HXE Public Beta 1 (Hacking program)

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Post Reply
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

HXE Public Beta 1 (Hacking program)

Post by The Swamp Fox »

This is what i've been spending my time on for the last while when it seemed like i was been doing nothing... Its a halo hacking program simelar to HHT, and this is the public beta version.

Check out the readme for some more info.
Attachments
HXE Public Beta.rar
HXE Public Beta 1
(516.72 KiB) Downloaded 183 times
Monte_Kano





Posts: 54
Joined: Mon Feb 02, 2004 7:36 am
Location: I dunno...ahh...Where am I?

Post by Monte_Kano »

:o cool thx :D
Image
Corin415





Posts: 20
Joined: Sun Jan 04, 2004 12:02 am

Post by Corin415 »

W00t! go go SF ^_^

Come on people stomp your fucking feet and clap your hands!!!!!! :shock: :shock: :shock:
XboxSysMods




Articulatist 50

Posts: 72
Joined: Sat Feb 14, 2004 8:09 pm

Post by XboxSysMods »

Great Job dude! :wink:
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

i like the idea for a reflexive calcuator but how does it work? cuz im a little fuzy with reflexives alone :(
Image
Bassist-X





Posts: 135
Joined: Tue Apr 27, 2004 8:30 pm

Post by Bassist-X »

Cool I'll have to give it a try.
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

ya i guess some of the stuff is a little difficult to understand...heres a quick tutorial:

reflexive calculator:
magic box: put the magic here, or if u open a map it does this automatically.
offset box: put the offset here if you want to make a reflexive out of it
reflexive box: put the reflexive here if you want to know the offset it points to and then click the appropriate button

the hex float converter is very simelar and map info is self explanitory

direct inject is also pretty simple: open the map you want to inject from, the current map is automatically chosen as the one you are injecting into. select a tag to overwrite and a tag to inject, and the list at the bottom shows all of the dependencies of the tag being injected. press inject

tag controls:
update name location: allows tor renaming longer than the original name
correct metadata: fixes dependencies, reflexives, loneids
update item: this one is a bit more complex and depends on what is selected in the meta scanner.
Reflexive - middle box is translation, right box is chunk count
Dependency - left box is filename, middle box is leadclass (yes u can change it)
LoneID - left box is filename

meta scanner:
reflexive and pointer: location -- value = translation -- chunk count: duh, the chunk count
dependency: location -- leadclass -- filename
loneid: location -- tagclass -- filename
short and float: location -- value
*updating shorts, pointers, and floats is not working at this moment

hope that clears things up a bit ;)
Everything in this signature is false.
animex2





Posts: 31
Joined: Thu May 20, 2004 12:48 pm

Post by animex2 »

i went to inject something, but when i went to select it from the map, everything was named like deah[] or something....
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

well like i said it doesnt load strings in aotcr, damnation, or poa, and it doesnt load the maw at all...so what map were u using?
Everything in this signature is false.
XboxSysMods




Articulatist 50

Posts: 72
Joined: Sat Feb 14, 2004 8:09 pm

Post by XboxSysMods »

Swamp Fox... Would you like me to incorporate your program into my lil application for people to use?
(OR)
Would you want me to wait until its outta the Beta stages?
(OR) lol
Your not interested!

I tried your program and I love it. Just figuring all the great programs could be in one place for modders to choose from, thats all. Keep up the good work dude!

Link...
http://files.halomods.com/viewtopic.php?t=7493

XboxSysMods 8)
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

i would be honored ^_^ go ahead

i might have another beta out soon, im working on fixing some of the bugs and making a tag creator...guerilla changes so many things about the tags they are unusable. so im finding all the things it does and adding a smaller-scale easier to use tag creator :D
Everything in this signature is false.
zulux




Miner Articulatist 100

Posts: 137
Joined: Sun Feb 29, 2004 3:20 pm
Contact:

Post by zulux »

Hey, nice job SF, it's relatively easier to find floats and such in the meta now (mostly what i will use your prog for) but then again a lot of them have been found already. I wanted to work on something like guerilla for xbox too, and i know vb :wink: :P If you need help on a model editor (like where things are placed in the model) i am now an expert :D I would like very much to have a model meta editor, and not just model injector (which i know how to do by hand, so contact me). It would be nice to have a program that you could move where the projectiles are fired from, and move where MC places his hands etc. without having to follow reflexives. But cool program anyway.
Screw the 3 lines of text limit.
xorange




Articulatist 100

Posts: 134
Joined: Mon Dec 08, 2003 12:46 pm
Location: Santa Rosa, CA

Post by xorange »

Nice app TSF! :D
Tons of handy stuff!
XboxSysMods




Articulatist 50

Posts: 72
Joined: Sat Feb 14, 2004 8:09 pm

Post by XboxSysMods »

Swamp Fox...

Hey dude listen up for a sec... I had this guy "Flying Poo" post something on my thread and say something about renaming my program cause it was too much like HMT that Mono did, name wise! So I renamed the program to HMK: Halo Modification Kit v1 and while I was on that I also added your program too. So if you want its all done and ready for you to download now...

Link...
http://files.halomods.com/viewtopic.php?t=7493

XboxSysMods 8)
Post Reply