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hang em high animated covi skin *LAN compatible*
Posted: Wed Aug 25, 2004 12:38 pm
by Stunna_X
its a cool skin i think... makes HH feel a lil bit new. i use this one when i play online, but foreal it actualy makes it allot harder because it makes hang em high a more dark.
No pics but heres a 20 sec clip of it in action.
i was able to do this in less than 5 clicks using the NEW HHT.
comming soon!
Posted: Wed Aug 25, 2004 12:59 pm
by jake07777
I jut played it, great work. Maybe u should make a map pack with all lvls like this, that wuld be cool. TTYL
Posted: Wed Aug 25, 2004 5:24 pm
by fezzman
Very nice. If this were to be skinned on specific blocks in a multi-block mod it could have an incredible effect. Something like this could enhance a mod like GT Damnation greatly.
I can see how it would be hard to play with while the whole bsp is skinned with it. Fantastic job though.
Posted: Wed Aug 25, 2004 6:19 pm
by (GT)Juggler
Not to be mean or anything, but unless the primary purpose of this thread was to prove that you can do *this* using the new hht in 5 clicks, then this is a really basic mod. All you have to do is look at the dependencies of the sbsp and change all the shaders to another shader, located in that level or inject one from another SP or MP level.
I just dont see the use, but I personally cant wait for Perfect recursive injection.
cLuis rox
Posted: Thu Aug 26, 2004 11:26 am
by Stinger77s
So does this mean you will be able to inject bitmaps from any level and it will compress?
Posted: Thu Aug 26, 2004 11:52 am
by Stunna_X
u can already do that stinger. and GT i just wanted to share this mod cuz i made it with ease and i thought other may enjoy it. B4 when i would try this without the new hht the shader wouldnt move.... try it your way and see if u can get it to move.
Posted: Thu Aug 26, 2004 1:04 pm
by Stinger77s
I was actually talking about the bitmaps you can't edit, like I was thinking wave bumps maybe, I can inject them and make say a water block but it makes the map uncompressable? By the way what did you think of my Galite version?
Posted: Thu Aug 26, 2004 1:18 pm
by (GT)Juggler
moves for me. . . also remember the sp mp conversion by tsf with all those crazy moving textures? same thing.
Posted: Thu Aug 26, 2004 3:06 pm
by Stunna_X
yea i feel u, but that was a whole conversion and not every average halo modder can do that shit....
Posted: Thu Aug 26, 2004 3:18 pm
by (GT)Juggler
so then the point of this mod is to show that u can do this in 5 clicks, like i said in my first post, because before this new hht it would take a bit longer to do and u had to be smarter (ie good modders)
anyway, when can i get my greasy paws on hht?
Posted: Thu Aug 26, 2004 5:48 pm
by Stunna_X
naw foril its cuz (cartman voice) i do wut i want! thats tha point. lol
its not i dont have the know how its the fact ima lazy ass over shit that dosnt exite me anymore... i been in this mod shit from the begining so the only real mods i like anymore are tottaly new maps and conversions.
i think hht will be within a week.
Posted: Mon Aug 30, 2004 5:59 pm
by SORHP
yo?, wth?... I patch HH with HCE and no go, what gives, any special instruction?
Posted: Mon Aug 30, 2004 7:08 pm
by Stunna_X
nope srry try again. just simple patching to HH cache.
Posted: Mon Aug 30, 2004 7:12 pm
by JC
This mod gives me a headache, very interesting though.
Posted: Tue Aug 31, 2004 7:36 am
by bluewoodz
So u said this is good for LAN parties... So if i load this an XBconnect and the other people joining the game dont have it loaded will it play on there boxes? or not?
Posted: Tue Aug 31, 2004 8:40 am
by Beast96
no
Posted: Tue Aug 31, 2004 8:58 am
by Stunna_X
its just for u, but be aware that this mod has no advantages by doing this.. it makes it harder.
Posted: Tue Aug 31, 2004 11:26 am
by Beast96
i cant patch this one through HCE on my xbox so do i just have to do it through my comp
Freezes
Posted: Sat Mar 05, 2005 12:28 am
by makavelli005
Yeah I have the same problem with wizard when it says loading game... it freezes and you have to reset your box. Looks excellent though. Hopefully you can fix the .ppf patch soon