Hog 'em High mod version 1.0, feedback please

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thescottishguy




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Hog 'em High mod version 1.0, feedback please

Post by thescottishguy »

this is a derivative mod, taken from JoePo's hoggin in hang em high, i decided i wanted the hogs to have more room to run around, i made a new floor at the level of the catwalks, changed the way the trench is covered, and removed the RL, camo and Overshield, try this out in CTF, give me some feedback on playability.

as far as i know there are no disappearing blocks, if you find any let me know.

there are a few ways to get from top to bottom level, you can also drive the hog down and through the lewer level with a bit of maneuvering, it's a quick way out of sight if you're driving off with the flag.

I'd suggest this with 5 captures, as it's a fast run home with the flag, especially in a hog.

anyway, let me know how it goes.
Attachments
hoghigh3.jpg
hoghigh3.jpg (55.38 KiB) Viewed 3689 times
hoghigh2.jpg
hoghigh2.jpg (62.65 KiB) Viewed 3689 times
hoghigh1.jpg
hoghigh1.jpg (59.07 KiB) Viewed 3689 times
hog_em_high_CaliforniaLAN.com.rar
my first mod, it's basic but hopefully fun. enjoy
(53.41 KiB) Downloaded 321 times
mister2




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Post by mister2 »

looks kinda like something im currently doing just to mess around... but yea so... i like it...

will be checkin it out tomorrow
Stunna_X





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Post by Stunna_X »

is there lag with more than 8 players? and i seriously think there was no reason to take out RL Camo and OS... thats like playing honors with team play.
Team NMP, XBL clan - STR8 RIPPIN, XBL tag - Stunna X --- way outdated
thescottishguy




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Post by thescottishguy »

stunna, i haven't had the chance to run it with more than 8 yet, i'm hoping to run that this weekend, as for removing the stuff i took out i did it because i use this map in tournament play, and you can't play an honour system in tournament play, it just doesn't work. someone's gonna pick up the rocket and say they forgot and then the game needs to be played over, alo i feel that rockets are too easy to play with unless you have more than 4 players. as for removing the camo, the level is now large enough that having camo would make it harder than necessary to find someone, there are plenty of hiding places in there.

that said, if you want them in, go ahead and stick em back in.
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Stunna_X





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Post by Stunna_X »

i dont know wut tourneys ur playing in but every one ive played in never plays with honor rules (cept 1v1) shit the biggest tourneys even use radar for certain games. i feel that all the powerups give allot more stratagy to the game, and im pretty sure i speak for every one/most. rocket making?too easy? haha might as well take out the pistol and sniper too right? BG=Big, SW= Big, HH even modded dosnt come close to size, so camo would actualy be more useless. im not trying to argue im just defending my oppinion. can u understand wut im trying to say tho?
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joesbadday





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Post by joesbadday »

i agree. they are part of the game. because the rockets are such an easy kill, if you're a good player, you go for them first, using your pistol to fend off any opponents trying to get them before you. you can't say hitting a warthog long distance as it's driving away with your flag doesn't take any skill. same with OS and Camo. they are all part of the game, if you're good, you know how to use them better than newbs, so they're not cheap.
thescottishguy




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Post by thescottishguy »

oh i totally get what you're saying, but the tournaments i run usually cover a wide range of player skill levels, and rather than have a level set up where an elite player can bolt straight for the camo under the ramp and grab the rockets and score an almost quaranteed 4 kills straight out the gate i prefer to have a well balanced game setup, this isn't just me personally hating rockets as i have them left in on every other map i play, but i found that when i play a 1vs1 final in hang em high having camo makes things drag on almost endlessly, and without it the games flow much more smoothly and are more fun for everyone involved.

If i were to run a serious pro tournament i'd be playing with standard maps and standard slayer pro gametype, the whole reason i sue the modded maps is to cater to a wider skill level and to have a game that everyone can enjoy and feel that they're not totally owned.

