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AI: PERFECT ELITE AI TUTORIAL!

Posted: Fri Sep 17, 2004 11:25 am
by junit0524
here ya go

thinkreddie explained the whole process to me i just typed it up so really thank him :D

Posted: Fri Sep 17, 2004 11:27 am
by junit0524
It includes all the plugins and meta files u need to do it too!

Posted: Fri Sep 17, 2004 11:31 am
by Echelon
Nice man...thank you

Posted: Fri Sep 17, 2004 11:32 am
by junit0524
no prob

Posted: Fri Sep 17, 2004 3:13 pm
by MR.INSANE
couldnt get it to work on bg always get errores when i pick there dependenices

Posted: Fri Sep 17, 2004 6:32 pm
by junit0524
well thats the only level i use it on so i know it works

Posted: Fri Sep 17, 2004 6:33 pm
by mrhyperpenguin
nothing i already know.... but i see you got your hands on the actv and actr plugins, nice

Posted: Fri Sep 17, 2004 8:00 pm
by thinkreddie
well... that looks alot like the stuff I sent you... hmph... no credit to me?

EDIT: its all good... didnt expect you to post anything.. good work!

Posted: Sat Sep 18, 2004 6:19 am
by junit0524
oh yea sorry i forgot thinkreddie explained it to me i just typed it up :)

Posted: Sat Sep 18, 2004 6:44 am
by MR.INSANE
THis spawn jeeeps not with enemies in them is this what its suppsed todo or are they supposed to spawn out of the health packs

Posted: Sat Sep 18, 2004 6:53 am
by thinkreddie
you forgot 1 thing.... edit the physics so the vehicle you chose flips.. do this by going to the tag [phys] physics(in hmt) and select the physics of the vehicle you chose. make the center of weight X 5

Posted: Sat Sep 18, 2004 8:12 am
by Wooden Dragon
I was looking around in the *actv plugin, and I was wondering what "Shield Sapping Radius" means?

Posted: Sat Sep 18, 2004 9:11 am
by mrhyperpenguin
those two dependency's were made by TSF or CLuis, i think, and werent supposed to see the public

they are the same things in Gurella
it says in gurella "how far away we can drain the players shields"

Posted: Sat Sep 18, 2004 9:25 am
by Wooden Dragon
So that means it like hurts your shields, but without actually touching you?

Posted: Sun Sep 19, 2004 1:04 am
by magenuss
will it work on pal

Posted: Sun Sep 19, 2004 5:57 pm
by thinkreddie
it should...

Posted: Sun Sep 19, 2004 6:12 pm
by Wooden Dragon
Ok, one last question. What are the things under Burst Geometry?

Posted: Sun Sep 19, 2004 6:16 pm
by mrhyperpenguin
"at the start of every burst we pick a random point near the target to fire at, on either left or right side..."

and really are you guys just learning about this now?

Posted: Mon Sep 20, 2004 12:34 pm
by junit0524
ok if u follow the tuturoial u will lose one vehicle which the ai will respond in but they wont really be there, no name means u cant drive it, no collision, and compleetly invisble and some will be wlking around, the healthpack trick is so they respawn like crazy

its a fullproof tut and the bots are very good

Posted: Mon Sep 20, 2004 2:39 pm
by Wooden Dragon
I'm just learning this, because I just got the plugin and never heard of most of the non self-explanitory ones...