Working Flamethrower in BloodGulch Version 2 by Enixile
Working Flamethrower in BloodGulch Version 2 by Enixile
Hey guys,
I haven't made a mod in a long time, long time... I haven't been around here much either. It's good to see a lot of you are still at it makin' mods. One of the main reasons I halo hacked was because I always wanted the flamethrower working in the xbox and Zulux fixed it somewhat. He did a very nice job getting it to shoot correctly and make master chief hold it right. He also said that if anyone wanted to add to it or fix it more feel free, so I decided that I'd improve it. I hope to release another version, but this is what I have for now. The following is the same as the readme, enjoy:
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"Working Flamethrower in BloodGulch" Mod by Zulux
"Working Flamethrower in BloodGulch Version 2" Mod by Enixile
(This mod is for NTSC Xboxs)
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Special Thanks to...
MonoxideC for teaching me basicly everything I know in halo hacking...
The Swamp Fox for -- scratch that...
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Features for the flamethrower...
(the ones by Zulux are noted, the rest are by me, Enixile)
-Proper 3rd person animations (by Zulux)
-Proper shooting of the flames (by Zulux)
-Fully functional hud (With flamethrower icon, shotgun crosshair and the "rounds" ammo hud)
-Flames can catch things on fire
Note: It can catch anything on fire, vehicles, buildings, trees, you name it...
-Some settings changed for better playablity and so it would function correctly
and/or better
Features for the flamethrower to come... (in the next version if someone or I makes one)
-The flame trail works properly
-Overheating
-More 3rd person animations (you can't see the reloading action)
-Exactly like the Halo PC flamethrower (I really want to do this)
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I haven't made a mod in a long time, long time... I haven't been around here much either. It's good to see a lot of you are still at it makin' mods. One of the main reasons I halo hacked was because I always wanted the flamethrower working in the xbox and Zulux fixed it somewhat. He did a very nice job getting it to shoot correctly and make master chief hold it right. He also said that if anyone wanted to add to it or fix it more feel free, so I decided that I'd improve it. I hope to release another version, but this is what I have for now. The following is the same as the readme, enjoy:
--------------------------------------------------------------------------------------
"Working Flamethrower in BloodGulch" Mod by Zulux
"Working Flamethrower in BloodGulch Version 2" Mod by Enixile
(This mod is for NTSC Xboxs)
--------------------------------------------------------------------------------------
Special Thanks to...
MonoxideC for teaching me basicly everything I know in halo hacking...
The Swamp Fox for -- scratch that...
--------------------------------------------------------------------------------------
Features for the flamethrower...
(the ones by Zulux are noted, the rest are by me, Enixile)
-Proper 3rd person animations (by Zulux)
-Proper shooting of the flames (by Zulux)
-Fully functional hud (With flamethrower icon, shotgun crosshair and the "rounds" ammo hud)
-Flames can catch things on fire
Note: It can catch anything on fire, vehicles, buildings, trees, you name it...
-Some settings changed for better playablity and so it would function correctly
and/or better
Features for the flamethrower to come... (in the next version if someone or I makes one)
-The flame trail works properly
-Overheating
-More 3rd person animations (you can't see the reloading action)
-Exactly like the Halo PC flamethrower (I really want to do this)
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- Attachments
-
- Blood Gulch - Working Flamethrower Version 2 by Enixile (Original by Zulux).rar
- Here is the mod, two pictures included, they are crappy, but at least their pictures...
- (2.77 MiB) Downloaded 1063 times
Last edited by Enixile on Fri Jun 04, 2004 4:55 pm, edited 2 times in total.
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
nice work. the 3rd person still can't see the flame but other than that, it's great! will go in many of my mods except acdibg or secondary fire (won't work there )
Last edited by jkjk on Sat Jun 05, 2004 10:04 am, edited 2 times in total.
Thanks, everyone. I decided to post some information on what I replaced and edited so you'll know what mods you can use with it. Since the flamethrower takes the place of the plasma rifle, I decided to use pieces of the plasma rifle. Mostly I used the plasma rifles effects, I can't remember exactly what else, but none of it is used in the normal game otherwise. So trying to make a mod use the plasma rifle or it's projectile would probably screw it up.
what he means is...
make it shoot farther........... like halo pc.
me me me
i dunno if u can do it in Hmt? is it lifespan?
Ok, here are my responses to some of the previous comments...
Zonfar: If you look in the readme I said the "flame trail" is a hopefully soon to come feature, it was automaticcly disabled when Zulux fixed the aim and posture.
Gute: The flames settings are exactly the same as halo pcs flame.
Snake3k1: I feel that it goes far enough, it goes the length of about two bloodgulch bases... remember, it shoots flames and it takes time for the flames to drift that far.
Zonfar: If you look in the readme I said the "flame trail" is a hopefully soon to come feature, it was automaticcly disabled when Zulux fixed the aim and posture.
Gute: The flames settings are exactly the same as halo pcs flame.
Snake3k1: I feel that it goes far enough, it goes the length of about two bloodgulch bases... remember, it shoots flames and it takes time for the flames to drift that far.
explanation contremonitapicipation..lol
ur flame... = -->
i want more flame, like this... = ========>
bigger and longer.
i want more flame, like this... = ========>
bigger and longer.
Well, like I said the flame goes the length of two bloodgulch bases about or more... so if thats a -> to you then you must want something that goes halfway across the map. I'm just trying to get the flamethrower working like the pc flamethrower mostly and it doesn't go that far. The flamethrower is a more close range weapon anyway, right? I might make another version that shoots the flames faster and farther, so it doesn't have to drift and instantly hits the target but don't expect anything too darastic. In the next few days/week watch out for progress of the flamethrower and expect some new unique versions I have come up with. I'm probably going to release a Xbox Flamethrower Pack for all to enjoy