My main beef with the rocket launcher is that there is only one in the level and it is incredibly destructive, although there is only one sniper it's less of an "in the bag" kill, sure a good sniper can drop you, but there's a much better chance of a sniper being popped himself by the next man down the line, whereas with a rocket launcher you can easily pick up 2 kills by firing straight into any running melee.

it's all opinion and exeprience with the crowd you regularly play with, this mod reflects the crowd i play with, it may not reflect your crowd and that's totaly cool though. :)

Stunna_X wrote:i dont know wut tourneys ur playing in but every one ive played in never plays with honor rules (cept 1v1) shit the biggest tourneys even use radar for certain games. i feel that all the powerups give allot more stratagy to the game, and im pretty sure i speak for every one/most. rocket making?too easy? haha might as well take out the pistol and sniper too right? BG=Big, SW= Big, HH even modded dosnt come close to size, so camo would actualy be more useless. im not trying to argue im just defending my oppinion. can u understand wut im trying to say tho?
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thescottishguy




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Post by thescottishguy »

actually i had considered putting the rockets back in after some test play on this for the exact reason you stated, [purely for the warhog defense]
it would indeed be respectable, if i di though, i think i might try making a rocket that does no damage but has force enough to flip a warthog, thereby limiting it's use to a defensive tactic rather than having people pick it up to fire into running melees.

joesbadday wrote:i agree. they are part of the game. because the rockets are such an easy kill, if you're a good player, you go for them first, using your pistol to fend off any opponents trying to get them before you. you can't say hitting a warthog long distance as it's driving away with your flag doesn't take any skill. same with OS and Camo. they are all part of the game, if you're good, you know how to use them better than newbs, so they're not cheap.
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Stunna_X





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Post by Stunna_X »

yea that would be hot... like a RL with "more" ammo but only effective on vehicles... but then again this and the other new hh mod are pretty close to being considered "new maps" and as with every new map that has been released so far there are no "mods" made with them. i like it like that so that it can be moded by us, the users. that is the reason i suggested the power ups should be in ur mod... then making a "remix" with no power ups and ur rocket idea. dont get me wrong i been playing ur mod and the original allot and love em, im here just giving constructive critisism.
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thescottishguy




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Post by thescottishguy »

i'm glad you enjoy the map, it was fully inspired by the other hang em high mod that's kicking around, and is a rubuild of that, but it was different enough that i felt i'd put it up. I'm going to playtest with an anti vehicle rocket and see how it plays out, my main beef with the rockets as i said before is tha splash damage and how easy it is to get kills.

anyway, glad you enjoy the map, and thanks for the ideas :)
Stunna_X wrote:yea that would be hot... like a RL with "more" ammo but only effective on vehicles... but then again this and the other new hh mod are pretty close to being considered "new maps" and as with every new map that has been released so far there are no "mods" made with them. i like it like that so that it can be moded by us, the users. that is the reason i suggested the power ups should be in ur mod... then making a "remix" with no power ups and ur rocket idea. dont get me wrong i been playing ur mod and the original allot and love em, im here just giving constructive critisism.
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goatninja




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Post by goatninja »

i think you should put the sniper back in it's spot as one of the coolest tricks from heh is blowing it over to you from across the board with a well placed frag grenade. And to tell you the truth i don't know what kind of game situation you would create by putting the sniper in the bottom of the trench... that would be a great spot for the a 1/2 or 1/3 power rl or exra nades... duck under ther, grab the nades, poke your head up and start chucking nades at warthogs sneaking away. well placed turrets also make for balanced warthog defense like in the nightspeed heh mod
thescottishguy




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Post by thescottishguy »

i left the sniper rifle in the trench (whre it was in joePo's mod, he's the grandaddy of this one) because i like the idea that the sniper has to work a bit before he can start sniping, rather than picking up the weapon and being able to snipe straight away.

