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Green Gulch Night N Tree N Plant N Halo 2

Posted: Sat Mar 13, 2004 11:04 pm
by XboxTech
I wanted a map without the orange of blood gulch, so this map has the ground all covered in rich green grass, and the cliffs are from halo SP,with green growth on them. Swapped the dead 100 trees for broadleaves, lots of plants and greenery in the valley + 100 green trees. Sky has a new lava planet,night time, storm clouds,flying ghosts,weapon locations changed,Halo 2 weapons, all vehicals,skins,DrBy hog,black FOG,many more small changes. Now I put this together, but the credit for the parts should go to the right people,NiTrOsOxIdE,xorange,Boll,and others. My favorite thing to play with, is the textures and game play, I don't care to make weapon mods, the standard or Halo2 weapons are great as they are. But do what you want, this is to have FUN with any way you like :D

Three Thumbs Up

Posted: Sun Mar 14, 2004 12:30 pm
by ObLiTeRaTe
Looks awesome man 8)
*Downloads It*

Posted: Mon Mar 15, 2004 9:19 am
by jkjk
BG is so much better in green! Nice job!

Posted: Mon Mar 15, 2004 2:02 pm
by Halo117
Wow, do a PAL convert :O

Posted: Mon Mar 15, 2004 2:14 pm
by KJ_88
Awesome mod!!!! :shock:

This ones worth getting!

Posted: Fri Mar 19, 2004 11:42 pm
by AnThMaStA
Great mod

It's really cool how you can shoot while your driving in the warthog!

I think it would of been better with the actual rockets coming out of the rocket launchers..

why is it when I aim at the enemy it sticks on him almost like Auto Aim??

Posted: Sat Mar 27, 2004 7:15 am
by Edge_Master
Is there any way I could get this mod using an Action Replay??

Posted: Mon Mar 29, 2004 3:41 pm
by JATONCJT
How do you make the bloodgulch darker????????

Posted: Mon Mar 29, 2004 9:01 pm
by XboxTech
Well this is a file download section and you should ask in the forums. You would get flamed by some, but I will be brief and answer,because you ask me about my mod, and I like to be helpful :wink: . Several things and tools where used, HMTv3 to extract textures,DDS convert to convert from DDS to jpg and back,PhotoMax camera software to darken,crop,color change, or other,convert back, HMTv3 to inject back in to map, some things were borrowed because you need PhotoShop, to work on the DXT2 DXT3 textures,so I can only do DXT1. Night sky is a swap in HMT, BLACK FOG is changed with a sky plugin for HMT, or you can use HCE on Xbox,same way. The best thing to do is get this software and read the FAQs and use the search button on the forums and most of your questions will be answered. All the software you can get in the utilitys section,except the photo software. Have Fun

Posted: Mon Mar 29, 2004 9:44 pm
by edash
Looks really cool :D

Pitty I can't use it V_V (PAL)

Is there any chance you could post the mod as skins and stuff so I could convert it into pal?

Thanks :D

Posted: Fri Apr 02, 2004 7:37 pm
by Qwiz
great mod
I especially love the giant planet

Posted: Sat Apr 03, 2004 12:53 am
by Halo117
edash wrote:Looks really cool :D

Pitty I can't use it V_V (PAL)

Is there any chance you could post the mod as skins and stuff so I could convert it into pal?

Thanks :D
Please let him XboxTech, we will give you the credit :D

Posted: Sat Apr 03, 2004 8:35 am
by XboxTech
Hey guys feel free to do anything you want with this mod :D , I created the final product, but many on this site contributed parts. I think that ANY mod or upload to a site like this means it is in public domain and can be used or shared by anyone, just give credit to the people like NiTrOsOxIdE,if you can get a PAL Halo 2 weapon patch, who are mentioned in my post,so they are not left out :wink:, although this would be just as fun with standard weapons. I know nothin about PAL, except it is a different TV transmission format, I have been ask to make a PAL version of some mods, but do not have any idea how to do that. As far as the textures go you should be able to get them out with HMTv3, as this is how they were put in. How much different is the PAL versions of HALO ?? You can use the HMT right? There were some swaps, to make the lava planet fit and I think it was a tree bark swap to fix a corrupted texture, that it overwrites partly. HMTv3, Cartagrapher, Spark Edit 3, Boll DrBy patch, were the tools used. My motto would be, Have FUN, the more the BETTER.

Posted: Wed Apr 07, 2004 6:42 pm
by Edge_Master
XboxTech wrote:Hey guys feel free to do anything you want with this mod :D , I created the final product, but many on this site contributed parts. I think that ANY mod or upload to a site like this means it is in public domain and can be used or shared by anyone, just give credit to the people like NiTrOsOxIdE,if you can get a PAL Halo 2 weapon patch, who are mentioned in my post,so they are not left out :wink:, although this would be just as fun with standard weapons. I know nothin about PAL, except it is a different TV transmission format, I have been ask to make a PAL version of some mods, but do not have any idea how to do that. As far as the textures go you should be able to get them out with HMTv3, as this is how they were put in. How much different is the PAL versions of HALO ?? You can use the HMT right? There were some swaps, to make the lava planet fit and I think it was a tree bark swap to fix a corrupted texture, that it overwrites partly. HMTv3, Cartagrapher, Spark Edit 3, Boll DrBy patch, were the tools used. My motto would be, Have FUN, the more the BETTER.
Nice typing skills, lol. Great mod too. I really want this mod, but I don't have a mod chip. :( Is there any way I could still get this mod using an Action Replay via the memory card??

Posted: Wed Jun 09, 2004 12:39 pm
by XboxTech
I don't bump my mods very much, only to answer questions. But the forums getting full,won't be long till some are removed :?: , and i would like people use this to make some new stuff. And! I just like the big fire planet too :roll:

Posted: Thu Jun 10, 2004 12:29 am
by paul_phil
Great Mod by the way, I played this a lot when u first released it.
XboxTech wrote:Hey guys feel free to do anything you want with this mod :D , I created the final product, but many on this site contributed parts.......
It's gonna be tricky for the PAL guys to use parts of your mod to make a PAL version if they don't have a NTSC Bloodgulch cache to apply your ppf to and extract the textures etc. :wink:

Posted: Mon Jun 21, 2004 7:03 am
by thinkreddie
super cool mod.
I think you made the ghost too strong.

Thanks

Posted: Thu Jun 24, 2004 10:08 am
by XboxTech
Yes the ghost is to strong, but still a lot of fun, use the tank and the hog to combat it. If you want, change it back or to something else, with Cartagrapher, or HMT, or HCE :wink: You could also change the chaingun properties to what you like, rate of fire or distance reduced :idea: Have FUN

Posted: Thu Jun 24, 2004 12:47 pm
by Owen Yu
Is this the process for playing this map?

1. Get a fresh Blood Gulch cache003.map.
2. Apply the PPF to cache003.map.
3. Open cache003.map in Spark Edit.
4. Save as a compressed map to bloodgulch.map.
5. Replace original bloodgulch.map with new bloodgulch.map.
6. Clear cache files.
7. Run Halo.

I'm interested in replacing the default map, not just playing from the cache. So, did I miss anything?

Thanks.

It's just that no one ever puts readme's with their PPFs.

Posted: Thu Jun 24, 2004 2:20 pm
by Owen Yu
(GT)Juggler wrote:yea thats how u run it permanently.
I guess the version of Spark Edit that came with HMK is buggy, 'cause it always crashes when opening the patched cache003.map.