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Covanant Snow Camp
Posted: Wed May 12, 2004 11:06 am
by SEHF
This is a modified version of Allister's Covenant Invasion mod.
Bugfix:
Elite blood changed to blue
Changes:
Only one wraith at each tank
Covant storage boxes are moved to more logical locations
Landing pads(4) added at each base and near ledges with 1 banshee at each(best part)
More trees added(originally 10, now 16)
Number of fuel rod cannons minimized
Elites can sit in all seats of warthog
Elevator models are moved so they are the landing pads(best part)
You can consider this the Covenant Invasion mod 3.5, but it was not made by Allister but by me. Allister should get most of the credit for injecting all the stuff. I tried changing the warthog to a rocket hog, but rockets don't do damage to the wraith, so I left it out. Just try the mod and please and give feedback. I'll try posting pics later, unless someone else does it...
Posted: Wed May 12, 2004 11:30 am
by Bassist-X
w00t first post. I like the idea of the landing pads, when I first read this I was thinking that you might have used building blocks for them which might look a little tacky, but what are injected look great, as well as provide some nice cover for snipers up in the base. Also, nice attention to the details with the Elite blood color. Now we just need to work on a released version that can be compressed and used in Halo NMP.
Posted: Wed May 12, 2004 12:10 pm
by fezzman
Good job with the mod...can't wait to try it out. My important question is this: can it be re-compressed ala SE, unlike the previous Cov Invasion?
Posted: Wed May 12, 2004 12:19 pm
by cs4664
I compressed it with se but i get a dirty disc error when I try to play it.
Posted: Wed May 12, 2004 12:27 pm
by SEHF
I think you can compress it, but you will have to delete some stuff, like the ghost which we don't use... Maybe some other stuff that we don't use too! if you know how to delete then do it!
AWSOME!!!!
Posted: Wed May 12, 2004 4:02 pm
by Guest
How did those structures get injected and can you or some one inject other types of Structures OR EVEN BULIDINGS!!!!!!!
Kind of like bunkers as well as other things like Snow
Posted: Wed May 12, 2004 4:05 pm
by Guest
And (Sorry) can you make corridoors (like those metal peices)
Or even like you did Just Extend the bases by making more rooms one the original bases
Posted: Wed May 12, 2004 4:08 pm
by jkjk
Nice use of the lifts. It does need to be able to play compressed. I agree that the rods are big, but they are used to balance banshees. I might add them back.
Posted: Wed May 12, 2004 4:55 pm
by SEHF
I did not inject the structures, but the fuel rods are still in the game. I just fixed and changed Allister's original great mod. To compress it, I think you will need to inject blank space in to the things you don't use such as the ghost.
Posted: Thu May 13, 2004 12:03 pm
by fezzman
I just gave this level a go. Looks good, I like it a lot. I don't yet know how to inject blank space to replace the ghost. Instead I used HCE and swapped the ghost for the healthpack. Oopsie.
There was an elite standing up where the banshee was. I blew myself up with the fuelrod gun by shooting him point blank. He was still standing. Needless to say, I swapped things back.
Posted: Thu May 13, 2004 12:48 pm
by SEHF
Posted: Tue Jun 22, 2004 6:12 pm
by thinkreddie
cool mod!
can you get that fuel rod gun in bloodgulch?
Posted: Tue Jun 22, 2004 8:13 pm
by SEHF
A Fuel rod gun mod was already made for BG. It's in the files section, here. Search for it. If you can't find it, I can send you the ppf.
Posted: Wed Jun 23, 2004 10:01 am
by thinkreddie
I know.
I think your fuel rod gun is better.
Posted: Wed Jun 23, 2004 11:23 am
by SEHF
I never injected the fuel rod into SW, it was Allister!
Posted: Fri Jun 25, 2004 2:38 pm
by WildMride
how can u use this patch on xbox i cant figure it out i tried appling it to the catch file but it dont work plz help me
Posted: Tue Jul 06, 2004 8:00 pm
by thinkreddie
odd... this worked for me...Did you use ppf o matic??? I made the elites color enabled, and I changed the skin of the banshee and the wraith.
Posted: Sun Sep 12, 2004 5:47 pm
by WildMride
ok i think i must have just messed something up