so we cannot shoot directly at the MC. If anyone can fix this, it would be greatly appreciated with a sticky!

Posted: Mon Jun 07, 2004 4:57 am
by Spammy
LOL, I didn't know you were gonna post this. Anyway, the reason it takes that much damage to kill it like Allister's Banshee is because it is Allister's Banshee! I just changed it so instead of the vehicles taking damage, the driver does.

Posted: Mon Jun 07, 2004 7:56 am
by jkjk
Yeah sorry, this was built off of Allister's older banshee mod. The SW is the only one that may be useful.

Posted: Mon Jun 07, 2004 1:49 pm
by penner2
what I usally do is replace the banshee collision model with the ghost's. I havent encountered any problems with it so far, its just like shooting at a flying ghost

Posted: Mon Jun 07, 2004 2:36 pm
by jkjk
allister did that in his newest banshee and it still takes 30 shots. can you post what you made for us to try?