Working Flamethrower in BloodGulch Version 2 by Enixile

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Enixile





Posts: 37
Joined: Sat Nov 29, 2003 5:27 am
Contact:

Working Flamethrower in BloodGulch Version 2 by Enixile

Post by Enixile »

Hey guys,
I haven't made a mod in a long time, long time... I haven't been around here much either. It's good to see a lot of you are still at it makin' mods. One of the main reasons I halo hacked was because I always wanted the flamethrower working in the xbox and Zulux fixed it somewhat. He did a very nice job getting it to shoot correctly and make master chief hold it right. He also said that if anyone wanted to add to it or fix it more feel free, so I decided that I'd improve it. I hope to release another version, but this is what I have for now. The following is the same as the readme, enjoy:

--------------------------------------------------------------------------------------
"Working Flamethrower in BloodGulch" Mod by Zulux
"Working Flamethrower in BloodGulch Version 2" Mod by Enixile
(This mod is for NTSC Xboxs)
--------------------------------------------------------------------------------------
Special Thanks to...
MonoxideC for teaching me basicly everything I know in halo hacking...
The Swamp Fox for -- scratch that...
--------------------------------------------------------------------------------------
Features for the flamethrower...
(the ones by Zulux are noted, the rest are by me, Enixile)
-Proper 3rd person animations (by Zulux)
-Proper shooting of the flames (by Zulux)
-Fully functional hud (With flamethrower icon, shotgun crosshair and the "rounds" ammo hud)
-Flames can catch things on fire
Note: It can catch anything on fire, vehicles, buildings, trees, you name it...
-Some settings changed for better playablity and so it would function correctly
and/or better
Features for the flamethrower to come... (in the next version if someone or I makes one)
-The flame trail works properly
-Overheating
-More 3rd person animations (you can't see the reloading action)
-Exactly like the Halo PC flamethrower (I really want to do this)
--------------------------------------------------------------------------------------
Attachments
Blood Gulch - Working Flamethrower Version 2 by Enixile (Original by Zulux).rar
Here is the mod, two pictures included, they are crappy, but at least their pictures...
(2.77 MiB) Downloaded 1063 times
Last edited by Enixile on Fri Jun 04, 2004 4:55 pm, edited 2 times in total.
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

ha ha ha...ur really funny...nice mod :P
Everything in this signature is false.
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

nice work. the 3rd person still can't see the flame but other than that, it's great! will go in many of my mods except acdibg or secondary fire (won't work there :cry: )
Last edited by jkjk on Sat Jun 05, 2004 10:04 am, edited 2 times in total.
Bassist-X





Posts: 135
Joined: Tue Apr 27, 2004 8:30 pm

Post by Bassist-X »

Niice man, good job.
|T|u|r|b|o| It's my anti-drug.
zonfar





Posts: 41
Joined: Wed Mar 03, 2004 6:07 pm

Post by zonfar »

I havnt tested this out yet but it seems SWEEET!! gj.
pt




Socialist Revivalist Golden Age

Posts: 42
Joined: Sun Nov 16, 2003 5:18 am

Post by pt »

Way to go Enixile! It's good to see you back in the scene a little. Keep it up! :D
Enixile





Posts: 37
Joined: Sat Nov 29, 2003 5:27 am
Contact:

Post by Enixile »

Thanks, everyone. I decided to post some information on what I replaced and edited so you'll know what mods you can use with it. Since the flamethrower takes the place of the plasma rifle, I decided to use pieces of the plasma rifle. Mostly I used the plasma rifles effects, I can't remember exactly what else, but none of it is used in the normal game otherwise. So trying to make a mod use the plasma rifle or it's projectile would probably screw it up.
snake3k1





Posts: 135
Joined: Thu Apr 01, 2004 4:08 pm

Post by snake3k1 »

great job, i just think u need to add a sound and make the flame shoot just a tad farther
Enixile





Posts: 37
Joined: Sat Nov 29, 2003 5:27 am
Contact:

Post by Enixile »

I didn't notice that the firing sound was missing... I'll try and fix that, but I think the flamethrower shoots far enough if not too far. If you want it to shoot farther you can use halo map tools. ;)
zonfar





Posts: 41
Joined: Wed Mar 03, 2004 6:07 pm

Post by zonfar »

Ok this is a very kickass mod.. the only problem i can see right now is that the actual flame when its shooting needs to be bigger. all you can see is the little flame coming out of the tip of the flamethrower.
Gute





Posts: 26
Joined: Fri Apr 16, 2004 3:38 am
Contact:

what he means is...

Post by Gute »

make it shoot farther........... like halo pc. :twisted:
Gute





Posts: 26
Joined: Fri Apr 16, 2004 3:38 am
Contact:

me me me

Post by Gute »

i dunno if u can do it in Hmt? is it lifespan?
snake3k1





Posts: 135
Joined: Thu Apr 01, 2004 4:08 pm

Post by snake3k1 »

yea, wider and farther would be good. i already mad eit go farther with hmt, i thought u should just make it farther in urs so that every1 has it go farther
Enixile





Posts: 37
Joined: Sat Nov 29, 2003 5:27 am
Contact:

Post by Enixile »

Ok, here are my responses to some of the previous comments...
Zonfar: If you look in the readme I said the "flame trail" is a hopefully soon to come feature, it was automaticcly disabled when Zulux fixed the aim and posture.
Gute: The flames settings are exactly the same as halo pcs flame.
Snake3k1: I feel that it goes far enough, it goes the length of about two bloodgulch bases... remember, it shoots flames and it takes time for the flames to drift that far.
zonfar





Posts: 41
Joined: Wed Mar 03, 2004 6:07 pm

Post by zonfar »

I know, i read the readme all i was saying was that the only thing i could see wrong was that the flame needed to appear bigger, but besides that kickass!
Bassist-X





Posts: 135
Joined: Tue Apr 27, 2004 8:30 pm

Post by Bassist-X »

Hey you need to put the charring effect back in. I can't blacken my spartans now, and they are so tasty that way. :wink:
|T|u|r|b|o| It's my anti-drug.
SEHF





Posts: 217
Joined: Wed Mar 17, 2004 6:40 pm

Post by SEHF »

I tried this, and a few minutes of play the game froze... That might have been because I had the kill limit at 100... When I tried a regular gamtype, it worked fine!!! All you need is the reload animation and 3rd person flames! :D :P
Gute





Posts: 26
Joined: Fri Apr 16, 2004 3:38 am
Contact:

explanation contremonitapicipation..lol

Post by Gute »

ur flame... = -->
i want more flame, like this... = ========>
bigger and longer.

:roll:
Enixile





Posts: 37
Joined: Sat Nov 29, 2003 5:27 am
Contact:

Post by Enixile »

Well, like I said the flame goes the length of two bloodgulch bases about or more... so if thats a -> to you then you must want something that goes halfway across the map. I'm just trying to get the flamethrower working like the pc flamethrower mostly and it doesn't go that far. The flamethrower is a more close range weapon anyway, right? I might make another version that shoots the flames faster and farther, so it doesn't have to drift and instantly hits the target but don't expect anything too darastic. In the next few days/week watch out for progress of the flamethrower and expect some new unique versions I have come up with. I'm probably going to release a Xbox Flamethrower Pack for all to enjoy :)
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

Enixile wrote:In the next few days/week watch out for progress of the flamethrower and expect some new unique versions I have come up with. I'm probably going to release a Xbox Flamethrower Pack for all to enjoy :)
Can't wait for that!!
Post Reply