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AI: Multiplayer Simulation... *Update! V2 OUT!*

Posted: Sun Sep 19, 2004 4:56 pm
by Wooden Dragon
For those of you who don't have anyone to play multiplayer with whenever you want, I give you this simulation. ALL the enimies and marines are now cyborgs, but with proper health and shield. Comes complete with difftent types!

Types include:
Assault rifle carrying (Both)
Pistol carrying (Both)
Plasma Rifle carrying (Both)
Sniper Rifle carrying (Friendly only)
Rocket Launcher (Enemy only)

It's not a really advanced mod, but it sure as hell is fun and challenging. For best results, play on legendary. For those of you who thought Legendary was easy, it's time to rethink your skills >: )

(This is for Assault On The Controll Room, for those noobs out there :) )

*VERSION 2 ON PAGE 3!*

Posted: Sun Sep 19, 2004 4:59 pm
by mrhyperpenguin
so this is a bot mod for AOTCR? are the bots in vehicles? or... did you move the spawns so your friendly's spawn near you? do they respawn?

Posted: Sun Sep 19, 2004 5:02 pm
by Wooden Dragon
Not yet, since i was lazy, it's still the same way as usual, just edited the AI's way of thinking, weaponry, and accuracy. Future editions will have respawning opponents and friends, as well as friendly spawning near player.

Posted: Sun Sep 19, 2004 5:09 pm
by mrhyperpenguin
well becuase if you/ when you are feeling like to put some effort (jk) in to your mod, you can change where your ai spawn where they go to, i just dont know to respawn, TSF is going to release a tutorial about all that good stuff

Posted: Sun Sep 19, 2004 5:10 pm
by Wooden Dragon
Yeah, when I figure out how, I will :) but right now, playing it on legendary is like taking on an army of gold elite with swords with 1 assault rifle round and a piece of string...

Posted: Sun Sep 19, 2004 6:02 pm
by Wooden Dragon
If you download this, please leave a reply :(

Posted: Sun Sep 19, 2004 7:22 pm
by Stealthy
well you KNOW im gonna be playin it :twisted:

will tell you how it goes by the end of the night hopefully.. Its just that with the release of the NMP/CXE event and this mod Im tryin to make, I might not be able to squeeze it in :(

Posted: Sun Sep 19, 2004 7:50 pm
by Wooden Dragon
Yeah, I noticed that came out right after I posted mine. It's going to be hard as hell to compeat with that :( I'm just happy to see that atleast I have 1 fan :)

Posted: Sun Sep 19, 2004 7:56 pm
by taskrok
you would have 2 if it wasnt a campaign mod!
yes i am ignorant

Posted: Sun Sep 19, 2004 9:07 pm
by Stealthy
Quiet YOU!!!!

j/k

Theres not enough SP map mods if ya ask me...

Posted: Sun Sep 19, 2004 11:18 pm
by Stealthy
For best results, play on legendary.

Holy ****ing ****.....

I tried it on one player mode and I had to duck behind the pillar in the beginning just to survive getting IN the place!!!!

Me and my friend are gonna have a blast with this tomorrow. thank you wooden dragon, Seriously! THANK YOU. People who think theyre awesome at HALO in general should try this out. Kinda reminds me of matrix reloaded when all those agent smiths were fightning neo... :lol:

Posted: Mon Sep 20, 2004 3:16 am
by Wooden Dragon
lol, thx. I make SP mods more than anything, because there arn't nearly enough. Mine may not be all advanced ad stuff, but it's still fun as hell :)

Posted: Mon Sep 20, 2004 12:40 pm
by prancer

Posted: Mon Sep 20, 2004 1:36 pm
by el nino
GIVE US SOME ADVANTAGE! lol its freaking fun great mod!

Posted: Mon Sep 20, 2004 2:18 pm
by Stealthy
all I would need is a sniper rifle or a rocket launcher in the beginning and no one would stand a chance.

This mod really does leave me thirsting for more though!!! Its gonna be a loooong night and I think I might even be playing THIS more than the nmp/cxe proj! <No Offense to them, but not all my friends are back from summer break for me to test nmp/cxe so this is a great challenge for now>

Posted: Mon Sep 20, 2004 2:38 pm
by Wooden Dragon
I don't know, some of them can take up to 12 sniper headshots (ie the rocket carying ones) And as for the assault rifle being super accurate, I didn't actually edit the AR at all, it's something in the elite actr that determines how accurate the weapon is. In the next version, friendly spartans will be green, enemy's will be either red ot blue... Also, I may import my Railgun from my older mod, and my new magnum I've been working on :)

Posted: Mon Sep 20, 2004 4:37 pm
by (GT)Juggler
my friend (GT)Raccoon and I played Aotcr on heroic co-op today all the way thru . Man was that a challenge!!! We had to restart one checkpoint over 20 times. Crazy shit. Import new weaps and we'll do it again next week!

Great original mod.

Posted: Mon Sep 20, 2004 11:00 pm
by Stealthy
is it even possible to have a bunch of aotcr maps compressed and renamed? I like both of the ones youve done

plastered

Posted: Tue Sep 21, 2004 2:39 am
by daggerx
thoses guys introduced me to the pavement many a times
its pretty awesome that you are able to do this..

will we see more of these mods for other stages?

I enjoyed it...I felt like rambo

Great Great work

Dx

Posted: Tue Sep 21, 2004 3:13 am
by Wooden Dragon
Sure, if you guys really liked it, i'll make it for any stages you wish. And it's possible to have 2 AOTCR's, but either you'll have 2 .xbe files, or override another SP map :(