Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
junit0524
Posts: 269 Joined: Thu Jun 10, 2004 11:29 am
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by junit0524 » Fri Sep 17, 2004 11:25 am
here ya go
thinkreddie explained the whole process to me i just typed it up so really thank him
Attachments
AI Tut XBOX.rar
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Last edited by
junit0524 on Sat Sep 18, 2004 6:21 am, edited 1 time in total.
junit0524
Posts: 269 Joined: Thu Jun 10, 2004 11:29 am
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by junit0524 » Fri Sep 17, 2004 11:27 am
It includes all the plugins and meta files u need to do it too!
Echelon
Posts: 242 Joined: Mon Jun 28, 2004 2:01 pm
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by Echelon » Fri Sep 17, 2004 11:31 am
Nice man...thank you
MR.INSANE
Posts: 80 Joined: Fri May 28, 2004 5:00 pm
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by MR.INSANE » Fri Sep 17, 2004 3:13 pm
couldnt get it to work on bg always get errores when i pick there dependenices
junit0524
Posts: 269 Joined: Thu Jun 10, 2004 11:29 am
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by junit0524 » Fri Sep 17, 2004 6:32 pm
well thats the only level i use it on so i know it works
mrhyperpenguin
Posts: 357 Joined: Sun Mar 07, 2004 4:34 pm
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by mrhyperpenguin » Fri Sep 17, 2004 6:33 pm
nothing i already know.... but i see you got your hands on the actv and actr plugins, nice
thinkreddie
Posts: 531 Joined: Fri Jun 18, 2004 4:57 pm
Location: Colorado springs
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by thinkreddie » Fri Sep 17, 2004 8:00 pm
well... that looks alot like the stuff I sent you... hmph... no credit to me?
EDIT: its all good... didnt expect you to post anything.. good work!
Last edited by
thinkreddie on Sat Sep 18, 2004 6:44 am, edited 1 time in total.
junit0524
Posts: 269 Joined: Thu Jun 10, 2004 11:29 am
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by junit0524 » Sat Sep 18, 2004 6:19 am
oh yea sorry i forgot thinkreddie explained it to me i just typed it up
MR.INSANE
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by MR.INSANE » Sat Sep 18, 2004 6:44 am
THis spawn jeeeps not with enemies in them is this what its suppsed todo or are they supposed to spawn out of the health packs
thinkreddie
Posts: 531 Joined: Fri Jun 18, 2004 4:57 pm
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by thinkreddie » Sat Sep 18, 2004 6:53 am
you forgot 1 thing.... edit the physics so the vehicle you chose flips.. do this by going to the tag [phys] physics(in hmt) and select the physics of the vehicle you chose. make the center of weight X 5
Wooden Dragon
Posts: 348 Joined: Thu May 13, 2004 3:59 pm
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by Wooden Dragon » Sat Sep 18, 2004 8:12 am
I was looking around in the *actv plugin, and I was wondering what "Shield Sapping Radius" means?
mrhyperpenguin
Posts: 357 Joined: Sun Mar 07, 2004 4:34 pm
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by mrhyperpenguin » Sat Sep 18, 2004 9:11 am
those two dependency's were made by TSF or CLuis, i think, and werent supposed to see the public
they are the same things in Gurella
it says in gurella "how far away we can drain the players shields"
Wooden Dragon
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by Wooden Dragon » Sat Sep 18, 2004 9:25 am
So that means it like hurts your shields, but without actually touching you?
magenuss
Posts: 77 Joined: Thu Mar 25, 2004 2:29 am
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by magenuss » Sun Sep 19, 2004 1:04 am
will it work on pal
Laugh it up yomama
Wooden Dragon
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by Wooden Dragon » Sun Sep 19, 2004 6:12 pm
Ok, one last question. What are the things under Burst Geometry?
mrhyperpenguin
Posts: 357 Joined: Sun Mar 07, 2004 4:34 pm
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by mrhyperpenguin » Sun Sep 19, 2004 6:16 pm
"at the start of every burst we pick a random point near the target to fire at, on either left or right side..."
and really are you guys just learning about this now?
junit0524
Posts: 269 Joined: Thu Jun 10, 2004 11:29 am
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by junit0524 » Mon Sep 20, 2004 12:34 pm
ok if u follow the tuturoial u will lose one vehicle which the ai will respond in but they wont really be there, no name means u cant drive it, no collision, and compleetly invisble and some will be wlking around, the healthpack trick is so they respawn like crazy
its a fullproof tut and the bots are very good
Wooden Dragon
Posts: 348 Joined: Thu May 13, 2004 3:59 pm
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by Wooden Dragon » Mon Sep 20, 2004 2:39 pm
I'm just learning this, because I just got the plugin and never heard of most of the non self-explanitory ones...