The Maw's final run : By Team Killer
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The Maw's final run : By Team Killer
This is the first official mod of Team Killer. It is the Maw's final run. This is a nice big level. Includes bases and warthogs to make CTF possible. It is a conversion true to the SP Version, With a little Team Killer Twist.
The level can be downloaded at this web address thanks to Halomaps.com
Download: http://www.halomaps.com/forums/files/themaw.rar
Team Killer
TheMadModder: Team Leader, Level Design, Injection, model Specialist
The level can be downloaded at this web address thanks to Halomaps.com
Download: http://www.halomaps.com/forums/files/themaw.rar
Team Killer
TheMadModder: Team Leader, Level Design, Injection, model Specialist
- Attachments
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- TheMaw2.jpg (68.53 KiB) Viewed 3791 times
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- TheMaw1.jpg (69.1 KiB) Viewed 3791 times
Last edited by Echelon on Thu Sep 09, 2004 5:55 pm, edited 6 times in total.
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- Location: F:\Games\Halo2\default.xbe
It's cool, but I have some suggestions:
-When you go over that small drop to get to the bridge where echo 419 crashes in SP, you can't get back up, you have to either nade yourself or jump off.
-not enough weapons. Also, the needler has no firing sound.
-not enough vehicles (need more than 2 hogs, banshees would be nice). SE sees the hogs as "scenery", so you can't swap them for ghosts and scorps, which are there in the mapfile
Lastly, for some reason I though it was gonna be bigger, oh well.
Its still cool though, just needs some fine adjustment.
-When you go over that small drop to get to the bridge where echo 419 crashes in SP, you can't get back up, you have to either nade yourself or jump off.
-not enough weapons. Also, the needler has no firing sound.
-not enough vehicles (need more than 2 hogs, banshees would be nice). SE sees the hogs as "scenery", so you can't swap them for ghosts and scorps, which are there in the mapfile
Lastly, for some reason I though it was gonna be bigger, oh well.
Its still cool though, just needs some fine adjustment.
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- Joined: Sun Mar 07, 2004 4:34 pm
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go here http://storm.prohosting.com/vextor99/ , then you can downloadSkwalin wrote:download isn't working for me: "password not allowed"
and when uploading to my ftp, no spaces in the filename
:edit:
im going to change the pass, so you can still download but pm me or get to me on aim to upload
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note
i renamed wizard(cache003.ace to hFr_TK.ace (hog final run Team Killer)
notify me if you want to rename the file to something else, give it a name and who its by (ex. oS_mhp.rar (offset swap mrhyperpenguin))
and might have to delete some old files once and a while
i renamed wizard(cache003.ace to hFr_TK.ace (hog final run Team Killer)
notify me if you want to rename the file to something else, give it a name and who its by (ex. oS_mhp.rar (offset swap mrhyperpenguin))
and might have to delete some old files once and a while
mrhyperpenguin wrote:go here http://storm.prohosting.com/vextor99/ , then you can download
and when uploading to my ftp, no spaces in the filename
:edit:
im going to change the pass, so you can still download but pm me or get to me on aim to upload
Great mod!
Nice SP->MP mod!, I like it alot, Good Work!.. It compresses fine,
I can't figure out why the equipment (weapons) disappear/reappear or don't show up at all; in the sniper bridges that are set up the sniper rifles don't appear during ctf with normal weapons activated, and neither do the needlers, what can we do to fix this?
I can't figure out why the equipment (weapons) disappear/reappear or don't show up at all; in the sniper bridges that are set up the sniper rifles don't appear during ctf with normal weapons activated, and neither do the needlers, what can we do to fix this?
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Re: The Maw's final run : By Team Killer
good job you guys! this is a well done map and im very please at it too!
The only question I have is...Why the name "Team Killer"? I mean since killer is not plural it seems as though it means that you go around TKing or, killing your team mates? If so that is a very strange name for people trying to make mods. I think you lose all credibility just because of this name. It's like, even the mod shows you TK all the time. One texture, messed up Spawn points and a crappy camera to cap it off. I don't see too much productivity in the "Team Killer"'s future. I've never even heard of any of you before.
Have a fantastic Day!!
Have a fantastic Day!!

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- Joined: Mon Jul 12, 2004 2:33 pm
- Location: East Coast, Florida (Hurricane Alley??)
I also have never released (or even attempted to make) a halo mod.
However, I have the exact opposite opinion as Jubb. I say Team Killer has a bright future, and TheMadModder and the rest of the Team RAWK!!
Keep it up, great mod! I actually like how it's small, because lots of these SP-MP conversions are spectacular, but huge, and just not practical for my regular group of 4-8 players.
This one, however, looks like it's the perfect size. Thanks!!
However, I have the exact opposite opinion as Jubb. I say Team Killer has a bright future, and TheMadModder and the rest of the Team RAWK!!
Keep it up, great mod! I actually like how it's small, because lots of these SP-MP conversions are spectacular, but huge, and just not practical for my regular group of 4-8 players.
This one, however, looks like it's the perfect size. Thanks!!