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Weapon: The Swamp Fox's Nuke in BG

Posted: Mon Oct 04, 2004 1:16 pm
by G0t m4xx 21a
as said in the title, this is the Nuke used in TSF's silent cartographer MP and the forerunner Island mod. I am not taking credit for the nuke, I simply injected it into bloodgulch. It fires out of the RL

Warning, even with shields and 400 health i was killed when i shot it at the opposite base, it's more if a suicude weapon.

MUST run TrashBash on a clean BG cache before patching it!

Posted: Mon Oct 04, 2004 1:53 pm
by zonfar
I havnt tested the Nuke in SC before.. but someone did make a nuke mod for BG already.. anyone know if this is the same one?

Posted: Mon Oct 04, 2004 4:15 pm
by MR.INSANE
yeah it was me who made the other nuke it should be up still somehwere

Posted: Mon Oct 04, 2004 4:47 pm
by G0t m4xx 21a
i haven't tried your nuke, but this one uses the explosions from the destruction of Halo at the end of The Maw, including a large initial shockwave, the second bright flash, debris flying everywhere, and finally a very big fireball.

Posted: Tue Oct 05, 2004 3:27 pm
by The Swamp Fox
i made the first nuke >_>

Posted: Tue Oct 05, 2004 5:22 pm
by ExileLord
Mono made the first nuke.

Posted: Wed Oct 06, 2004 2:21 pm
by The Swamp Fox
ok ill give you that. to be precise i made the first xbox nuke with an animation (so whoever found out about force and damage radius cant butt in).

Posted: Wed Oct 06, 2004 2:33 pm
by MR.INSANE
well sorry but swampo foxes nuke never seemed to be released if you can find the original topic we can compare it to mine in date i agree yours is probally better but mine i think might have been released befores yours i remeber something about scrapping it becasue someone stole it

Posted: Thu Oct 07, 2004 1:39 am
by The Swamp Fox
nah, yours was probably better because mine was the first mod i ever did. (im willing o bet money that mine was before yours though :wink: )

Posted: Thu Oct 07, 2004 6:17 pm
by MR.INSANE
well yours is an animation my is hex edited explosion size and stuff

Posted: Fri Oct 08, 2004 7:23 pm
by G0t m4xx 21a
that's why I wanted to put it in BG, it may not be the first nuke, but its the best.

its pretty easy to put it in any map, just recursive injection and swapping the RL's [proj] dependancy to the nuke.

Posted: Mon Oct 11, 2004 11:53 am
by junit0524
its not working for me, it freezes at loading

Posted: Mon Oct 11, 2004 12:17 pm
by G0t m4xx 21a
did you trashbash the map first?

Posted: Mon Oct 11, 2004 12:25 pm
by junit0524
no...i have no idea what that means or how to do it lol

Posted: Mon Oct 11, 2004 4:27 pm
by G0t m4xx 21a
TrashBash:

http://www.halomaps.com/trashbash.html

Just download the program, and rename the BG cache00x.map to map.map, and put it in the same directory as the trashbash executable. Then run trashbash. Now you can patch it, rename it to cache003.map, FTP it back to the Xbox, and delete cache004.map and cache005.map, and play bloodgulch, and get the RL!

Posted: Mon Oct 11, 2004 4:54 pm
by mrhyperpenguin
trashbag = decompressing compressed halomap files then usuing adjust map file size, hht v3+ or HMK v2

Posted: Thu Oct 14, 2004 2:12 pm
by G0t m4xx 21a
Here are some pics from forerunner island (which I extracted the nuke out of), they're really crappy pics but they work.

Posted: Thu Oct 14, 2004 2:13 pm
by G0t m4xx 21a
another:

Look at the size of the fireball!

Posted: Thu Oct 14, 2004 3:32 pm
by Flying Poo
Wholy crap! is that the whole island on fire?

Posted: Fri Oct 15, 2004 4:47 am
by G0t m4xx 21a
yup. You can see some of the fireball in the first pic.

The second pic is kind of extreme, since i used HCE to make the AR shoot the nuke, so i emptied a whole clip of them on the cliff, but the first pic was just one. The initial shockwave (what does damage) is much larger, but not as big as the fireball.

The first pic shows what happens after the first blast. The debris effect is incredible. In order to get that pic I had to duck behind a rock, then stand up again, otherwise I would have been blown away like the second pic.