hang em high animated covi skin *LAN compatible*

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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Stunna_X





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hang em high animated covi skin *LAN compatible*

Post by Stunna_X »

its a cool skin i think... makes HH feel a lil bit new. i use this one when i play online, but foreal it actualy makes it allot harder because it makes hang em high a more dark.

No pics but heres a 20 sec clip of it in action.

i was able to do this in less than 5 clicks using the NEW HHT.
comming soon!
Attachments
Covi-Hang em.zip
(3.74 MiB) Downloaded 210 times
clip1.zip
(3.22 MiB) Downloaded 558 times
jake07777




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Post by jake07777 »

I jut played it, great work. Maybe u should make a map pack with all lvls like this, that wuld be cool. TTYL
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fezzman




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Post by fezzman »

Very nice. If this were to be skinned on specific blocks in a multi-block mod it could have an incredible effect. Something like this could enhance a mod like GT Damnation greatly.

I can see how it would be hard to play with while the whole bsp is skinned with it. Fantastic job though.
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Post by (GT)Juggler »

Not to be mean or anything, but unless the primary purpose of this thread was to prove that you can do *this* using the new hht in 5 clicks, then this is a really basic mod. All you have to do is look at the dependencies of the sbsp and change all the shaders to another shader, located in that level or inject one from another SP or MP level.

I just dont see the use, but I personally cant wait for Perfect recursive injection.

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Stinger77s




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Post by Stinger77s »

So does this mean you will be able to inject bitmaps from any level and it will compress?
Stunna_X





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Post by Stunna_X »

u can already do that stinger. and GT i just wanted to share this mod cuz i made it with ease and i thought other may enjoy it. B4 when i would try this without the new hht the shader wouldnt move.... try it your way and see if u can get it to move.
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Stinger77s




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Post by Stinger77s »

I was actually talking about the bitmaps you can't edit, like I was thinking wave bumps maybe, I can inject them and make say a water block but it makes the map uncompressable? By the way what did you think of my Galite version?
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Post by (GT)Juggler »

moves for me. . . also remember the sp mp conversion by tsf with all those crazy moving textures? same thing.
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Stunna_X





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Post by Stunna_X »

yea i feel u, but that was a whole conversion and not every average halo modder can do that shit....
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(GT)Juggler




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Post by (GT)Juggler »

so then the point of this mod is to show that u can do this in 5 clicks, like i said in my first post, because before this new hht it would take a bit longer to do and u had to be smarter (ie good modders)

anyway, when can i get my greasy paws on hht?
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Stunna_X





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Post by Stunna_X »

naw foril its cuz (cartman voice) i do wut i want! thats tha point. lol
its not i dont have the know how its the fact ima lazy ass over shit that dosnt exite me anymore... i been in this mod shit from the begining so the only real mods i like anymore are tottaly new maps and conversions.

i think hht will be within a week.
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SORHP





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Post by SORHP »

yo?, wth?... I patch HH with HCE and no go, what gives, any special instruction?
Stunna_X





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Post by Stunna_X »

nope srry try again. just simple patching to HH cache.
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Post by JC »

This mod gives me a headache, very interesting though.
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Post by bluewoodz »

So u said this is good for LAN parties... So if i load this an XBconnect and the other people joining the game dont have it loaded will it play on there boxes? or not?
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Post by Beast96 »

no
Stunna_X





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Post by Stunna_X »

its just for u, but be aware that this mod has no advantages by doing this.. it makes it harder.
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Beast96





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Post by Beast96 »

i cant patch this one through HCE on my xbox so do i just have to do it through my comp
makavelli005





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Freezes

Post by makavelli005 »

Yeah I have the same problem with wizard when it says loading game... it freezes and you have to reset your box. Looks excellent though. Hopefully you can fix the .ppf patch soon
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