i did consider putting a rocket launcher in the trench, but that was before i thought about doing a 0 damage full force RL
goatninja wrote:i think you should put the sniper back in it's spot as one of the coolest tricks from heh is blowing it over to you from across the board with a well placed frag grenade. And to tell you the truth i don't know what kind of game situation you would create by putting the sniper in the bottom of the trench... that would be a great spot for the a 1/2 or 1/3 power rl or exra nades... duck under ther, grab the nades, poke your head up and start chucking nades at warthogs sneaking away. well placed turrets also make for balanced warthog defense like in the nightspeed heh mod
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Stunna_X





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Post by Stunna_X »

add torrets that would be good for hog stopers.
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goatninja




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Post by goatninja »

I really like your californialan set of maps idea, if you want to test out mods it is super easy with xlink kai.. i made a private arena last night entitled "Halo Mods" that attracted a lot of attention and eventually got a couple HCE users together and we played the chillout and heh plasma sword mods... even tried combining the plasma sworh heh with the nightspeed one... it was all messed up but the sword looked so cool in the dark!!! I will try to run the arena today as well and hopefully we 'll get some of you guys in there...

http://www.teamxlink.co.uk/

on a side note... after i made this post:
http://hce.sourceforge.net/forum/index.php?showtopic=39
i was contacted by NikeJustDoitOK from HCE about this idea and he loves it (wait til you see what he already have in works for HCE as far as input goes!!!). thescottishguy, i think the mod community is about to take a huge leap forward
thescottishguy




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Post by thescottishguy »

I only wish i had time to get on xlink, i'm behind on output of the latest CL edition, and I need to bust ass promoting my next tournament, on top of which i work as a bouncer in a nightclub and install kitchens in the daytime, oh yeah and i've also been taken on as an IT technician for a small business, what was i thinking?!?!?!?!


I think you're right though, the mod community for xbox is about to take a huge leap forward, although it may come in lots of short hops; adding new interface, being concurrently worked on by at least three modders that i know of, entirely new maps, complete re-works of old maps, etc..

it seems that we now have three types of halo xbox map mod

edits: (weapon, projectiles, vehicles, skins etc.. small stuff, individual edits)

full mods: stuff that is an entire re-working of an existing map, such as ACDIBG etc..

NEW MAPS: some kickass new maps out there, like torture chamber, skytore, Galite and the upcoming killer map from UM

with all this stuff and the ability to re-skin most things in the game now, i truly believe that we're going to see some major re-worked maps soon.

weaknesses i see: (and these are not necessarily killers, just issues) weaponsets, I'd like to see some full weapon patch kits, it'd be cool to see a released weapon with a patch for every MP map to use that weapon with the same attributes, this would make the biggest difference for me, since i use a stack of different maps on my discs it is jarring sometimes when the weaponsets are vastly different map to map, hence i usually use the original weaponset for the most part

same as above but with vehicles, although this is less obvious and less of an issue

meh, i'm tired, it's almost 4 am and i need to be up at 8 again, i need to not schedule a massive construction task on days after i work at the club.



goatninja wrote:I really like your californialan set of maps idea, if you want to test out mods it is super easy with xlink kai.. i made a private arena last night entitled "Halo Mods" that attracted a lot of attention and eventually got a couple HCE users together and we played the chillout and heh plasma sword mods... even tried combining the plasma sworh heh with the nightspeed one... it was all messed up but the sword looked so cool in the dark!!! I will try to run the arena today as well and hopefully we 'll get some of you guys in there...

http://www.teamxlink.co.uk/

on a side note... after i made this post:
http://hce.sourceforge.net/forum/index.php?showtopic=39
i was contacted by NikeJustDoitOK from HCE about this idea and he loves it (wait til you see what he already have in works for HCE as far as input goes!!!). thescottishguy, i think the mod community is about to take a huge leap forward
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goatninja




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Post by goatninja »

Cool, you do a lot of stuuff! I'm a Personal Trainer myself, if you ever want to get as geeky about fitness as we are about halo check out the forums on t-mag.com.

The xlink kai moderators have noticed my ever present mod arena and have added a permanent homebrew arena within the halo ntsc section. This will be my new haven for trying out mods... With 1/2 a dozen new mods every day it's about time we actually start playing some... can't wait til hce supports kai!!!
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